66 lines
1.6 KiB
Lua
66 lines
1.6 KiB
Lua
local rpath = (...):match("(.-)[^%.]+$")
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local Setting = require(rpath .. "setting")
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local migration = require(rpath .. "migration")
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local technology = require(rpath .. "technology")
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local forces = require(rpath .. "forces")
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local network = require(rpath .. "heat.network")
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local interface = require(rpath .. "entity.interface")
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local reactor = require(rpath .. "entity.reactor")
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local fallout = require(rpath .. "entity.fallout")
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local tower = require(rpath .. "entity.tower")
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local ruin = require(rpath .. "entity.ruin")
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local gui = require(rpath .. "gui.init")
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local function load()
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network.load()
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end
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local function init()
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global.version = 12 -- important for migrations
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global.random = game.create_random_generator()
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global.lightEffects = {}
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global.sarcophagus = {}
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global.interfaces = {} -- global.interfaces stores the interface ghost circuit connections at x,y,z
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global.reactors = {} -- global.reactors stores the reactor and its parts(core, circuit interface, eccs)
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global.towers = {} -- global.towers stores the cooling tower and the steam maker entity
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global.ruins = {} -- global.ruins stores reactor ruins
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global.geigers = {}
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global.fallout = {}
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global.delayed_fallout = {}
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gui.init()
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forces.init()
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technology.init()
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network.init()
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load()
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--game.write_file("RealisticReactors.log"," ") -- this line cleans the log file on game start
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end
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local function on_tick(tick)
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--global.dbg = 1
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interface.tick(tick)
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fallout.tick(tick)
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reactor.tick(tick)
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tower.tick(tick)
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ruin.tick(tick)
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gui.tick(tick)
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end
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return { -- exports
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init = init,
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load = load,
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tick = on_tick,
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migration = migration,
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}
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