fix normals in smooth crown gear
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@ -49,7 +49,7 @@ pub fn make_mesh_smooth(
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let vertex = |x, z, n| Vertex {
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let vertex = |x, z, n| Vertex {
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position: rot * vec3(x, 0.0, z),
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position: rot * vec3(x, 0.0, z),
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normal: n,
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normal: rot * n,
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};
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};
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mesh.vertices.extend([
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mesh.vertices.extend([
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// top
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// top
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