Tracing works!!!

This commit is contained in:
numzero 2024-12-22 00:14:17 +03:00
commit cb741c5360
8 changed files with 2680 additions and 0 deletions

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/target

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{
"Auto_generated": "This file is auto-generated. Any extra tags or formatting will be lost",
"target_sets": [
{
"cmake_config": "",
"directory": "%B",
"loaded_via_cmake": false,
"name": "Cargo",
"targets": [
{
"build_cmd": "cargo build",
"name": "build",
"run_cmd": "cargo run"
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Cargo.lock generated Normal file

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Cargo.toml Normal file
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[package]
name = "raytracing3"
version = "0.1.0"
edition = "2021"
[dependencies]
bytemuck = { version = "1.21.0", features = ["derive"] }
pollster = "0.4.0"
wgpu = "23.0.1"
winit = "0.30.6"

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hard_tabs = true
max_width = 120

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src/main.rs Normal file
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use std::error::Error;
use trace::{Sphere, Tracer, Vertex};
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::{Window, WindowAttributes},
};
mod trace;
fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
let w = w as f32;
let h = h as f32;
let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
let r = 3.0f32;
let screen_coord = [[-h, -w], [h, -w], [-h, w], [h, w]];
let eye = [-r, 0.0, 0.0];
let world_coord = [[0.0, -1.0, -1.0], [0.0, 1.0, -1.0], [0.0, -1.0, 1.0], [0.0, 1.0, 1.0]];
[0, 1, 2, 3].map(|k| Vertex {
eye,
world: world_coord[k],
screen: screen_coord[k],
})
}
fn main() {
let event_loop = EventLoop::new().unwrap();
#[allow(deprecated)]
let window = &event_loop
.create_window(WindowAttributes::new().with_title("Ray tracing reflection test"))
.unwrap();
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
let mut tracer = Tracer::new(&device);
tracer.set_params(
&queue,
trace::Params {
max_reflections: 3,
min_strength: 0.1,
sphere_count: 2,
},
);
tracer.set_spheres(
&device,
&[
Sphere {
center: [0.0, 0.0, 0.0],
radius: 0.5,
emit_color: [0.0, 0.0, 0.5],
reflect_color: [1.0, 0.5, 0.0],
pad1: 0.,
pad2: 0.,
},
Sphere {
center: [-2.0, 0.0, 2.0],
radius: 0.5,
emit_color: [0.5, 0.5, 0.5],
reflect_color: [0.0, 0.5, 0.0],
pad1: 0.,
pad2: 0.,
},
],
);
let mut surface_configured = false;
#[allow(deprecated)]
event_loop
.run(move |event, control_flow| match event {
Event::WindowEvent { ref event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => control_flow.exit(),
WindowEvent::Resized(physical_size) => {
surface.configure(
&device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: physical_size.width,
height: physical_size.height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![],
desired_maximum_frame_latency: 2,
},
);
tracer.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
surface_configured = true;
}
WindowEvent::RedrawRequested => {
window.request_redraw();
if !surface_configured {
return;
}
let output = surface.get_current_texture().unwrap();
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
tracer.render(&mut render_pass);
drop(render_pass);
queue.submit(std::iter::once(encoder.finish()));
output.present();
}
_ => {}
},
_ => {}
})
.unwrap();
}
async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surface), Box<dyn Error>> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance.create_surface(wnd)?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: None,
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
memory_hints: Default::default(),
},
None,
)
.await
.unwrap();
Ok((device, queue, surface))
}

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src/trace.rs Normal file
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use std::mem::{self, offset_of};
use bytemuck::{bytes_of, cast_slice, Pod, Zeroable};
use wgpu::util::DeviceExt;
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
pub struct Params {
pub max_reflections: u32,
pub min_strength: f32,
pub sphere_count: u32,
}
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
pub struct Sphere {
pub center: [f32; 3],
pub radius: f32,
pub emit_color: [f32; 3],
pub pad1: f32,
pub reflect_color: [f32; 3],
pub pad2: f32,
}
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
pub struct Vertex {
pub eye: [f32; 3],
pub world: [f32; 3],
pub screen: [f32; 2],
}
pub struct Tracer {
view_buf: wgpu::Buffer,
params_buf: wgpu::Buffer,
spheres_buf: wgpu::Buffer,
bindings: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
}
static SHADER: &str = include_str!("trace.wgsl");
impl Tracer {
pub fn new(device: &wgpu::Device) -> Self {
let view_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (4 * mem::size_of::<Vertex>()) as u64,
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let params_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<Params>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let spheres_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<Sphere>() as u64,
usage: wgpu::BufferUsages::STORAGE,
mapped_at_creation: false,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None,
source: wgpu::ShaderSource::Wgsl(SHADER.into()),
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None,
layout: None,
vertex: wgpu::VertexState {
module: &shader,
entry_point: None,
compilation_options: wgpu::PipelineCompilationOptions::default(),
buffers: &[wgpu::VertexBufferLayout {
array_stride: size_of::<Vertex>() as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[
wgpu::VertexAttribute {
shader_location: 0,
offset: offset_of!(Vertex, eye) as u64,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
shader_location: 1,
offset: offset_of!(Vertex, world) as u64,
format: wgpu::VertexFormat::Float32x3,
},
wgpu::VertexAttribute {
shader_location: 2,
offset: offset_of!(Vertex, screen) as u64,
format: wgpu::VertexFormat::Float32x2,
},
],
}],
},
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleStrip,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: None,
compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
multiview: None,
cache: None,
});
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &pipeline.get_bind_group_layout(0),
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: params_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: spheres_buf.as_entire_binding(),
},
],
});
Self {
view_buf,
params_buf,
spheres_buf,
bindings,
pipeline,
}
}
pub fn set_params(&mut self, queue: &wgpu::Queue, params: Params) {
queue.write_buffer(&self.params_buf, 0, bytes_of(&params));
}
pub fn set_view(&mut self, queue: &wgpu::Queue, vertices: &[Vertex; 4]) {
queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
}
pub fn set_spheres(&mut self, device: &wgpu::Device, spheres: &[Sphere]) {
self.spheres_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: cast_slice(spheres),
usage: wgpu::BufferUsages::STORAGE,
});
self.bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.pipeline.get_bind_group_layout(0),
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: self.params_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: self.spheres_buf.as_entire_binding(),
},
],
});
}
pub fn render(&self, pass: &mut wgpu::RenderPass) {
pass.set_pipeline(&self.pipeline);
pass.set_vertex_buffer(0, self.view_buf.slice(..));
pass.set_bind_group(0, &self.bindings, &[]);
pass.draw(0..4, 0..1);
}
}

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struct Params {
max_reflections: i32,
min_strength: f32,
sphere_count: i32,
}
struct Sphere {
center: vec3f,
radius: f32,
emit_color: vec3f,
reflect_color: vec3f,
}
struct Vertex {
@location(0) eye: vec3f,
@location(1) world: vec3f,
@location(2) screen: vec2f,
}
struct Varying {
@location(0) eye: vec3f,
@location(1) world: vec3f,
@builtin(position) screen: vec4f,
}
@group(0) @binding(0) var<uniform> params: Params;
@group(0) @binding(1) var<storage, read> spheres: array<Sphere>;
@vertex
fn on_vertex(in: Vertex) -> Varying {
return Varying(in.eye, in.world, vec4(in.screen, 0.0, 1.0));
}
@fragment
fn on_fragment(in: Varying) -> @location(0) vec4f {
return trace_fragment(in);
}
fn sqr(v: vec3f) -> f32 {
return dot(v, v);
}
var<private> pos: vec3f;
var<private> ray: vec3f;
fn to_sphere(center: vec3f, radius: f32, t: ptr<function, f32>) -> bool {
let c = sqr(pos - center) - radius * radius;
let b = 2 * dot(pos - center, ray);
let a = sqr(ray);
let D = b * b - 4 * a * c;
if (D <= 0) {
return false;
}
*t = (- b - sqrt(D)) / (2 * a);
if (*t < 0) {
return false;
}
return true;
}
fn trace_fragment(in: Varying) -> vec4f {
var result = vec4(0.0, 0.0, 0.0, 0.0);
var color = vec3(1.0, 1.0, 1.0);
pos = in.eye;
ray = normalize(in.world - in.eye);
for (var k = 0; k < params.max_reflections; k++) {
var sphere = -1;
var t = 1.0e9;
for (var k = 0; k < params.sphere_count; k++) {
var t1: f32;
if (to_sphere(spheres[k].center, spheres[k].radius, &t1) && t1 < t) {
sphere = k;
t = t1;
}
}
if (sphere == -1) {
break;
}
let s = spheres[sphere];
pos += t * ray;
let normal = (pos - s.center) / s.radius;
result += vec4(color * s.emit_color * -dot(normal, ray), 0.0);
color *= s.reflect_color;
ray = reflect(ray, normal);
if (length(color) < params.min_strength) {
break;
}
}
return clamp(result, vec4(0.0), vec4(1.0));
}