Remove unused field

This commit is contained in:
numzero 2025-01-11 02:04:06 +03:00
parent d78c12378f
commit c39fca1567

View File

@ -1,6 +1,6 @@
use std::error::Error; use std::error::Error;
use glam::{uvec2, UVec2}; use glam::uvec2;
use winit::{ use winit::{
event::{Event, WindowEvent}, event::{Event, WindowEvent},
event_loop::EventLoop, event_loop::EventLoop,
@ -8,7 +8,6 @@ use winit::{
}; };
struct GameState { struct GameState {
size: UVec2,
last: wgpu::TextureView, last: wgpu::TextureView,
next: wgpu::TextureView, next: wgpu::TextureView,
} }
@ -194,7 +193,7 @@ fn main() {
drop(render_pass); drop(render_pass);
queue.submit(std::iter::once(encoder.finish())); queue.submit(std::iter::once(encoder.finish()));
state = Some(GameState { size, last, next }); state = Some(GameState { last, next });
} }
WindowEvent::RedrawRequested => { WindowEvent::RedrawRequested => {
let Some(state) = &mut state else { let Some(state) = &mut state else {