Basic GPU window
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commit
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.gitignore
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.gitignore
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/target
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Cargo.lock
generated
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Cargo.lock
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Load Diff
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Cargo.toml
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Cargo.toml
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[package]
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name = "life"
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version = "0.1.0"
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edition = "2021"
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[profile.dev]
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panic = 'abort'
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[profile.dev.package."*"]
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opt-level = 3
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[profile.test.package."*"]
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opt-level = 3
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[dependencies]
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bytemuck = "1.21.0"
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glam = { version = "0.29.2", features = ["bytemuck", "fast-math"] }
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pollster = "0.4.0"
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wgpu = "23.0.1"
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winit = "0.30.8"
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rustfmt.toml
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rustfmt.toml
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hard_tabs = true
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max_width = 120
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101
src/main.rs
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src/main.rs
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use std::error::Error;
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use winit::{
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event::{Event, WindowEvent},
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event_loop::EventLoop,
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window::{Window, WindowAttributes},
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};
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fn main() {
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let event_loop = EventLoop::new().unwrap();
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#[allow(deprecated)]
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let window = &event_loop
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.create_window(WindowAttributes::new().with_title("GPU life game test"))
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.unwrap();
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let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
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let format = wgpu::TextureFormat::Bgra8UnormSrgb;
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let mut surface_configured = false;
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#[allow(deprecated)]
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event_loop
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.run(move |event, control_flow| match event {
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Event::WindowEvent { ref event, window_id } if window_id == window.id() => match event {
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WindowEvent::CloseRequested => control_flow.exit(),
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WindowEvent::Resized(physical_size) => {
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surface.configure(
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&device,
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&wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
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format,
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width: physical_size.width,
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height: physical_size.height,
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present_mode: wgpu::PresentMode::Fifo,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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},
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);
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surface_configured = true;
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}
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WindowEvent::RedrawRequested => {
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if !surface_configured {
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return;
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}
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let output = surface.get_current_texture().unwrap();
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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let render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::BLUE),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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drop(render_pass);
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queue.submit(std::iter::once(encoder.finish()));
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output.present();
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}
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_ => {}
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},
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_ => {}
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})
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.unwrap();
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}
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async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surface), Box<dyn Error>> {
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let surface = instance.create_surface(wnd)?;
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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})
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.await
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.unwrap();
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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memory_hints: Default::default(),
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},
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None,
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)
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.await
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.unwrap();
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Ok((device, queue, surface))
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}
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