A better viewing angle

This commit is contained in:
numzero 2024-12-29 18:28:09 +03:00
parent 378511bedf
commit 9576078f9c

View File

@ -18,7 +18,7 @@ fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
let w = w as f32; let w = w as f32;
let h = h as f32; let h = h as f32;
let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w)); let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
let r = 3.0f32; let r = 1.0f32;
let screen_coord = [vec2(-h, -w), vec2(h, -w), vec2(-h, w), vec2(h, w)]; let screen_coord = [vec2(-h, -w), vec2(h, -w), vec2(-h, w), vec2(h, w)];
let eye = vec3(-r, 0.0, 0.0); let eye = vec3(-r, 0.0, 0.0);
let world_coord = [ let world_coord = [