add crown gear

This commit is contained in:
numzero 2026-10-17 22:34:50 +03:00
parent 1732e2f6fc
commit 232720a78a
3 changed files with 100 additions and 31 deletions

84
src/crown_gear.rs Normal file
View File

@ -0,0 +1,84 @@
use std::f32::consts::PI;
use glam::{Vec3, vec3};
use crate::{
profile::Profile,
render::mesh::{CpuMeshIndexed, Vertex},
};
pub struct CrownGear {
pub profile: Profile,
pub pitch_radius: f32,
pub inner_radius: f32,
pub outer_radius: f32,
pub base_thickness: f32,
}
impl CrownGear {
pub fn make_mesh(&self, sides: usize, color: Vec3) -> CpuMeshIndexed {
let teeth = 2.0 * self.pitch_radius;
let inner_scale = self.inner_radius / self.pitch_radius;
let outer_scale = self.outer_radius / self.pitch_radius;
let mut mesh = CpuMeshIndexed::new();
mesh.vertices.reserve_exact(4 * sides);
mesh.faces.reserve_exact(8 * sides);
for k in 0..sides {
let t = k as f32 / sides as f32;
let phi = 2.0 * PI * t;
let (s, c) = phi.sin_cos();
let tooth = t * teeth;
let y = self.profile.y_from_tooth(tooth);
mesh.vertices.push(Vertex {
position: vec3(
c * self.inner_radius,
s * self.inner_radius,
-self.base_thickness,
),
color,
normal: Vec3::ZERO, // FIXME calculate the normal
});
mesh.vertices.push(Vertex {
position: vec3(
c * self.outer_radius,
s * self.outer_radius,
-self.base_thickness,
),
color,
normal: Vec3::ZERO, // FIXME calculate the normal
});
mesh.vertices.push(Vertex {
position: vec3(
c * self.outer_radius,
s * self.outer_radius,
outer_scale * y,
),
color,
normal: Vec3::ZERO, // FIXME calculate the normal
});
mesh.vertices.push(Vertex {
position: vec3(
c * self.inner_radius,
s * self.inner_radius,
inner_scale * y,
),
color,
normal: Vec3::ZERO, // FIXME calculate the normal
});
let base1 = 4 * k;
let base2 = 4 * ((k + 1) % sides);
for j1 in 0..4 {
let j2 = (j1 + 1) % 4;
mesh.faces.push(
[base1 + j1, base2 + j1, base1 + j2].map(|index| index.try_into().unwrap()),
);
mesh.faces.push(
[base2 + j2, base1 + j2, base2 + j1].map(|index| index.try_into().unwrap()),
);
}
}
mesh
}
}

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@ -3,6 +3,7 @@ use std::error::Error;
use glam::{Mat4, UVec2, Vec3, Vec4, vec3, vec4}; use glam::{Mat4, UVec2, Vec3, Vec4, vec3, vec4};
mod camera; mod camera;
mod crown_gear;
mod profile; mod profile;
mod render; mod render;
@ -40,38 +41,10 @@ pub struct Core {
surface: wgpu::Surface<'static>, surface: wgpu::Surface<'static>,
mesh_pipeline: render::mesh::Pipeline, mesh_pipeline: render::mesh::Pipeline,
mesh_color: render::mesh::GpuMeshIndexed,
mesh_gray: render::mesh::GpuMeshIndexed, mesh_gray: render::mesh::GpuMeshIndexed,
depth: wgpu::Texture, depth: wgpu::Texture,
} }
fn cube(a: f32, b: f32) -> render::mesh::CpuMeshIndexed {
let gray_level = (b + a) / 2.;
let gray = Vec3::splat(gray_level);
let color_level = (b - a) / 2.;
let mut mesh = render::mesh::CpuMeshIndexed::default();
for (u, v, w) in [
(Vec3::X, Vec3::Y, Vec3::Z),
(Vec3::Y, Vec3::Z, Vec3::X),
(Vec3::Z, Vec3::X, Vec3::Y),
] {
for m in [1., -1.] {
let base = mesh.vertices.len() as u16;
for offset in [m * v + u, m * v - u, -m * v - u, -m * v + u] {
let vertex = render::mesh::Vertex {
position: (m * w + offset),
color: gray + color_level * m * w,
normal: m * w,
};
mesh.vertices.push(vertex);
}
mesh.faces.push([base, base + 1, base + 2]);
mesh.faces.push([base, base + 2, base + 3]);
}
}
mesh
}
fn srgb_to_linear(color: Vec3) -> Vec3 { fn srgb_to_linear(color: Vec3) -> Vec3 {
color.map(|x| { color.map(|x| {
if x > 0.04045 { if x > 0.04045 {
@ -107,8 +80,15 @@ impl Core {
let depth = Self::create_depth_buffer(&device, pixel_size); let depth = Self::create_depth_buffer(&device, pixel_size);
let mesh_pipeline = render::mesh::Pipeline::new(&device); let mesh_pipeline = render::mesh::Pipeline::new(&device);
let mesh_color = render::mesh::GpuMeshIndexed::new(&device, &cube(0.2, 0.8)); let crown_gear_mesh = crown_gear::CrownGear {
let mesh_gray = render::mesh::GpuMeshIndexed::new(&device, &cube(0.7, 0.7)); profile: Default::default(),
pitch_radius: 24.0,
inner_radius: 16.0,
outer_radius: 30.0,
base_thickness: 2.0,
}
.make_mesh(600, vec3(0.5, 0.5, 0.5));
let mesh_gray = render::mesh::GpuMeshIndexed::new(&device, &crown_gear_mesh);
Self::configure_surface(&surface, &device, pixel_size); Self::configure_surface(&surface, &device, pixel_size);
@ -117,7 +97,6 @@ impl Core {
queue, queue,
surface, surface,
mesh_pipeline, mesh_pipeline,
mesh_color,
mesh_gray, mesh_gray,
depth, depth,
} }

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@ -33,6 +33,12 @@ pub struct CpuMeshIndexed {
pub faces: Vec<[u16; 3]>, pub faces: Vec<[u16; 3]>,
} }
impl CpuMeshIndexed {
pub fn new() -> Self {
Self::default()
}
}
pub struct GpuMesh { pub struct GpuMesh {
vertices: wgpu::Buffer, vertices: wgpu::Buffer,
vertex_count: u32, vertex_count: u32,