Some more glare stuff
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c82a1c3803
commit
973c505f0c
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@ -65,7 +65,7 @@ fn main() {
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let output = surface.get_current_texture().unwrap();
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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let size = output.texture.size();
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let hdr1 = device.create_texture(&wgpu::TextureDescriptor {
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let hdr = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size,
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mip_level_count: 1,
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@ -75,10 +75,10 @@ fn main() {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
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view_formats: &[],
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});
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let hdr1 = hdr1.create_view(&wgpu::TextureViewDescriptor::default());
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let hdr1v = hdr.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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{
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let mut render_pass = renderer.prepare(&mut encoder, &hdr1);
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let mut render_pass = renderer.prepare(&mut encoder, &hdr1v);
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let time = frame as f32 / (60. * RAYS_PER_PIXEL as f32);
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for _ in 0..RAYS_PER_PIXEL {
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frame += 1;
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@ -92,30 +92,12 @@ fn main() {
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);
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}
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}
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let hdr2 = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: hdr_format,
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
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view_formats: &[],
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});
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let hdr2 = hdr2.create_view(&wgpu::TextureViewDescriptor::default());
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let sigma = 3000. / vec2(size.width as f32, size.height as f32).length();
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glarer.render(
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&device,
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&mut encoder,
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uvec2(size.width, size.height),
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&hdr1,
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&hdr2,
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raytracing3::glare::Params { sigma },
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);
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let sigma = vec2(size.width as f32, size.height as f32).length();
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glarer.render(&device, &mut encoder, &hdr, raytracing3::glare::Params { sigma });
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presenter.render(
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&device,
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&mut encoder,
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&hdr2,
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&hdr1v,
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&view,
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present::Params {
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divisor: RAYS_PER_PIXEL as f32,
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30
src/glare.rs
30
src/glare.rs
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@ -89,7 +89,18 @@ impl Glarer {
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState::REPLACE),
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::One,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::One,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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@ -108,18 +119,16 @@ impl Glarer {
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&self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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size: UVec2,
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source: &wgpu::TextureView,
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target: &wgpu::TextureView,
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source: &wgpu::Texture,
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// target: &wgpu::Texture,
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params: Params,
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) {
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let target = source;
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let size = target.size();
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// assert_eq!(source.size(), size);
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let intermediate = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: size.x,
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height: size.y,
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depth_or_array_layers: 1,
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},
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size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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@ -133,6 +142,8 @@ impl Glarer {
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contents: bytes_of(¶ms),
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usage: wgpu::BufferUsages::UNIFORM,
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});
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let source = &source.create_view(&wgpu::TextureViewDescriptor::default());
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let target = &target.create_view(&wgpu::TextureViewDescriptor::default());
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{
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let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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@ -174,6 +185,7 @@ impl Glarer {
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view: target,
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resolve_target: None,
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ops: wgpu::Operations {
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// load: wgpu::LoadOp::Load,
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load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
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store: wgpu::StoreOp::Store,
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},
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@ -21,7 +21,7 @@ fn on_vertex(in: Vertex) -> Varying {
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return Varying(uv, vec4(xy, 0., 1.));
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}
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const CUTOFF: i32 = 1000;
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const CUTOFF: i32 = 10000;
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@fragment
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fn pass_h(in: Varying) -> @location(0) vec4f {
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@ -53,13 +53,29 @@ fn pass_v(in: Varying) -> @location(0) vec4f {
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return vec4(accum.xyz, params.sigma);
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}
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fn weight(dist: i32) -> f32 {
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// if (dist == 0) {
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// return 1.0;
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// fn weight(dist: i32) -> f32 {
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// let σ = 50.;
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// let d = f32(dist);
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// let w = max(0., 1. - abs(d) / σ) / σ;
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// return .1 * w;
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// }
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let σ = params.sigma;
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let d = σ * f32(dist);
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// let w = exp(-0.5 * d*d / (σ*σ)) / (2.5 * σ);
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// return 0.1 * w;
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return .33 * σ / (1. + d*d);
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// fn weight(dist: i32) -> f32 {
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// let σ = params.sigma / 3000.;
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// let d = f32(dist) / σ;
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// return .1 / (1. + d*d) / σ;
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// }
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// fn weight(dist: i32) -> f32 {
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// let σ = params.sigma / 300.;
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// let d = abs(f32(dist) / σ);
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// return 1. / (1. + d*d*d) / σ;
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// }
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fn weight(dist: i32) -> f32 {
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let d = f32(abs(dist));
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let c = mix(.01, 1., exp(-d*d));
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// return c * pow(1.2, -d);
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return c / (1. + pow(d, 2.0));
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// return .25 * c / (1. + pow(.1 * d, 4.0));
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}
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