Add motion blur
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a76332c70c
commit
aede1ef03e
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@ -59,7 +59,6 @@ fn main() {
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let presenter = Presenter::new(&device, output_format);
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let presenter = Presenter::new(&device, output_format);
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let mut frame = 0;
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let mut frame = 0;
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let mut time = 0.0;
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let mut surface_configured = false;
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let mut surface_configured = false;
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#[allow(deprecated)]
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#[allow(deprecated)]
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@ -89,9 +88,6 @@ fn main() {
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if !surface_configured {
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if !surface_configured {
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return;
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return;
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}
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}
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time += 1. / 60.;
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let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
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let data = TracerData::new(&device, &tracer, &spheres);
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let output = surface.get_current_texture().unwrap();
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let output = surface.get_current_texture().unwrap();
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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@ -125,6 +121,9 @@ fn main() {
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});
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});
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for _ in 0..RAYS_PER_PIXEL {
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for _ in 0..RAYS_PER_PIXEL {
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frame += 1;
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frame += 1;
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let time = frame as f32 / (60. * RAYS_PER_PIXEL as f32);
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let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
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let data = TracerData::new(&device, &tracer, &spheres);
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tracer.render(
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tracer.render(
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&mut render_pass,
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&mut render_pass,
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&data,
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&data,
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