diff --git a/changelog.txt b/changelog.txt index f0e3f1a..ac1d4dc 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,116 +1,6 @@ --------------------------------------------------------------------------------------------------- -Version: 3.1.5 -Date: 2024.04.15 +Version: 0.1.1 +Date: 2024.07.14 Bugfixes: - - fixed error during mod migration phase ---------------------------------------------------------------------------------------------------- -Version: 3.1.4 -Date: 2022.05.22 - Changes: - - cleaned up heat network merge algorithm code - - improved debug functions - - updated readme.md - Bugfixes: - - fixed merging heat networks when placing reactors at chunk borders - - fixed changelog Locale wording - Locale: - - updated russian translation, big thanks to Gesugao-san ---------------------------------------------------------------------------------------------------- -Version: 3.1.3 -Date: 2022.04.24 - Bugfixes: - - fixed sarcophagus recipe remained disabled after research - - fixed exception if cell was empty in get_entity_neighbour_cells at scripts/heat/math.lua:332 - Locale: - - added korean translation, big thanks to x2605 ---------------------------------------------------------------------------------------------------- -Version: 3.1.2 -Date: 2021.08.20 - Bugfixes: - - fix settings localizations - - fix error due to missing setting name - - fix sarcophagus entity picture statement - - remove unused code - Locale: - - update english tips and tricks - - update settings descriptions - License: - - update license.txt ---------------------------------------------------------------------------------------------------- -Version: 3.1.1 -Date: 2021.08.17 - Bugfixes: - - fix specific heat of heat buffer of reactor ---------------------------------------------------------------------------------------------------- -Version: 3.1.0 -Date: 2021.08.14 - Info: - - revived meltdown explosion map setting - - atomic bombs from True-Nukes need to be enabled if alternate meltdown explosion setting is used - Features: - - meltdown explosion compatibility with True-Nukes and PlutoniumEnergy - - cooling tower lights - Changes: - - rm tint from breeder - Bugfixes: - - fix crash on surface deleted - - fix removing non-empty reactors with robots - - fix reactors running forever when burnt result is full - - fix missing mod interface script_raised_revive event - - fix heat buffer connections; hack limit of 200 using big-data-string mod - - fix mod setting namespace - - fix lighting & masking - - cleanup textures ---------------------------------------------------------------------------------------------------- -Version: 3.0.0 -Date: 2021.01.29 - Info: - - code rewrite, cleanup - - saves with the 2.x version will be converted - - saves with the 3.x version aren't backward compatible! Test carefully. - - unlimited heat-pipe network size - - no periodic heat-pipe checks anymore - - meltdown explosion fixed to regular - - fallout mode fixed to clouds and radioactivity - - meltdown mode fixed to ruin with sarcophagus - - manual neighbor check removed due to heat-network optimizations - - periodic neighbor check removed due to heat-network optimizations - Bugfixes: - - blueprinting fixes - - bot and pipette placement fixes - - consistent event handling - - sarcophagus fits over adjacent reactor ruins - - tons of code and logic fixes - - code reorder, modularization - - heat-network rewrite, new logic with clustered A* pathfinder - - underground heat-pipe support removed, now handled through event system - - hack to get heat buffer connections from prototype - - deterministic runtime behavior - - remove rr-interface calls, except for debugging - - add readme.md - - fix tofu in changelog.txt - Locale: - - update english translation - - add german translation - - update russian translation - Graphics: - - cleanup unused files - - remove nuclear explosion ---------------------------------------------------------------------------------------------------- -Version: 2.20.0 -Date: 2020.12.26 - Changes: - - included a few (hopefully) helpful entries in the tips and tricks ---------------------------------------------------------------------------------------------------- -Version: 2.19.1 -Date: 2020.12.25 - Bugfixes: - - fixed error in GUI - Changes: - - reactor cannot be started / stopped from GUI anymore ---------------------------------------------------------------------------------------------------- -Version: 2.19.0 -Date: 2020.12.23 - Info: - - compatibility with Factorio version 1.1 - - BACKUP YOUR SAVEGAME BEFORE OVERWRITING IT ! + - fixed heat overproduction due to vanilla neighbour bonus + - worked around heat overproduction due to force-setting reactor temperature diff --git a/prototypes/entities.lua b/prototypes/entities.lua index 304dd6f..9172675 100644 --- a/prototypes/entities.lua +++ b/prototypes/entities.lua @@ -402,12 +402,12 @@ for i=1, 250 do temp_reactor.name = "realistic-reactor-"..i temp_reactor.collision_mask = {"item-layer"} temp_reactor.consumption = i.."MW" - + if debug_core then temp_reactor.selection_box = {{-1.4, -2.5}, {1.4, 1.35}} temp_reactor.selectable_in_game = true end - + data:extend({temp_reactor}) end diff --git a/readme.md b/readme.md index 642d128..e345631 100644 --- a/readme.md +++ b/readme.md @@ -1,4 +1,4 @@ -Forked from RealisticReactors, because the current maintainers deny the very possibility of any bugs in their beautiful code. +Forked from RealisticReactors due to bugs. #### Migration from RealisticReactors