Basic GPU window

This commit is contained in:
numzero 2025-01-10 22:13:10 +03:00
commit 38ec8158dd
5 changed files with 2346 additions and 0 deletions

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.gitignore vendored Normal file
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/target

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Cargo.lock generated Normal file

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Cargo.toml Normal file
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[package]
name = "life"
version = "0.1.0"
edition = "2021"
[profile.dev]
panic = 'abort'
[profile.dev.package."*"]
opt-level = 3
[profile.test.package."*"]
opt-level = 3
[dependencies]
bytemuck = "1.21.0"
glam = { version = "0.29.2", features = ["bytemuck", "fast-math"] }
pollster = "0.4.0"
wgpu = "23.0.1"
winit = "0.30.8"

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rustfmt.toml Normal file
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hard_tabs = true
max_width = 120

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src/main.rs Normal file
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use std::error::Error;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::{Window, WindowAttributes},
};
fn main() {
let event_loop = EventLoop::new().unwrap();
#[allow(deprecated)]
let window = &event_loop
.create_window(WindowAttributes::new().with_title("GPU life game test"))
.unwrap();
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
let mut surface_configured = false;
#[allow(deprecated)]
event_loop
.run(move |event, control_flow| match event {
Event::WindowEvent { ref event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => control_flow.exit(),
WindowEvent::Resized(physical_size) => {
surface.configure(
&device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
format,
width: physical_size.width,
height: physical_size.height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![],
desired_maximum_frame_latency: 2,
},
);
surface_configured = true;
}
WindowEvent::RedrawRequested => {
if !surface_configured {
return;
}
let output = surface.get_current_texture().unwrap();
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
let render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLUE),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
drop(render_pass);
queue.submit(std::iter::once(encoder.finish()));
output.present();
}
_ => {}
},
_ => {}
})
.unwrap();
}
async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surface), Box<dyn Error>> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance.create_surface(wnd)?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
memory_hints: Default::default(),
},
None,
)
.await
.unwrap();
Ok((device, queue, surface))
}