Move params to push_constants
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parent
bb83f3bc47
commit
9887a3b341
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@ -92,15 +92,6 @@ fn main() {
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frame += 1;
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let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
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let data = TracerData::new(&device, &tracer, &spheres);
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tracer.set_params(
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&queue,
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trace::Params {
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max_reflections: 3,
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min_strength: 0.1,
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sphere_count: N_SPHERES,
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seed: frame,
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},
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);
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let output = surface.get_current_texture().unwrap();
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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@ -136,7 +127,17 @@ fn main() {
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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tracer.render(&mut render_pass, &data, &tracer_env);
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tracer.render(
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&mut render_pass,
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&data,
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&tracer_env,
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trace::Params {
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max_reflections: 3,
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min_strength: 0.1,
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sphere_count: N_SPHERES,
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seed: frame,
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},
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);
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}
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{
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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@ -183,8 +184,11 @@ async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surf
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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required_features: wgpu::Features::PUSH_CONSTANTS,
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required_limits: wgpu::Limits {
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max_push_constant_size: 32,
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..Default::default()
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},
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memory_hints: Default::default(),
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},
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None,
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@ -43,7 +43,6 @@ struct SphereData {
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pub struct Tracer {
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view_buf: wgpu::Buffer,
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params_buf: wgpu::Buffer,
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pipeline: wgpu::RenderPipeline,
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}
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@ -65,19 +64,55 @@ impl Tracer {
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let params_buf = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: mem::size_of::<Params>() as u64,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(SHADER.into()),
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});
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let spheres_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Storage { read_only: true },
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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}],
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});
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let envmap_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::Cube,
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multisampled: false,
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},
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count: None,
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},
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],
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&spheres_bgl, &envmap_bgl],
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push_constant_ranges: &[wgpu::PushConstantRange {
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stages: wgpu::ShaderStages::FRAGMENT,
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range: 0..16,
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}],
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});
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let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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layout: None,
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: None,
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@ -120,30 +155,34 @@ impl Tracer {
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState::REPLACE),
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::One,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::One,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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multiview: None,
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cache: None,
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});
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Self {
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view_buf,
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params_buf,
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pipeline,
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}
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}
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pub fn set_params(&mut self, queue: &wgpu::Queue, params: Params) {
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queue.write_buffer(&self.params_buf, 0, bytes_of(¶ms));
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Self { view_buf, pipeline }
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}
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pub fn set_view(&mut self, queue: &wgpu::Queue, vertices: &[Vertex; 4]) {
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queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
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}
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pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv) {
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pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv, params: Params) {
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pass.set_pipeline(&self.pipeline);
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pass.set_push_constants(wgpu::ShaderStages::FRAGMENT, 0, bytes_of(¶ms));
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pass.set_vertex_buffer(0, self.view_buf.slice(..));
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pass.set_bind_group(0, &data.bindings, &[]);
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pass.set_bind_group(1, &env.bindings, &[]);
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@ -172,16 +211,10 @@ impl TracerData {
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let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &tracer.pipeline.get_bind_group_layout(0),
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: tracer.params_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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entries: &[wgpu::BindGroupEntry {
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binding: 1,
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resource: spheres_buf.as_entire_binding(),
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},
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],
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}],
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});
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Self { bindings }
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}
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@ -25,7 +25,7 @@ struct Varying {
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@builtin(position) screen: vec4f,
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}
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@group(0) @binding(0) var<uniform> params: Params;
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var<push_constant> params: Params;
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@group(0) @binding(1) var<storage, read> spheres: array<Sphere>;
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@group(1) @binding(0) var env_sampler: sampler;
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@group(1) @binding(1) var env_texture: texture_cube<f32>;
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