Reduce light emission to just a few spheres
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parent
127b7a4077
commit
06715b9797
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@ -1,5 +1,5 @@
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use glam::{vec3, Vec3};
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use rand_distr::{Distribution, LogNormal, Uniform};
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use rand_distr::{Bernoulli, Distribution, Uniform};
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pub struct SphereParams {
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pub radius: f32,
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@ -16,7 +16,7 @@ pub struct SphereParamsDistribution {
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pub drad: Uniform<f32>,
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pub dpos: Uniform<f32>,
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pub dcol: Uniform<f32>,
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pub demit: LogNormal<f32>,
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pub demit: Bernoulli,
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pub dampl: Uniform<f32>,
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pub dfreq: Uniform<f32>,
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pub dphase: Uniform<f32>,
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@ -29,7 +29,7 @@ impl Default for SphereParamsDistribution {
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drad: Uniform::new(0.01, 0.10),
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dpos: Uniform::new(-1.0, 1.0),
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dcol: Uniform::new(0.0, 1.0),
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demit: LogNormal::new(-0.8, 2.0).unwrap(),
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demit: Bernoulli::new(0.1).unwrap(),
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dampl: Uniform::new(0.3, 0.8),
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dfreq: Uniform::new(0.2, 1.5),
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dphase: Uniform::new(0., 2. * std::f32::consts::PI),
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@ -44,7 +44,7 @@ impl SphereParamsDistribution {
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origin: self.dpos.sample3(rgen),
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radius: self.drad.sample(rgen),
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color: self.dcol.sample3(rgen).normalize(),
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alpha: self.demit.sample(rgen),
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alpha: if self.demit.sample(rgen) { 10.0 } else { 0.0 },
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glossiness: self.dgloss.sample(rgen),
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amplitudes: self.dampl.sample3(rgen),
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frequencies: self.dfreq.sample3(rgen),
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