Commit Graph

17 Commits

Author SHA1 Message Date
de7fb42156 Add glare 2024-12-30 19:38:46 +03:00
fe998585b4 Add non-zero aperture 2024-12-30 17:00:17 +03:00
44ce47612a Split view matrix from viewport size 2024-12-30 16:51:29 +03:00
b26800c070 Make emission non-uniform
Surface emission would be uniform so, let’s pretend it’s volume emission
2024-12-30 16:46:35 +03:00
96b5ac2200 Split camera location and viewport 2024-12-30 16:46:25 +03:00
750dc8d744 Remove useless alpha channel 2024-12-30 16:24:25 +03:00
0767eec826 Simplify varyings 2024-12-30 04:07:44 +03:00
50144c7b02 Move camera location into push constants 2024-12-30 04:05:49 +03:00
a76332c70c Send many rays per pixel manually 2024-12-30 02:17:44 +03:00
9887a3b341 Move params to push_constants 2024-12-30 02:08:49 +03:00
b59d0b1a10 HDR rendering 2024-12-29 21:14:23 +03:00
2b185c43da Add safeguard against infinite loop on GPU 2024-12-29 20:33:18 +03:00
91fa161db9 Mix frame ID into the RNG 2024-12-29 20:32:55 +03:00
127b7a4077 Make light emission uniform 2024-12-29 18:28:22 +03:00
378511bedf Add environment 2024-12-29 18:27:30 +03:00
62fea44949 Add variable glossiness 2024-12-29 18:25:41 +03:00
bd5a140c84 Move files 2024-12-24 02:30:27 +03:00