Move camera location into push constants

This commit is contained in:
numzero 2024-12-30 04:05:49 +03:00
parent 12159dd0b5
commit 50144c7b02
3 changed files with 88 additions and 59 deletions

View File

@ -1,9 +1,9 @@
use std::error::Error;
use glam::{mat3, uvec2, vec2, vec3, Vec3};
use glam::{mat3, uvec2, Vec3};
use image::ImageReader;
use present::Presenter;
use trace::{Tracer, TracerData, TracerEnv, Vertex};
use trace::{Tracer, TracerData, TracerEnv};
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
@ -22,25 +22,19 @@ struct CamLoc {
right: Vec3,
}
fn make_viewport(cam: CamLoc, w: u32, h: u32) -> [Vertex; 4] {
fn make_viewport(cam: CamLoc, w: u32, h: u32) -> trace::CameraLocation {
let size = uvec2(w, h).as_vec2();
let size = size.normalize();
let (w, h, d) = (size.x, size.y, 1.);
let screen_coord = [vec2(-1., -1.), vec2(1., -1.), vec2(-1., 1.), vec2(1., 1.)];
let eye = cam.eye;
let fwd = cam.forward.normalize();
let up = cam.right.cross(fwd).normalize();
let right = up.cross(fwd);
let fwd = d * cam.forward.normalize();
let up = h * cam.right.cross(fwd).normalize();
let right = w * up.cross(fwd).normalize();
let m = mat3(fwd, right, up);
let world_coord = [vec3(d, -w, -h), vec3(d, w, -h), vec3(d, -w, h), vec3(d, w, h)];
[0, 1, 2, 3].map(|k| Vertex {
eye,
world: eye + m * world_coord[k],
screen: screen_coord[k],
})
trace::CameraLocation {
eye: cam.eye,
view: mat3(fwd, right, up),
}
}
const N_SPHERES: u32 = 100;
@ -60,7 +54,7 @@ fn main() {
let output_format = wgpu::TextureFormat::Bgra8UnormSrgb;
let hdr_format = wgpu::TextureFormat::Rgba16Float;
let mut tracer = Tracer::new(&device, hdr_format);
let tracer = Tracer::new(&device, hdr_format);
let mut rng = rand_pcg::Pcg32::new(42, 0);
let sphere_params: Vec<_> = {
let distr = anim::distr();
@ -149,10 +143,7 @@ fn main() {
let eye = camera_params.to_sphere(time).center;
let right = camera_params.deriv(time);
let forward = target_params.to_sphere(time).center - eye;
tracer.set_view(
&queue,
&make_viewport(CamLoc { eye, forward, right }, size.width, size.height),
);
let view = make_viewport(CamLoc { eye, forward, right }, size.width, size.height);
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
let data = TracerData::new(&device, &tracer, &spheres);
tracer.render(
@ -165,6 +156,7 @@ fn main() {
sphere_count: N_SPHERES,
seed: frame,
},
view,
);
}
}
@ -222,7 +214,7 @@ async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surf
label: None,
required_features: wgpu::Features::PUSH_CONSTANTS,
required_limits: wgpu::Limits {
max_push_constant_size: 32,
max_push_constant_size: 128,
..Default::default()
},
memory_hints: Default::default(),

View File

@ -1,7 +1,7 @@
use std::mem::{self, offset_of};
use std::mem;
use bytemuck::{bytes_of, cast_slice, Pod, Zeroable};
use glam::{Vec2, Vec3};
use glam::{vec2, Mat3, Vec2, Vec3};
use wgpu::util::DeviceExt;
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
@ -13,6 +13,47 @@ pub struct Params {
pub seed: u32,
}
#[derive(Debug, Clone, Copy)]
pub struct CameraLocation {
pub eye: Vec3,
pub view: Mat3,
}
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
struct ParamsData {
params: Params,
camera: CameraData,
}
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
struct CameraData {
u: Vec3,
pad1: f32,
v: Vec3,
pad2: f32,
w: Vec3,
pad3: f32,
eye: Vec3,
pad4: f32,
}
impl From<CameraLocation> for CameraData {
fn from(value: CameraLocation) -> Self {
CameraData {
u: value.view.x_axis,
v: value.view.y_axis,
w: value.view.z_axis,
eye: value.eye,
pad1: 0.,
pad2: 0.,
pad3: 0.,
pad4: 0.,
}
}
}
#[derive(Debug, Clone, Copy)]
pub struct Sphere {
pub center: Vec3,
@ -24,9 +65,7 @@ pub struct Sphere {
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
pub struct Vertex {
pub eye: Vec3,
pub world: Vec3,
struct Vertex {
pub screen: Vec2,
}
@ -71,11 +110,11 @@ static SHADER: &str = include_str!("trace.wgsl");
impl Tracer {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
let view_buf = device.create_buffer(&wgpu::BufferDescriptor {
let screen_coord = [vec2(-1., -1.), vec2(1., -1.), vec2(-1., 1.), vec2(1., 1.)];
let view_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
size: (4 * mem::size_of::<Vertex>()) as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
contents: cast_slice(&screen_coord),
usage: wgpu::BufferUsages::VERTEX,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
@ -120,7 +159,7 @@ impl Tracer {
bind_group_layouts: &[&spheres_bgl, &envmap_bgl],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::FRAGMENT,
range: 0..16,
range: 0..mem::size_of::<ParamsData>() as u32,
}],
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
@ -133,23 +172,11 @@ impl Tracer {
buffers: &[wgpu::VertexBufferLayout {
array_stride: size_of::<Vertex>() as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
shader_location: 0,
offset: offset_of!(Vertex, eye) as u64,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
shader_location: 1,
offset: offset_of!(Vertex, world) as u64,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
shader_location: 2,
offset: offset_of!(Vertex, screen) as u64,
format: wgpu::VertexFormat::Float32x2,
},
],
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
offset: 0,
format: wgpu::VertexFormat::Float32x2,
}],
}],
},
primitive: wgpu::PrimitiveState {
@ -189,13 +216,23 @@ impl Tracer {
Self { view_buf, pipeline }
}
pub fn set_view(&mut self, queue: &wgpu::Queue, vertices: &[Vertex; 4]) {
queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
}
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv, params: Params) {
pub fn render(
&self,
pass: &mut wgpu::RenderPass,
data: &TracerData,
env: &TracerEnv,
params: Params,
camera: CameraLocation,
) {
pass.set_pipeline(&self.pipeline);
pass.set_push_constants(wgpu::ShaderStages::FRAGMENT, 0, bytes_of(&params));
pass.set_push_constants(
wgpu::ShaderStages::FRAGMENT,
0,
bytes_of(&ParamsData {
params,
camera: camera.into(),
}),
);
pass.set_vertex_buffer(0, self.view_buf.slice(..));
pass.set_bind_group(0, &data.bindings, &[]);
pass.set_bind_group(1, &env.bindings, &[]);

View File

@ -3,6 +3,8 @@ struct Params {
min_strength: f32,
sphere_count: i32,
seed: u32,
view: mat3x3f,
eye: vec3f,
}
struct Sphere {
@ -14,9 +16,7 @@ struct Sphere {
}
struct Vertex {
@location(0) eye: vec3f,
@location(1) world: vec3f,
@location(2) screen: vec2f,
@location(0) screen: vec2f,
}
struct Varying {
@ -32,7 +32,7 @@ var<push_constant> params: Params;
@vertex
fn on_vertex(in: Vertex) -> Varying {
return Varying(in.eye, in.world, vec4(in.screen, 0.0, 1.0));
return Varying(params.eye, params.eye + params.view * vec3(1.0, in.screen), vec4(in.screen, 0.0, 1.0));
}
@fragment