sRGB?
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@ -54,7 +54,7 @@ fn main() {
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&device,
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&wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
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format: wgpu::TextureFormat::Bgra8Unorm,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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width: physical_size.width,
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height: physical_size.height,
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present_mode: wgpu::PresentMode::Fifo,
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@ -85,7 +85,7 @@ impl Pipeline {
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entry_point: None,
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format: wgpu::TextureFormat::Bgra8Unorm,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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blend: Some(wgpu::BlendState::REPLACE),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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