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de7fb42156
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Add glare
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2024-12-30 19:38:46 +03:00 |
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fe998585b4
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Add non-zero aperture
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2024-12-30 17:00:17 +03:00 |
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44ce47612a
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Split view matrix from viewport size
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2024-12-30 16:51:29 +03:00 |
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b26800c070
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Make emission non-uniform
Surface emission would be uniform so, let’s pretend it’s volume emission
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2024-12-30 16:46:35 +03:00 |
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96b5ac2200
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Split camera location and viewport
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2024-12-30 16:46:25 +03:00 |
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750dc8d744
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Remove useless alpha channel
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2024-12-30 16:24:25 +03:00 |
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0767eec826
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Simplify varyings
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2024-12-30 04:07:44 +03:00 |
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50144c7b02
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Move camera location into push constants
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2024-12-30 04:05:49 +03:00 |
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a76332c70c
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Send many rays per pixel manually
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2024-12-30 02:17:44 +03:00 |
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9887a3b341
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Move params to push_constants
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2024-12-30 02:08:49 +03:00 |
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b59d0b1a10
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HDR rendering
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2024-12-29 21:14:23 +03:00 |
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2b185c43da
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Add safeguard against infinite loop on GPU
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2024-12-29 20:33:18 +03:00 |
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91fa161db9
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Mix frame ID into the RNG
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2024-12-29 20:32:55 +03:00 |
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127b7a4077
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Make light emission uniform
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2024-12-29 18:28:22 +03:00 |
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378511bedf
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Add environment
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2024-12-29 18:27:30 +03:00 |
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62fea44949
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Add variable glossiness
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2024-12-29 18:25:41 +03:00 |
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bd5a140c84
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Move files
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2024-12-24 02:30:27 +03:00 |
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