Reduce depth blur
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@ -123,8 +123,8 @@ impl Renderer {
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},
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viewport,
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trace::Aperture {
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radius: 0.001,
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focal_distance: forward.length(),
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radius: 0.0003,
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focal_distance: std::f32::INFINITY,
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glare_strength: 0.1,
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glare_radius: 0.1,
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},
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