Move camera location into push constants
This commit is contained in:
parent
12159dd0b5
commit
50144c7b02
|
|
@ -1,9 +1,9 @@
|
||||||
use std::error::Error;
|
use std::error::Error;
|
||||||
|
|
||||||
use glam::{mat3, uvec2, vec2, vec3, Vec3};
|
use glam::{mat3, uvec2, Vec3};
|
||||||
use image::ImageReader;
|
use image::ImageReader;
|
||||||
use present::Presenter;
|
use present::Presenter;
|
||||||
use trace::{Tracer, TracerData, TracerEnv, Vertex};
|
use trace::{Tracer, TracerData, TracerEnv};
|
||||||
use winit::{
|
use winit::{
|
||||||
event::{Event, WindowEvent},
|
event::{Event, WindowEvent},
|
||||||
event_loop::EventLoop,
|
event_loop::EventLoop,
|
||||||
|
|
@ -22,25 +22,19 @@ struct CamLoc {
|
||||||
right: Vec3,
|
right: Vec3,
|
||||||
}
|
}
|
||||||
|
|
||||||
fn make_viewport(cam: CamLoc, w: u32, h: u32) -> [Vertex; 4] {
|
fn make_viewport(cam: CamLoc, w: u32, h: u32) -> trace::CameraLocation {
|
||||||
let size = uvec2(w, h).as_vec2();
|
let size = uvec2(w, h).as_vec2();
|
||||||
let size = size.normalize();
|
let size = size.normalize();
|
||||||
let (w, h, d) = (size.x, size.y, 1.);
|
let (w, h, d) = (size.x, size.y, 1.);
|
||||||
let screen_coord = [vec2(-1., -1.), vec2(1., -1.), vec2(-1., 1.), vec2(1., 1.)];
|
|
||||||
|
|
||||||
let eye = cam.eye;
|
let fwd = d * cam.forward.normalize();
|
||||||
let fwd = cam.forward.normalize();
|
let up = h * cam.right.cross(fwd).normalize();
|
||||||
let up = cam.right.cross(fwd).normalize();
|
let right = w * up.cross(fwd).normalize();
|
||||||
let right = up.cross(fwd);
|
|
||||||
|
|
||||||
let m = mat3(fwd, right, up);
|
trace::CameraLocation {
|
||||||
|
eye: cam.eye,
|
||||||
let world_coord = [vec3(d, -w, -h), vec3(d, w, -h), vec3(d, -w, h), vec3(d, w, h)];
|
view: mat3(fwd, right, up),
|
||||||
[0, 1, 2, 3].map(|k| Vertex {
|
}
|
||||||
eye,
|
|
||||||
world: eye + m * world_coord[k],
|
|
||||||
screen: screen_coord[k],
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const N_SPHERES: u32 = 100;
|
const N_SPHERES: u32 = 100;
|
||||||
|
|
@ -60,7 +54,7 @@ fn main() {
|
||||||
|
|
||||||
let output_format = wgpu::TextureFormat::Bgra8UnormSrgb;
|
let output_format = wgpu::TextureFormat::Bgra8UnormSrgb;
|
||||||
let hdr_format = wgpu::TextureFormat::Rgba16Float;
|
let hdr_format = wgpu::TextureFormat::Rgba16Float;
|
||||||
let mut tracer = Tracer::new(&device, hdr_format);
|
let tracer = Tracer::new(&device, hdr_format);
|
||||||
let mut rng = rand_pcg::Pcg32::new(42, 0);
|
let mut rng = rand_pcg::Pcg32::new(42, 0);
|
||||||
let sphere_params: Vec<_> = {
|
let sphere_params: Vec<_> = {
|
||||||
let distr = anim::distr();
|
let distr = anim::distr();
|
||||||
|
|
@ -149,10 +143,7 @@ fn main() {
|
||||||
let eye = camera_params.to_sphere(time).center;
|
let eye = camera_params.to_sphere(time).center;
|
||||||
let right = camera_params.deriv(time);
|
let right = camera_params.deriv(time);
|
||||||
let forward = target_params.to_sphere(time).center - eye;
|
let forward = target_params.to_sphere(time).center - eye;
|
||||||
tracer.set_view(
|
let view = make_viewport(CamLoc { eye, forward, right }, size.width, size.height);
|
||||||
&queue,
|
|
||||||
&make_viewport(CamLoc { eye, forward, right }, size.width, size.height),
|
|
||||||
);
|
|
||||||
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
|
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
|
||||||
let data = TracerData::new(&device, &tracer, &spheres);
|
let data = TracerData::new(&device, &tracer, &spheres);
|
||||||
tracer.render(
|
tracer.render(
|
||||||
|
|
@ -165,6 +156,7 @@ fn main() {
|
||||||
sphere_count: N_SPHERES,
|
sphere_count: N_SPHERES,
|
||||||
seed: frame,
|
seed: frame,
|
||||||
},
|
},
|
||||||
|
view,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -222,7 +214,7 @@ async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surf
|
||||||
label: None,
|
label: None,
|
||||||
required_features: wgpu::Features::PUSH_CONSTANTS,
|
required_features: wgpu::Features::PUSH_CONSTANTS,
|
||||||
required_limits: wgpu::Limits {
|
required_limits: wgpu::Limits {
|
||||||
max_push_constant_size: 32,
|
max_push_constant_size: 128,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
},
|
},
|
||||||
memory_hints: Default::default(),
|
memory_hints: Default::default(),
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
use std::mem::{self, offset_of};
|
use std::mem;
|
||||||
|
|
||||||
use bytemuck::{bytes_of, cast_slice, Pod, Zeroable};
|
use bytemuck::{bytes_of, cast_slice, Pod, Zeroable};
|
||||||
use glam::{Vec2, Vec3};
|
use glam::{vec2, Mat3, Vec2, Vec3};
|
||||||
use wgpu::util::DeviceExt;
|
use wgpu::util::DeviceExt;
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
||||||
|
|
@ -13,6 +13,47 @@ pub struct Params {
|
||||||
pub seed: u32,
|
pub seed: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
pub struct CameraLocation {
|
||||||
|
pub eye: Vec3,
|
||||||
|
pub view: Mat3,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
struct ParamsData {
|
||||||
|
params: Params,
|
||||||
|
camera: CameraData,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
struct CameraData {
|
||||||
|
u: Vec3,
|
||||||
|
pad1: f32,
|
||||||
|
v: Vec3,
|
||||||
|
pad2: f32,
|
||||||
|
w: Vec3,
|
||||||
|
pad3: f32,
|
||||||
|
eye: Vec3,
|
||||||
|
pad4: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<CameraLocation> for CameraData {
|
||||||
|
fn from(value: CameraLocation) -> Self {
|
||||||
|
CameraData {
|
||||||
|
u: value.view.x_axis,
|
||||||
|
v: value.view.y_axis,
|
||||||
|
w: value.view.z_axis,
|
||||||
|
eye: value.eye,
|
||||||
|
pad1: 0.,
|
||||||
|
pad2: 0.,
|
||||||
|
pad3: 0.,
|
||||||
|
pad4: 0.,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
pub struct Sphere {
|
pub struct Sphere {
|
||||||
pub center: Vec3,
|
pub center: Vec3,
|
||||||
|
|
@ -24,9 +65,7 @@ pub struct Sphere {
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
||||||
#[repr(C)]
|
#[repr(C)]
|
||||||
pub struct Vertex {
|
struct Vertex {
|
||||||
pub eye: Vec3,
|
|
||||||
pub world: Vec3,
|
|
||||||
pub screen: Vec2,
|
pub screen: Vec2,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -71,11 +110,11 @@ static SHADER: &str = include_str!("trace.wgsl");
|
||||||
|
|
||||||
impl Tracer {
|
impl Tracer {
|
||||||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
|
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
|
||||||
let view_buf = device.create_buffer(&wgpu::BufferDescriptor {
|
let screen_coord = [vec2(-1., -1.), vec2(1., -1.), vec2(-1., 1.), vec2(1., 1.)];
|
||||||
|
let view_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
label: None,
|
label: None,
|
||||||
size: (4 * mem::size_of::<Vertex>()) as u64,
|
contents: cast_slice(&screen_coord),
|
||||||
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
|
usage: wgpu::BufferUsages::VERTEX,
|
||||||
mapped_at_creation: false,
|
|
||||||
});
|
});
|
||||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||||
label: None,
|
label: None,
|
||||||
|
|
@ -120,7 +159,7 @@ impl Tracer {
|
||||||
bind_group_layouts: &[&spheres_bgl, &envmap_bgl],
|
bind_group_layouts: &[&spheres_bgl, &envmap_bgl],
|
||||||
push_constant_ranges: &[wgpu::PushConstantRange {
|
push_constant_ranges: &[wgpu::PushConstantRange {
|
||||||
stages: wgpu::ShaderStages::FRAGMENT,
|
stages: wgpu::ShaderStages::FRAGMENT,
|
||||||
range: 0..16,
|
range: 0..mem::size_of::<ParamsData>() as u32,
|
||||||
}],
|
}],
|
||||||
});
|
});
|
||||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
|
@ -133,23 +172,11 @@ impl Tracer {
|
||||||
buffers: &[wgpu::VertexBufferLayout {
|
buffers: &[wgpu::VertexBufferLayout {
|
||||||
array_stride: size_of::<Vertex>() as u64,
|
array_stride: size_of::<Vertex>() as u64,
|
||||||
step_mode: wgpu::VertexStepMode::Vertex,
|
step_mode: wgpu::VertexStepMode::Vertex,
|
||||||
attributes: &[
|
attributes: &[wgpu::VertexAttribute {
|
||||||
wgpu::VertexAttribute {
|
shader_location: 0,
|
||||||
shader_location: 0,
|
offset: 0,
|
||||||
offset: offset_of!(Vertex, eye) as u64,
|
format: wgpu::VertexFormat::Float32x2,
|
||||||
format: wgpu::VertexFormat::Float32x3,
|
}],
|
||||||
},
|
|
||||||
wgpu::VertexAttribute {
|
|
||||||
shader_location: 1,
|
|
||||||
offset: offset_of!(Vertex, world) as u64,
|
|
||||||
format: wgpu::VertexFormat::Float32x3,
|
|
||||||
},
|
|
||||||
wgpu::VertexAttribute {
|
|
||||||
shader_location: 2,
|
|
||||||
offset: offset_of!(Vertex, screen) as u64,
|
|
||||||
format: wgpu::VertexFormat::Float32x2,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
}],
|
}],
|
||||||
},
|
},
|
||||||
primitive: wgpu::PrimitiveState {
|
primitive: wgpu::PrimitiveState {
|
||||||
|
|
@ -189,13 +216,23 @@ impl Tracer {
|
||||||
Self { view_buf, pipeline }
|
Self { view_buf, pipeline }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_view(&mut self, queue: &wgpu::Queue, vertices: &[Vertex; 4]) {
|
pub fn render(
|
||||||
queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
|
&self,
|
||||||
}
|
pass: &mut wgpu::RenderPass,
|
||||||
|
data: &TracerData,
|
||||||
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv, params: Params) {
|
env: &TracerEnv,
|
||||||
|
params: Params,
|
||||||
|
camera: CameraLocation,
|
||||||
|
) {
|
||||||
pass.set_pipeline(&self.pipeline);
|
pass.set_pipeline(&self.pipeline);
|
||||||
pass.set_push_constants(wgpu::ShaderStages::FRAGMENT, 0, bytes_of(¶ms));
|
pass.set_push_constants(
|
||||||
|
wgpu::ShaderStages::FRAGMENT,
|
||||||
|
0,
|
||||||
|
bytes_of(&ParamsData {
|
||||||
|
params,
|
||||||
|
camera: camera.into(),
|
||||||
|
}),
|
||||||
|
);
|
||||||
pass.set_vertex_buffer(0, self.view_buf.slice(..));
|
pass.set_vertex_buffer(0, self.view_buf.slice(..));
|
||||||
pass.set_bind_group(0, &data.bindings, &[]);
|
pass.set_bind_group(0, &data.bindings, &[]);
|
||||||
pass.set_bind_group(1, &env.bindings, &[]);
|
pass.set_bind_group(1, &env.bindings, &[]);
|
||||||
|
|
|
||||||
|
|
@ -3,6 +3,8 @@ struct Params {
|
||||||
min_strength: f32,
|
min_strength: f32,
|
||||||
sphere_count: i32,
|
sphere_count: i32,
|
||||||
seed: u32,
|
seed: u32,
|
||||||
|
view: mat3x3f,
|
||||||
|
eye: vec3f,
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Sphere {
|
struct Sphere {
|
||||||
|
|
@ -14,9 +16,7 @@ struct Sphere {
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Vertex {
|
struct Vertex {
|
||||||
@location(0) eye: vec3f,
|
@location(0) screen: vec2f,
|
||||||
@location(1) world: vec3f,
|
|
||||||
@location(2) screen: vec2f,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Varying {
|
struct Varying {
|
||||||
|
|
@ -32,7 +32,7 @@ var<push_constant> params: Params;
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn on_vertex(in: Vertex) -> Varying {
|
fn on_vertex(in: Vertex) -> Varying {
|
||||||
return Varying(in.eye, in.world, vec4(in.screen, 0.0, 1.0));
|
return Varying(params.eye, params.eye + params.view * vec3(1.0, in.screen), vec4(in.screen, 0.0, 1.0));
|
||||||
}
|
}
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user