Move params to push_constants

This commit is contained in:
numzero 2024-12-30 02:08:49 +03:00
parent bb83f3bc47
commit 9887a3b341
3 changed files with 79 additions and 42 deletions

View File

@ -92,15 +92,6 @@ fn main() {
frame += 1; frame += 1;
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect(); let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
let data = TracerData::new(&device, &tracer, &spheres); let data = TracerData::new(&device, &tracer, &spheres);
tracer.set_params(
&queue,
trace::Params {
max_reflections: 3,
min_strength: 0.1,
sphere_count: N_SPHERES,
seed: frame,
},
);
let output = surface.get_current_texture().unwrap(); let output = surface.get_current_texture().unwrap();
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default()); let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
@ -136,7 +127,17 @@ fn main() {
occlusion_query_set: None, occlusion_query_set: None,
timestamp_writes: None, timestamp_writes: None,
}); });
tracer.render(&mut render_pass, &data, &tracer_env); tracer.render(
&mut render_pass,
&data,
&tracer_env,
trace::Params {
max_reflections: 3,
min_strength: 0.1,
sphere_count: N_SPHERES,
seed: frame,
},
);
} }
{ {
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
@ -183,8 +184,11 @@ async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surf
.request_device( .request_device(
&wgpu::DeviceDescriptor { &wgpu::DeviceDescriptor {
label: None, label: None,
required_features: wgpu::Features::empty(), required_features: wgpu::Features::PUSH_CONSTANTS,
required_limits: wgpu::Limits::default(), required_limits: wgpu::Limits {
max_push_constant_size: 32,
..Default::default()
},
memory_hints: Default::default(), memory_hints: Default::default(),
}, },
None, None,

View File

@ -43,7 +43,6 @@ struct SphereData {
pub struct Tracer { pub struct Tracer {
view_buf: wgpu::Buffer, view_buf: wgpu::Buffer,
params_buf: wgpu::Buffer,
pipeline: wgpu::RenderPipeline, pipeline: wgpu::RenderPipeline,
} }
@ -65,19 +64,55 @@ impl Tracer {
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false, mapped_at_creation: false,
}); });
let params_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<Params>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None, label: None,
source: wgpu::ShaderSource::Wgsl(SHADER.into()), source: wgpu::ShaderSource::Wgsl(SHADER.into()),
}); });
let spheres_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let envmap_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::Cube,
multisampled: false,
},
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&spheres_bgl, &envmap_bgl],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::FRAGMENT,
range: 0..16,
}],
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None, label: None,
layout: None, layout: Some(&pipeline_layout),
vertex: wgpu::VertexState { vertex: wgpu::VertexState {
module: &shader, module: &shader,
entry_point: None, entry_point: None,
@ -120,30 +155,34 @@ impl Tracer {
compilation_options: wgpu::PipelineCompilationOptions::default(), compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState { targets: &[Some(wgpu::ColorTargetState {
format, format,
blend: Some(wgpu::BlendState::REPLACE), blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::One,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::One,
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrites::ALL, write_mask: wgpu::ColorWrites::ALL,
})], })],
}), }),
multiview: None, multiview: None,
cache: None, cache: None,
}); });
Self { Self { view_buf, pipeline }
view_buf,
params_buf,
pipeline,
}
}
pub fn set_params(&mut self, queue: &wgpu::Queue, params: Params) {
queue.write_buffer(&self.params_buf, 0, bytes_of(&params));
} }
pub fn set_view(&mut self, queue: &wgpu::Queue, vertices: &[Vertex; 4]) { pub fn set_view(&mut self, queue: &wgpu::Queue, vertices: &[Vertex; 4]) {
queue.write_buffer(&self.view_buf, 0, bytes_of(vertices)); queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
} }
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv) { pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv, params: Params) {
pass.set_pipeline(&self.pipeline); pass.set_pipeline(&self.pipeline);
pass.set_push_constants(wgpu::ShaderStages::FRAGMENT, 0, bytes_of(&params));
pass.set_vertex_buffer(0, self.view_buf.slice(..)); pass.set_vertex_buffer(0, self.view_buf.slice(..));
pass.set_bind_group(0, &data.bindings, &[]); pass.set_bind_group(0, &data.bindings, &[]);
pass.set_bind_group(1, &env.bindings, &[]); pass.set_bind_group(1, &env.bindings, &[]);
@ -172,16 +211,10 @@ impl TracerData {
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor { let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None, label: None,
layout: &tracer.pipeline.get_bind_group_layout(0), layout: &tracer.pipeline.get_bind_group_layout(0),
entries: &[ entries: &[wgpu::BindGroupEntry {
wgpu::BindGroupEntry { binding: 1,
binding: 0, resource: spheres_buf.as_entire_binding(),
resource: tracer.params_buf.as_entire_binding(), }],
},
wgpu::BindGroupEntry {
binding: 1,
resource: spheres_buf.as_entire_binding(),
},
],
}); });
Self { bindings } Self { bindings }
} }

View File

@ -25,7 +25,7 @@ struct Varying {
@builtin(position) screen: vec4f, @builtin(position) screen: vec4f,
} }
@group(0) @binding(0) var<uniform> params: Params; var<push_constant> params: Params;
@group(0) @binding(1) var<storage, read> spheres: array<Sphere>; @group(0) @binding(1) var<storage, read> spheres: array<Sphere>;
@group(1) @binding(0) var env_sampler: sampler; @group(1) @binding(0) var env_sampler: sampler;
@group(1) @binding(1) var env_texture: texture_cube<f32>; @group(1) @binding(1) var env_texture: texture_cube<f32>;