factor out shell generation

This commit is contained in:
numzero 2026-07-20 13:27:47 +03:00
parent 0f9291df7b
commit 5b8818a6b1

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@ -7,7 +7,7 @@ pub struct Mesh {
pub faces: Vec<[usize; 3]>, pub faces: Vec<[usize; 3]>,
} }
pub fn generate(shape: &crate::ShapeArgs) -> Mesh { pub fn shell(shape: &crate::ShapeArgs) -> Mesh {
let mut vertices = Vec::<Vec3>::new(); let mut vertices = Vec::<Vec3>::new();
let mut faces = Vec::<[usize; 3]>::new(); let mut faces = Vec::<[usize; 3]>::new();
@ -24,10 +24,6 @@ pub fn generate(shape: &crate::ShapeArgs) -> Mesh {
let incline = height / (top_y - bottom_y); let incline = height / (top_y - bottom_y);
let elevation = -height / 2. - incline * bottom_y; let elevation = -height / 2. - incline * bottom_y;
let base = vertices.len();
for side in 0..(sides - 2) {
faces.push([base + sides - 1, base + side + 1, base + side]);
}
for layer in 0..=layers { for layer in 0..=layers {
let angle = (PI / sides as f32) * (layer as f32 - base_layer as f32); let angle = (PI / sides as f32) * (layer as f32 - base_layer as f32);
let x = radius; let x = radius;
@ -42,17 +38,27 @@ pub fn generate(shape: &crate::ShapeArgs) -> Mesh {
} }
} }
for layer in 0..layers { for layer in 0..layers {
let base = base + sides * layer; let base = sides * layer;
for side in 0..sides { for side in 0..sides {
let index = |layer, offset| base + sides * layer + (side + offset) % sides; let index = |layer, offset| base + sides * layer + (side + offset) % sides;
faces.push([index(0, 0), index(0, 1), index(1, 0)]); faces.push([index(0, 0), index(0, 1), index(1, 0)]);
faces.push([index(0, 1), index(1, 1), index(1, 0)]); faces.push([index(0, 1), index(1, 1), index(1, 0)]);
} }
} }
let base = vertices.len() - sides;
for side in 0..(sides - 2) {
faces.push([base + sides - 1, base + side, base + side + 1]);
}
Mesh { vertices, faces } Mesh { vertices, faces }
} }
pub fn solid(shape: &crate::ShapeArgs) -> Mesh {
let mut mesh = shell(shape);
let sides = shape.sides as usize;
for side in 0..(sides - 2) {
mesh.faces.push([sides - 1, side + 1, side]);
}
let base = mesh.vertices.len() - sides;
for side in 0..(sides - 2) {
mesh.faces
.push([base + sides - 1, base + side, base + side + 1]);
}
mesh
}