local rpath = (...):match("(.-)[^%.]+$") local Setting = require(rpath .. "setting") local migration = require(rpath .. "migration") local technology = require(rpath .. "technology") local forces = require(rpath .. "forces") local network = require(rpath .. "heat.network") local interface = require(rpath .. "entity.interface") local reactor = require(rpath .. "entity.reactor") local fallout = require(rpath .. "entity.fallout") local tower = require(rpath .. "entity.tower") local ruin = require(rpath .. "entity.ruin") local gui = require(rpath .. "gui.init") local function load() network.load() end local function init() global.random = game.create_random_generator() global.lightEffects = {} global.sarcophagus = {} global.interfaces = {} -- global.interfaces stores the interface ghost circuit connections at x,y,z global.reactors = {} -- global.reactors stores the reactor and its parts(core, circuit interface, eccs) global.towers = {} -- global.towers stores the cooling tower and the steam maker entity global.ruins = {} -- global.ruins stores reactor ruins global.geigers = {} global.fallout = {} global.delayed_fallout = {} gui.init() forces.init() technology.init() network.init() load() --game.write_file("RealisticReactors.log"," ") -- this line cleans the log file on game start end local function on_tick(tick) --global.dbg = 1 interface.tick(tick) fallout.tick(tick) reactor.tick(tick) tower.tick(tick) ruin.tick(tick) gui.tick(tick) end return { -- exports init = init, load = load, tick = on_tick, migration = migration, }