unify cutter position calculations
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f066a3b913
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cf30027976
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@ -1,6 +1,6 @@
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use std::f32::consts::{FRAC_PI_2, PI};
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use std::f32::consts::PI;
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use glam::{Affine3A, FloatExt, Quat, Vec2, Vec3, Vec3Swizzles, vec3};
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use glam::{Affine3A, Vec2, Vec3, Vec3Swizzles, vec3};
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use crate::{crown_gear::CrownGearDesc, profile::Profile, render::mesh::MeshIndexed};
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@ -55,34 +55,29 @@ impl BevelGearShape {
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.map(move |(k, r)| Vec2::from_angle(k as f32 * angle) * r)
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}
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pub fn cut(&mut self, offset_teeth: f32) {
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pub fn cut(&mut self, cutter_tfm: Affine3A) {
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let cutter = self.desc.cutter();
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let crown_skip_teeth = cutter.pitch_radius.floor();
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let crown_turns = (offset_teeth.fract_gl() + crown_skip_teeth) / (2. * cutter.pitch_radius);
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let cutter_tfm = Affine3A::from_rotation_translation(
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Quat::from_rotation_y(FRAC_PI_2 + self.desc.cone_halfangle)
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* Quat::from_rotation_z(2. * PI * crown_turns),
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vec3(0., 0., self.desc.pitch_distance()),
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);
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let z_proj = self.desc.pitch_distance();
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let cutting_line = cutter.to_shape(0.375..0.725, 200);
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let cutting_line = cutter.to_shape(0.375..0.625, 200);
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let cutting_line: Vec<_> = cutting_line
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.into_iter()
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.map(|pt| {
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let pt_3d = cutter_tfm.transform_point3(pt);
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let pt_2d = -pt_3d.xy() * (z_proj / (z_proj - pt_3d.z));
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let pt_2d = pt_3d.xy() * (z_proj / (z_proj - pt_3d.z));
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pt_2d
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})
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.collect();
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let len = self.points.len();
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let angle = 2.0 * PI / self.points.len() as f32;
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for (k, pt) in self.points.iter_mut().enumerate() {
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let dir = Vec2::from_angle(
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2.0 * PI * (k as f32 / len as f32 - offset_teeth / self.desc.teeth as f32),
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);
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let dir = Vec2::from_angle(k as f32 * angle);
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for line in cutting_line.iter().zip(&cutting_line[1..]) {
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if line.0.dot(dir.perp()) >= 0. && line.1.dot(dir.perp()) <= 0. {
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*pt = pt.min(f32::min(line.0.length(), line.1.length()));
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if line.0.dot(dir) <= 0. || line.1.dot(dir) <= 0. {
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continue;
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}
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if line.0.dot(dir.perp()) < 0. || line.1.dot(dir.perp()) > 0. {
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continue;
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}
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*pt = pt.min(f32::min(line.0.length(), line.1.length()));
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}
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}
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}
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@ -21,6 +21,10 @@ pub struct CrownGearVisual {
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}
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impl CrownGearDesc {
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pub fn teeth(&self) -> f32 {
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2. * self.pitch_radius
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}
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pub fn to_shape(&self, part: Range<f32>, sides: usize) -> Vec<Vec3> {
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let teeth = 2.0 * self.pitch_radius;
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let mut ret = Vec::new();
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37
src/lib.rs
37
src/lib.rs
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@ -3,7 +3,7 @@ use std::{
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f32::consts::{FRAC_PI_2, PI},
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};
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use glam::{FloatExt, Mat4, Quat, UVec2, Vec3, Vec4, vec3, vec4};
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use glam::{Affine3A, FloatExt, Mat4, Quat, UVec2, Vec3, Vec4, vec3, vec4};
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use crate::render::mesh::GpuParams;
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@ -156,6 +156,21 @@ impl Core {
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}
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}
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fn gear_tfm(&self) -> Affine3A {
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let turns = -self.t / self.bevel_gear_desc.teeth as f32;
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Affine3A::from_rotation_translation(Quat::from_rotation_z(2. * PI * turns), Vec3::ZERO)
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}
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fn cutter_tfm(&self) -> Affine3A {
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let skip_teeth = self.crown_gear_desc.pitch_radius.floor();
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let turns = (self.t.fract_gl() + skip_teeth) / self.crown_gear_desc.teeth();
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Affine3A::from_rotation_translation(
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Quat::from_rotation_y(FRAC_PI_2 + self.bevel_gear_desc.cone_halfangle)
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* Quat::from_rotation_z(2. * PI * turns),
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vec3(0., 0., self.bevel_gear_desc.pitch_distance()),
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)
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}
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fn render(&self, output: &wgpu::Texture, args: &RedrawArgs) {
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let y_frac = {
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let size = output.size();
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@ -184,30 +199,17 @@ impl Core {
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},
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);
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let turn_teeth = self.t;
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let bevel_turns = 0.5 - turn_teeth / self.bevel_gear_desc.teeth as f32;
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let crown_skip_teeth = self.crown_gear_desc.pitch_radius.floor();
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let crown_turns =
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(turn_teeth.fract_gl() + crown_skip_teeth) / (2. * self.crown_gear_desc.pitch_radius);
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self.params_gear.set(
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&self.queue,
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render::mesh::ObjectParams {
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transform: Mat4::from_rotation_translation(
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Quat::from_rotation_z(2. * PI * bevel_turns),
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Vec3::ZERO,
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),
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transform: self.gear_tfm().into(),
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color: srgba_to_linear(vec4(0.2, 0.8, 0.1, 1.0)),
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},
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);
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self.params_cutter.set(
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&self.queue,
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render::mesh::ObjectParams {
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transform: Mat4::from_rotation_translation(
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Quat::from_rotation_y(FRAC_PI_2 + self.bevel_gear_desc.cone_halfangle)
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* Quat::from_rotation_z(2. * PI * crown_turns),
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vec3(0., 0., self.bevel_gear_desc.pitch_distance()),
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),
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transform: self.cutter_tfm().into(),
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color: srgba_to_linear(vec4(0.8, 0.2, 0.1, 1.0)),
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},
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);
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@ -302,7 +304,8 @@ impl Core {
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///
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/// [`Self::configure`] must be called at least once before this.
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pub fn redraw(&mut self, args: &RedrawArgs) {
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self.bevel_gear_shape.cut(self.t);
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self.bevel_gear_shape
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.cut(self.gear_tfm().inverse() * self.cutter_tfm());
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let output = self.surface.get_current_texture().unwrap();
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self.render(&output.texture, args);
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output.present();
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