Remove glare
This commit is contained in:
parent
ae6b1f6b0d
commit
84b8e9c9a5
|
|
@ -112,8 +112,6 @@ impl Renderer {
|
||||||
trace::Aperture {
|
trace::Aperture {
|
||||||
radius: 0.0003,
|
radius: 0.0003,
|
||||||
focal_distance: std::f32::INFINITY,
|
focal_distance: std::f32::INFINITY,
|
||||||
glare_strength: 0.1,
|
|
||||||
glare_radius: 0.1,
|
|
||||||
},
|
},
|
||||||
location,
|
location,
|
||||||
);
|
);
|
||||||
|
|
|
||||||
|
|
@ -22,8 +22,6 @@ pub struct Viewport {
|
||||||
pub struct Aperture {
|
pub struct Aperture {
|
||||||
pub radius: f32,
|
pub radius: f32,
|
||||||
pub focal_distance: f32, // from 0 (exclusive) to +∞ (inclusive)
|
pub focal_distance: f32, // from 0 (exclusive) to +∞ (inclusive)
|
||||||
pub glare_strength: f32,
|
|
||||||
pub glare_radius: f32, // at distance 1
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
|
@ -50,8 +48,6 @@ struct CameraData {
|
||||||
aperture: f32,
|
aperture: f32,
|
||||||
eye: Vec3,
|
eye: Vec3,
|
||||||
antifocal: f32,
|
antifocal: f32,
|
||||||
glare_strength: f32,
|
|
||||||
glare_radius: f32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<(Viewport, CameraLocation, Aperture)> for CameraData {
|
impl From<(Viewport, CameraLocation, Aperture)> for CameraData {
|
||||||
|
|
@ -65,8 +61,6 @@ impl From<(Viewport, CameraLocation, Aperture)> for CameraData {
|
||||||
height: value.0.corner.y / value.0.corner.z,
|
height: value.0.corner.y / value.0.corner.z,
|
||||||
aperture: value.2.radius,
|
aperture: value.2.radius,
|
||||||
antifocal: 1. / value.2.focal_distance,
|
antifocal: 1. / value.2.focal_distance,
|
||||||
glare_strength: value.2.glare_strength,
|
|
||||||
glare_radius: value.2.glare_radius,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -12,9 +12,6 @@ struct Params {
|
||||||
aperture: f32,
|
aperture: f32,
|
||||||
eye: vec3f,
|
eye: vec3f,
|
||||||
antifocal: f32,
|
antifocal: f32,
|
||||||
|
|
||||||
glare_strength: f32,
|
|
||||||
glare_radius: f32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Sphere {
|
struct Sphere {
|
||||||
|
|
@ -82,13 +79,7 @@ fn trace_fragment(in: Varying) -> vec3f {
|
||||||
pos = params.eye + aperture_offset_abs;
|
pos = params.eye + aperture_offset_abs;
|
||||||
let off_px = vec2(rand_float(), rand_float()) - .5;
|
let off_px = vec2(rand_float(), rand_float()) - .5;
|
||||||
let off_w = mat2x3(dpdx(in.dir), dpdy(in.dir));
|
let off_w = mat2x3(dpdx(in.dir), dpdy(in.dir));
|
||||||
var dir = in.dir + off_w * off_px;
|
let dir = in.dir + off_w * off_px;
|
||||||
if (rand_float() < params.glare_strength) {
|
|
||||||
let p = rand_float();
|
|
||||||
let d = params.glare_radius * pow(p, 2.);
|
|
||||||
let glare_off = d * rand_disc();
|
|
||||||
dir += view_mtx * vec3(glare_off, 0.);
|
|
||||||
}
|
|
||||||
ray = normalize(dir - params.antifocal * aperture_offset_abs);
|
ray = normalize(dir - params.antifocal * aperture_offset_abs);
|
||||||
|
|
||||||
for (var k = 0; k < params.max_reflections; k++) {
|
for (var k = 0; k < params.max_reflections; k++) {
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user