Compare commits
No commits in common. "b59d0b1a1019d45efe587f2e9e2a5c89501a2adb" and "ad9515d8d674e2ee1f636e5b668b94b7f1c3344a" have entirely different histories.
b59d0b1a10
...
ad9515d8d6
99
Cargo.lock
generated
99
Cargo.lock
generated
|
|
@ -18,12 +18,6 @@ version = "0.1.8"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c71b1793ee61086797f5c80b6efa2b8ffa6d5dd703f118545808a7f2e27f7046"
|
||||
|
||||
[[package]]
|
||||
name = "adler2"
|
||||
version = "2.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "512761e0bb2578dd7380c6baaa0f4ce03e84f95e960231d1dec8bf4d7d6e2627"
|
||||
|
||||
[[package]]
|
||||
name = "ahash"
|
||||
version = "0.8.11"
|
||||
|
|
@ -186,12 +180,6 @@ version = "1.5.0"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
|
||||
|
||||
[[package]]
|
||||
name = "byteorder-lite"
|
||||
version = "0.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8f1fe948ff07f4bd06c30984e69f5b4899c516a3ef74f34df92a2df2ab535495"
|
||||
|
||||
[[package]]
|
||||
name = "bytes"
|
||||
version = "1.9.0"
|
||||
|
|
@ -328,15 +316,6 @@ dependencies = [
|
|||
"libc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crc32fast"
|
||||
version = "1.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a97769d94ddab943e4510d138150169a2758b5ef3eb191a9ee688de3e23ef7b3"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "crossbeam-utils"
|
||||
version = "0.8.21"
|
||||
|
|
@ -401,25 +380,6 @@ dependencies = [
|
|||
"windows-sys 0.59.0",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "fdeflate"
|
||||
version = "0.3.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1e6853b52649d4ac5c0bd02320cddc5ba956bdb407c4b75a2c6b75bf51500f8c"
|
||||
dependencies = [
|
||||
"simd-adler32",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "flate2"
|
||||
version = "1.0.35"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c936bfdafb507ebbf50b8074c54fa31c5be9a1e7e5f467dd659697041407d07c"
|
||||
dependencies = [
|
||||
"crc32fast",
|
||||
"miniz_oxide",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "foldhash"
|
||||
version = "0.1.4"
|
||||
|
|
@ -587,20 +547,6 @@ version = "0.2.1"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
|
||||
|
||||
[[package]]
|
||||
name = "image"
|
||||
version = "0.25.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "cd6f44aed642f18953a158afeb30206f4d50da59fbc66ecb53c66488de73563b"
|
||||
dependencies = [
|
||||
"bytemuck",
|
||||
"byteorder-lite",
|
||||
"num-traits",
|
||||
"png",
|
||||
"zune-core",
|
||||
"zune-jpeg",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "indexmap"
|
||||
version = "2.7.0"
|
||||
|
|
@ -769,16 +715,6 @@ dependencies = [
|
|||
"paste",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "miniz_oxide"
|
||||
version = "0.8.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "4ffbe83022cedc1d264172192511ae958937694cd57ce297164951b8b3568394"
|
||||
dependencies = [
|
||||
"adler2",
|
||||
"simd-adler32",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "naga"
|
||||
version = "23.1.0"
|
||||
|
|
@ -1173,19 +1109,6 @@ version = "0.3.31"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "953ec861398dccce10c670dfeaf3ec4911ca479e9c02154b3a215178c5f566f2"
|
||||
|
||||
[[package]]
|
||||
name = "png"
|
||||
version = "0.17.16"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "82151a2fc869e011c153adc57cf2789ccb8d9906ce52c0b39a6b5697749d7526"
|
||||
dependencies = [
|
||||
"bitflags 1.3.2",
|
||||
"crc32fast",
|
||||
"fdeflate",
|
||||
"flate2",
|
||||
"miniz_oxide",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "polling"
|
||||
version = "3.7.4"
|
||||
|
|
@ -1331,7 +1254,6 @@ version = "0.1.0"
|
|||
dependencies = [
|
||||
"bytemuck",
|
||||
"glam",
|
||||
"image",
|
||||
"pollster",
|
||||
"rand",
|
||||
"rand_distr",
|
||||
|
|
@ -1443,12 +1365,6 @@ version = "1.3.0"
|
|||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
|
||||
|
||||
[[package]]
|
||||
name = "simd-adler32"
|
||||
version = "0.3.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d66dc143e6b11c1eddc06d5c423cfc97062865baf299914ab64caa38182078fe"
|
||||
|
||||
[[package]]
|
||||
name = "slab"
|
||||
version = "0.4.9"
|
||||
|
|
@ -2402,18 +2318,3 @@ dependencies = [
|
|||
"quote",
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zune-core"
|
||||
version = "0.4.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3f423a2c17029964870cfaabb1f13dfab7d092a62a29a89264f4d36990ca414a"
|
||||
|
||||
[[package]]
|
||||
name = "zune-jpeg"
|
||||
version = "0.4.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "99a5bab8d7dedf81405c4bb1f2b83ea057643d9cb28778cea9eecddeedd2e028"
|
||||
dependencies = [
|
||||
"zune-core",
|
||||
]
|
||||
|
|
|
|||
|
|
@ -2,12 +2,11 @@
|
|||
name = "raytracing3"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
default-run = "minitracer"
|
||||
default-run = "raytracing3"
|
||||
|
||||
[dependencies]
|
||||
bytemuck = { version = "1.21.0", features = ["derive"] }
|
||||
glam = { version = "0.29.2", features = ["bytemuck"] }
|
||||
image = { version = "0.25.5", default-features = false, features = ["png", "jpeg"] }
|
||||
pollster = "0.4.0"
|
||||
rand = "0.8.5"
|
||||
rand_distr = { version = "0.4.3", features = ["std_math"] }
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
# Ray tracing example
|
||||
|
||||
Basic GPU-side ray tracing example. `cargo run --bin envmap` to prepare the sky, then `cargo run` to see it moving!
|
||||
Basic GPU-side ray tracing example. `cargo run` to see it moving!
|
||||
|
||||

|
||||
|
|
|
|||
|
|
@ -1,11 +1,10 @@
|
|||
use glam::{vec3, Vec3};
|
||||
use rand_distr::{Bernoulli, Distribution, Uniform};
|
||||
use rand_distr::{Distribution, LogNormal, Uniform};
|
||||
|
||||
pub struct SphereParams {
|
||||
pub radius: f32,
|
||||
pub color: Vec3,
|
||||
pub alpha: f32,
|
||||
pub glossiness: f32,
|
||||
pub origin: Vec3,
|
||||
pub amplitudes: Vec3,
|
||||
pub frequencies: Vec3,
|
||||
|
|
@ -16,11 +15,10 @@ pub struct SphereParamsDistribution {
|
|||
pub drad: Uniform<f32>,
|
||||
pub dpos: Uniform<f32>,
|
||||
pub dcol: Uniform<f32>,
|
||||
pub demit: Bernoulli,
|
||||
pub demit: LogNormal<f32>,
|
||||
pub dampl: Uniform<f32>,
|
||||
pub dfreq: Uniform<f32>,
|
||||
pub dphase: Uniform<f32>,
|
||||
pub dgloss: Uniform<f32>,
|
||||
}
|
||||
|
||||
impl Default for SphereParamsDistribution {
|
||||
|
|
@ -29,11 +27,10 @@ impl Default for SphereParamsDistribution {
|
|||
drad: Uniform::new(0.01, 0.10),
|
||||
dpos: Uniform::new(-1.0, 1.0),
|
||||
dcol: Uniform::new(0.0, 1.0),
|
||||
demit: Bernoulli::new(0.1).unwrap(),
|
||||
demit: LogNormal::new(-0.8, 2.0).unwrap(),
|
||||
dampl: Uniform::new(0.3, 0.8),
|
||||
dfreq: Uniform::new(0.2, 1.5),
|
||||
dphase: Uniform::new(0., 2. * std::f32::consts::PI),
|
||||
dgloss: Uniform::new(0., 1.),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -44,8 +41,7 @@ impl SphereParamsDistribution {
|
|||
origin: self.dpos.sample3(rgen),
|
||||
radius: self.drad.sample(rgen),
|
||||
color: self.dcol.sample3(rgen).normalize(),
|
||||
alpha: if self.demit.sample(rgen) { 10.0 } else { 0.0 },
|
||||
glossiness: self.dgloss.sample(rgen),
|
||||
alpha: self.demit.sample(rgen),
|
||||
amplitudes: self.dampl.sample3(rgen),
|
||||
frequencies: self.dfreq.sample3(rgen),
|
||||
phases: self.dphase.sample3(rgen),
|
||||
|
|
@ -58,14 +54,12 @@ impl SphereParams {
|
|||
let center = self.origin + self.amplitudes * (self.frequencies * time + self.phases).map(|x| x.sin());
|
||||
let radius = self.radius;
|
||||
let emit_color = self.alpha * self.color;
|
||||
let glossiness = self.glossiness;
|
||||
let reflect_color = 0.6 * self.color + Vec3::splat(0.2);
|
||||
crate::Sphere {
|
||||
center,
|
||||
radius,
|
||||
emit_color,
|
||||
reflect_color,
|
||||
glossiness,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,70 +1,78 @@
|
|||
use std::error::Error;
|
||||
|
||||
use glam::{mat3, vec2, vec3, Mat3, Vec3};
|
||||
use image::buffer::ConvertBuffer;
|
||||
use raytracing3::perlin::{self, Pipeline, Vertex};
|
||||
use glam::{vec2, vec3};
|
||||
use perlin::{Pipeline, Vertex};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::EventLoop,
|
||||
window::{Window, WindowAttributes},
|
||||
};
|
||||
|
||||
const EXTENT: u32 = 1024;
|
||||
mod perlin;
|
||||
|
||||
fn make_viewport(m: Mat3) -> [Vertex; 4] {
|
||||
fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
|
||||
let w = w as f32;
|
||||
let h = h as f32;
|
||||
let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
|
||||
let screen_coord = [vec2(-1., -1.), vec2(1., -1.), vec2(-1., 1.), vec2(1., 1.)];
|
||||
let world_coord = screen_coord.map(|s| m * vec3(s.x, s.y, 1.));
|
||||
let world_coord = [vec3(-w, -h, 0.), vec3(w, -h, 0.), vec3(-w, h, 0.), vec3(w, h, 0.)];
|
||||
[0, 1, 2, 3].map(|k| Vertex {
|
||||
dir: world_coord[k],
|
||||
world: 10. * world_coord[k],
|
||||
screen: screen_coord[k],
|
||||
})
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let (device, queue) = pollster::block_on(init_gpu()).unwrap();
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
|
||||
let format = wgpu::TextureFormat::Rgba8UnormSrgb;
|
||||
let mut noiser = Pipeline::new(&device, format);
|
||||
#[allow(deprecated)]
|
||||
let window = &event_loop
|
||||
.create_window(WindowAttributes::new().with_title("Noise generation test"))
|
||||
.unwrap();
|
||||
|
||||
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
|
||||
|
||||
let mut noiser = Pipeline::new(&device);
|
||||
noiser.set_params(
|
||||
&queue,
|
||||
perlin::Params {
|
||||
origin: vec3(0., 0., -30.),
|
||||
radius: 30.,
|
||||
seed: 42,
|
||||
layers: 8,
|
||||
roughness: 0.9,
|
||||
scale: 1.7,
|
||||
},
|
||||
);
|
||||
let faces = [
|
||||
mat3(-Vec3::Z, -Vec3::Y, Vec3::X),
|
||||
mat3(Vec3::Z, -Vec3::Y, -Vec3::X),
|
||||
mat3(Vec3::X, Vec3::Z, Vec3::Y),
|
||||
mat3(Vec3::X, -Vec3::Z, -Vec3::Y),
|
||||
mat3(Vec3::X, -Vec3::Y, Vec3::Z),
|
||||
mat3(-Vec3::X, -Vec3::Y, -Vec3::Z),
|
||||
];
|
||||
let output = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
width: EXTENT,
|
||||
height: EXTENT,
|
||||
depth_or_array_layers: 6,
|
||||
|
||||
let mut surface_configured = false;
|
||||
#[allow(deprecated)]
|
||||
event_loop
|
||||
.run(move |event, control_flow| match event {
|
||||
Event::WindowEvent { ref event, window_id } if window_id == window.id() => match event {
|
||||
WindowEvent::CloseRequested => control_flow.exit(),
|
||||
WindowEvent::Resized(physical_size) => {
|
||||
surface.configure(
|
||||
&device,
|
||||
&wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
width: physical_size.width,
|
||||
height: physical_size.height,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
||||
view_formats: vec![],
|
||||
desired_maximum_frame_latency: 2,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
});
|
||||
let buffers = faces.map(|_| {
|
||||
device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: (4 * EXTENT * EXTENT) as u64,
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
})
|
||||
});
|
||||
for (face, m) in faces.iter().enumerate() {
|
||||
);
|
||||
noiser.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
|
||||
surface_configured = true;
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
if !surface_configured {
|
||||
return;
|
||||
}
|
||||
let output = surface.get_current_texture().unwrap();
|
||||
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
let buffer = &buffers[face];
|
||||
let view = output.create_view(&wgpu::TextureViewDescriptor {
|
||||
dimension: Some(wgpu::TextureViewDimension::D2),
|
||||
base_array_layer: face as u32,
|
||||
..Default::default()
|
||||
});
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
|
|
@ -79,61 +87,29 @@ fn main() {
|
|||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
noiser.set_view(&queue, &make_viewport(*m));
|
||||
noiser.render(&mut render_pass);
|
||||
|
||||
drop(render_pass);
|
||||
encoder.copy_texture_to_buffer(
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &output,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: face as u32,
|
||||
},
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
wgpu::ImageCopyBuffer {
|
||||
buffer: &buffer,
|
||||
layout: wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(4 * EXTENT),
|
||||
rows_per_image: Some(EXTENT),
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: EXTENT,
|
||||
height: EXTENT,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
queue.submit([encoder.finish()]);
|
||||
}
|
||||
for buf in &buffers {
|
||||
buf.slice(..).map_async(wgpu::MapMode::Read, |res| res.unwrap());
|
||||
}
|
||||
device.poll(wgpu::Maintain::Wait);
|
||||
std::thread::scope(|s| {
|
||||
for (face, buf) in buffers.iter().enumerate() {
|
||||
s.spawn(move || {
|
||||
let img =
|
||||
image::RgbaImage::from_raw(EXTENT, EXTENT, buf.slice(..).get_mapped_range().to_vec()).unwrap();
|
||||
let img: image::RgbImage = img.convert();
|
||||
img.save(format!("textures/env{face}.jpeg")).unwrap();
|
||||
});
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
_ => {}
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
async fn init_gpu() -> Result<(wgpu::Device, wgpu::Queue), Box<dyn Error>> {
|
||||
async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surface), Box<dyn Error>> {
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::PRIMARY,
|
||||
..Default::default()
|
||||
});
|
||||
let surface = instance.create_surface(wnd)?;
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
compatible_surface: None,
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
})
|
||||
.await
|
||||
|
|
@ -150,5 +126,5 @@ async fn init_gpu() -> Result<(wgpu::Device, wgpu::Queue), Box<dyn Error>> {
|
|||
)
|
||||
.await
|
||||
.unwrap();
|
||||
Ok((device, queue))
|
||||
Ok((device, queue, surface))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,26 +9,27 @@ use glam::{Vec2, Vec3};
|
|||
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Params {
|
||||
pub origin: Vec3,
|
||||
pub radius: f32,
|
||||
pub seed: u32,
|
||||
pub layers: u32,
|
||||
pub roughness: f32,
|
||||
pub scale: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex {
|
||||
pub dir: Vec3,
|
||||
pub world: Vec3,
|
||||
pub screen: Vec2,
|
||||
}
|
||||
|
||||
pub struct Pipeline {
|
||||
view_buf: wgpu::Buffer,
|
||||
params_buf: wgpu::Buffer,
|
||||
bindings: wgpu::BindGroup,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let view_buf = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: (4 * size_of::<Vertex>()) as u64,
|
||||
|
|
@ -42,7 +43,7 @@ impl Pipeline {
|
|||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let shader = fs::read_to_string("shaders/perlin.wgsl").unwrap();
|
||||
let shader = fs::read_to_string("src/bin/envmap/perlin.wgsl").unwrap();
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(shader.into()),
|
||||
|
|
@ -65,7 +66,7 @@ impl Pipeline {
|
|||
},
|
||||
wgpu::VertexAttribute {
|
||||
shader_location: 1,
|
||||
offset: offset_of!(Vertex, dir) as u64,
|
||||
offset: offset_of!(Vertex, world) as u64,
|
||||
format: wgpu::VertexFormat::Float32x3,
|
||||
},
|
||||
],
|
||||
|
|
@ -86,7 +87,7 @@ impl Pipeline {
|
|||
entry_point: None,
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
|
|
@ -94,18 +95,9 @@ impl Pipeline {
|
|||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: &pipeline.get_bind_group_layout(0),
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: params_buf.as_entire_binding(),
|
||||
}],
|
||||
});
|
||||
Self {
|
||||
view_buf,
|
||||
params_buf,
|
||||
bindings,
|
||||
pipeline,
|
||||
}
|
||||
}
|
||||
|
|
@ -121,7 +113,6 @@ impl Pipeline {
|
|||
pub fn render(&self, pass: &mut wgpu::RenderPass) {
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_vertex_buffer(0, self.view_buf.slice(..));
|
||||
pass.set_bind_group(0, &self.bindings, &[]);
|
||||
pass.draw(0..4, 0..1);
|
||||
}
|
||||
}
|
||||
|
|
@ -5,31 +5,24 @@ struct Params {
|
|||
scale: f32,
|
||||
}
|
||||
|
||||
struct LookParams {
|
||||
origin: vec3f,
|
||||
radius: f32,
|
||||
}
|
||||
|
||||
struct Vertex {
|
||||
@location(0) screen: vec2f,
|
||||
@location(1) dir: vec3f,
|
||||
@location(1) world: vec3f,
|
||||
}
|
||||
|
||||
struct Varying {
|
||||
@location(0) dir: vec3f,
|
||||
@location(0) world: vec3f,
|
||||
@builtin(position) screen: vec4f,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> params: LookParams;
|
||||
|
||||
@vertex
|
||||
fn on_vertex(in: Vertex) -> Varying {
|
||||
return Varying(in.dir, vec4(in.screen, 0.0, 1.0));
|
||||
return Varying(in.world, vec4(in.screen, 0.0, 1.0));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn on_fragment(in: Varying) -> @location(0) vec4f {
|
||||
let point = params.origin + params.radius * normalize(in.dir);
|
||||
let point = 30. * (normalize(in.world + vec3(0., 0., 30.)) - vec3(0., 0., 1.));
|
||||
let sharp_area = perlin_noise(Params(1, 3, 0.9, 2.0), 0.1 * point);
|
||||
let sharp_base = perlin_noise(Params(1, 6, 0.9, 2.0), 0.1 * point);
|
||||
let cloud_base = perlin_noise(Params(2, 8, 0.6, 2.0), 0.1 * point);
|
||||
|
|
@ -1,272 +0,0 @@
|
|||
use std::error::Error;
|
||||
|
||||
use glam::{vec2, vec3};
|
||||
use image::ImageReader;
|
||||
use present::Presenter;
|
||||
use trace::{Tracer, TracerData, TracerEnv, Vertex};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::EventLoop,
|
||||
window::{Window, WindowAttributes},
|
||||
};
|
||||
|
||||
mod anim;
|
||||
mod present;
|
||||
mod trace;
|
||||
|
||||
pub use trace::Sphere;
|
||||
|
||||
fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
|
||||
let w = w as f32;
|
||||
let h = h as f32;
|
||||
let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
|
||||
let r = 1.0f32;
|
||||
let screen_coord = [vec2(-h, -w), vec2(h, -w), vec2(-h, w), vec2(h, w)];
|
||||
let eye = vec3(-r, 0.0, 0.0);
|
||||
let world_coord = [
|
||||
vec3(0.0, -1.0, -1.0),
|
||||
vec3(0.0, 1.0, -1.0),
|
||||
vec3(0.0, -1.0, 1.0),
|
||||
vec3(0.0, 1.0, 1.0),
|
||||
];
|
||||
[0, 1, 2, 3].map(|k| Vertex {
|
||||
eye,
|
||||
world: world_coord[k],
|
||||
screen: screen_coord[k],
|
||||
})
|
||||
}
|
||||
|
||||
const N_SPHERES: u32 = 100;
|
||||
|
||||
fn main() {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
|
||||
#[allow(deprecated)]
|
||||
let window = &event_loop
|
||||
.create_window(WindowAttributes::new().with_title("Ray tracing reflection test"))
|
||||
.unwrap();
|
||||
|
||||
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
|
||||
let envmap = load_envmap(&device, &queue);
|
||||
queue.submit([]);
|
||||
|
||||
let output_format = wgpu::TextureFormat::Bgra8UnormSrgb;
|
||||
let hdr_format = wgpu::TextureFormat::Rgba16Float;
|
||||
let mut tracer = Tracer::new(&device, hdr_format);
|
||||
let sphere_params: Vec<_> = {
|
||||
let mut rng = rand_pcg::Pcg32::new(42, 0);
|
||||
let distr = anim::SphereParamsDistribution::default();
|
||||
(0..N_SPHERES).map(|_| distr.make_params(&mut rng)).collect()
|
||||
};
|
||||
let tracer_env = TracerEnv::new(&device, &tracer, &envmap);
|
||||
|
||||
let presenter = Presenter::new(&device, output_format);
|
||||
|
||||
let mut frame = 0;
|
||||
let mut time = 0.0;
|
||||
|
||||
let mut surface_configured = false;
|
||||
#[allow(deprecated)]
|
||||
event_loop
|
||||
.run(move |event, control_flow| match event {
|
||||
Event::WindowEvent { ref event, window_id } if window_id == window.id() => match event {
|
||||
WindowEvent::CloseRequested => control_flow.exit(),
|
||||
WindowEvent::Resized(physical_size) => {
|
||||
surface.configure(
|
||||
&device,
|
||||
&wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
|
||||
format: output_format,
|
||||
width: physical_size.width,
|
||||
height: physical_size.height,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
||||
view_formats: vec![],
|
||||
desired_maximum_frame_latency: 2,
|
||||
},
|
||||
);
|
||||
tracer.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
|
||||
surface_configured = true;
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
window.request_redraw();
|
||||
if !surface_configured {
|
||||
return;
|
||||
}
|
||||
time += 1. / 60.;
|
||||
frame += 1;
|
||||
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
|
||||
let data = TracerData::new(&device, &tracer, &spheres);
|
||||
tracer.set_params(
|
||||
&queue,
|
||||
trace::Params {
|
||||
max_reflections: 3,
|
||||
min_strength: 0.1,
|
||||
sphere_count: N_SPHERES,
|
||||
seed: frame,
|
||||
},
|
||||
);
|
||||
|
||||
let output = surface.get_current_texture().unwrap();
|
||||
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let size = output.texture.size();
|
||||
let hdr = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
width: 2 * size.width,
|
||||
height: 2 * size.height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: hdr_format,
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[],
|
||||
});
|
||||
let hdr = hdr.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &hdr,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
tracer.render(&mut render_pass, &data, &tracer_env);
|
||||
}
|
||||
{
|
||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
presenter.render(&device, &mut render_pass, &hdr);
|
||||
}
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
_ => {}
|
||||
})
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surface), Box<dyn Error>> {
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::PRIMARY,
|
||||
..Default::default()
|
||||
});
|
||||
let surface = instance.create_surface(wnd)?;
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::default(),
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
})
|
||||
.await
|
||||
.unwrap();
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
required_features: wgpu::Features::empty(),
|
||||
required_limits: wgpu::Limits::default(),
|
||||
memory_hints: Default::default(),
|
||||
},
|
||||
None,
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
Ok((device, queue, surface))
|
||||
}
|
||||
|
||||
fn load_envmap(device: &wgpu::Device, queue: &wgpu::Queue) -> wgpu::TextureView {
|
||||
let imgs = std::thread::scope(|s| {
|
||||
[0, 1, 2, 3, 4, 5]
|
||||
.map(|face| {
|
||||
s.spawn(move || {
|
||||
let img = ImageReader::open(format!("textures/env{face}.jpeg"))
|
||||
.unwrap()
|
||||
.with_guessed_format()
|
||||
.unwrap()
|
||||
.decode()
|
||||
.unwrap();
|
||||
img.to_rgba8()
|
||||
})
|
||||
})
|
||||
.map(|t| t.join().unwrap())
|
||||
});
|
||||
let size = imgs[0].width();
|
||||
for img in &imgs {
|
||||
assert!(img.width() == size);
|
||||
assert!(img.height() == size);
|
||||
}
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: wgpu::Extent3d {
|
||||
width: size,
|
||||
height: size,
|
||||
depth_or_array_layers: 6,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
view_formats: &[],
|
||||
});
|
||||
for (face, img) in imgs.iter().enumerate() {
|
||||
queue.write_texture(
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0,
|
||||
y: 0,
|
||||
z: face as u32,
|
||||
},
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
img.as_raw(),
|
||||
wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(4 * size),
|
||||
rows_per_image: Some(size),
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: size,
|
||||
height: size,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
label: None,
|
||||
format: None,
|
||||
dimension: Some(wgpu::TextureViewDimension::Cube),
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
base_mip_level: 0,
|
||||
mip_level_count: None,
|
||||
base_array_layer: 0,
|
||||
array_layer_count: None,
|
||||
})
|
||||
}
|
||||
|
|
@ -1,103 +0,0 @@
|
|||
use std::mem::offset_of;
|
||||
|
||||
use bytemuck::{bytes_of, Pod, Zeroable};
|
||||
use glam::{vec2, Vec2};
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
pub screen: Vec2,
|
||||
}
|
||||
|
||||
pub struct Presenter {
|
||||
view_buf: wgpu::Buffer,
|
||||
sampler: wgpu::Sampler,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
static SHADER: &str = include_str!("present.wgsl");
|
||||
|
||||
impl Presenter {
|
||||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
|
||||
let view_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: None,
|
||||
contents: bytes_of(&[(0., 0.), (1., 0.), (0., 1.), (1., 1.)].map(|(x, y)| Vertex { screen: vec2(x, y) })),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: None,
|
||||
source: wgpu::ShaderSource::Wgsl(SHADER.into()),
|
||||
});
|
||||
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: None,
|
||||
layout: None,
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: None,
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: size_of::<Vertex>() as u64,
|
||||
step_mode: wgpu::VertexStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttribute {
|
||||
shader_location: 0,
|
||||
offset: offset_of!(Vertex, screen) as u64,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
}],
|
||||
}],
|
||||
},
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleStrip,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: None,
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
}),
|
||||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
..Default::default()
|
||||
});
|
||||
Self {
|
||||
view_buf,
|
||||
sampler,
|
||||
pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&self, device: &wgpu::Device, pass: &mut wgpu::RenderPass, texture: &wgpu::TextureView) {
|
||||
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: &self.pipeline.get_bind_group_layout(0),
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Sampler(&self.sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(texture),
|
||||
},
|
||||
],
|
||||
});
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_vertex_buffer(0, self.view_buf.slice(..));
|
||||
pass.set_bind_group(0, &bindings, &[]);
|
||||
pass.draw(0..4, 0..1);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
struct Vertex {
|
||||
@location(0) screen: vec2f,
|
||||
}
|
||||
|
||||
struct Varying {
|
||||
@location(0) tex: vec2f,
|
||||
@builtin(position) v: vec4f,
|
||||
}
|
||||
|
||||
@group(0) @binding(0) var smp: sampler;
|
||||
@group(0) @binding(1) var tex: texture_2d<f32>;
|
||||
|
||||
@vertex
|
||||
fn on_vertex(in: Vertex) -> Varying {
|
||||
return Varying(in.screen, vec4(2.0 * in.screen - 1.0, 0.0, 1.0));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn on_fragment(in: Varying) -> @location(0) vec4f {
|
||||
let hdr = textureSample(tex, smp, in.tex).xyz;
|
||||
let luminosity = dot(hdr, vec3(0.2126, 0.7152, 0.0722));
|
||||
let color = hdr / luminosity;
|
||||
let luma = luminosity / (luminosity + 1.0);
|
||||
return vec4(luma * color, 1.0);
|
||||
}
|
||||
|
|
@ -1 +0,0 @@
|
|||
pub mod perlin;
|
||||
|
|
@ -1,45 +1,66 @@
|
|||
use std::error::Error;
|
||||
|
||||
use glam::{vec2, vec3};
|
||||
use raytracing3::perlin::{self, Pipeline, Vertex};
|
||||
use trace::{Tracer, TracerData, Vertex};
|
||||
use winit::{
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::EventLoop,
|
||||
window::{Window, WindowAttributes},
|
||||
};
|
||||
|
||||
mod anim;
|
||||
mod trace;
|
||||
|
||||
pub use trace::Sphere;
|
||||
|
||||
fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
|
||||
let w = w as f32;
|
||||
let h = h as f32;
|
||||
let d = 3.;
|
||||
let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
|
||||
let screen_coord = [vec2(-1., -1.), vec2(1., -1.), vec2(-1., 1.), vec2(1., 1.)];
|
||||
let world_coord = [vec3(-w, -h, d), vec3(w, -h, d), vec3(-w, h, d), vec3(w, h, d)];
|
||||
let r = 3.0f32;
|
||||
let screen_coord = [vec2(-h, -w), vec2(h, -w), vec2(-h, w), vec2(h, w)];
|
||||
let eye = vec3(-r, 0.0, 0.0);
|
||||
let world_coord = [
|
||||
vec3(0.0, -1.0, -1.0),
|
||||
vec3(0.0, 1.0, -1.0),
|
||||
vec3(0.0, -1.0, 1.0),
|
||||
vec3(0.0, 1.0, 1.0),
|
||||
];
|
||||
[0, 1, 2, 3].map(|k| Vertex {
|
||||
dir: world_coord[k],
|
||||
eye,
|
||||
world: world_coord[k],
|
||||
screen: screen_coord[k],
|
||||
})
|
||||
}
|
||||
|
||||
const N_SPHERES: u32 = 100;
|
||||
|
||||
fn main() {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
|
||||
#[allow(deprecated)]
|
||||
let window = &event_loop
|
||||
.create_window(WindowAttributes::new().with_title("Noise generation test"))
|
||||
.create_window(WindowAttributes::new().with_title("Ray tracing reflection test"))
|
||||
.unwrap();
|
||||
|
||||
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
|
||||
|
||||
let format = wgpu::TextureFormat::Bgra8UnormSrgb;
|
||||
let mut noiser = Pipeline::new(&device, format);
|
||||
noiser.set_params(
|
||||
let mut tracer = Tracer::new(&device);
|
||||
tracer.set_params(
|
||||
&queue,
|
||||
perlin::Params {
|
||||
origin: vec3(0., 0., -30.),
|
||||
radius: 30.,
|
||||
trace::Params {
|
||||
max_reflections: 3,
|
||||
min_strength: 0.1,
|
||||
sphere_count: N_SPHERES,
|
||||
},
|
||||
);
|
||||
let sphere_params: Vec<_> = {
|
||||
let mut rng = rand_pcg::Pcg32::new(42, 0);
|
||||
let distr = anim::SphereParamsDistribution::default();
|
||||
(0..N_SPHERES).map(|_| distr.make_params(&mut rng)).collect()
|
||||
};
|
||||
|
||||
let mut time = 0.0;
|
||||
|
||||
let mut surface_configured = false;
|
||||
#[allow(deprecated)]
|
||||
|
|
@ -52,7 +73,7 @@ fn main() {
|
|||
&device,
|
||||
&wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
|
||||
format,
|
||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
||||
width: physical_size.width,
|
||||
height: physical_size.height,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
|
|
@ -61,13 +82,18 @@ fn main() {
|
|||
desired_maximum_frame_latency: 2,
|
||||
},
|
||||
);
|
||||
noiser.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
|
||||
tracer.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
|
||||
surface_configured = true;
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
window.request_redraw();
|
||||
if !surface_configured {
|
||||
return;
|
||||
}
|
||||
time += 1. / 60.;
|
||||
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
|
||||
let data = TracerData::new(&device, &tracer, &spheres);
|
||||
|
||||
let output = surface.get_current_texture().unwrap();
|
||||
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
|
@ -85,8 +111,7 @@ fn main() {
|
|||
occlusion_query_set: None,
|
||||
timestamp_writes: None,
|
||||
});
|
||||
noiser.render(&mut render_pass);
|
||||
|
||||
tracer.render(&mut render_pass, &data);
|
||||
drop(render_pass);
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
output.present();
|
||||
|
|
@ -10,16 +10,15 @@ pub struct Params {
|
|||
pub max_reflections: u32,
|
||||
pub min_strength: f32,
|
||||
pub sphere_count: u32,
|
||||
pub seed: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[repr(C)]
|
||||
pub struct Sphere {
|
||||
pub center: Vec3,
|
||||
pub radius: f32,
|
||||
pub emit_color: Vec3,
|
||||
pub reflect_color: Vec3,
|
||||
pub glossiness: f32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
|
||||
|
|
@ -38,7 +37,7 @@ struct SphereData {
|
|||
emit_color: Vec3,
|
||||
pad1: f32,
|
||||
reflect_color: Vec3,
|
||||
glossiness: f32,
|
||||
pad2: f32,
|
||||
}
|
||||
|
||||
pub struct Tracer {
|
||||
|
|
@ -51,14 +50,10 @@ pub struct TracerData {
|
|||
bindings: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
pub struct TracerEnv {
|
||||
bindings: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
static SHADER: &str = include_str!("trace.wgsl");
|
||||
|
||||
impl Tracer {
|
||||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let view_buf = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: None,
|
||||
size: (4 * mem::size_of::<Vertex>()) as u64,
|
||||
|
|
@ -119,7 +114,7 @@ impl Tracer {
|
|||
entry_point: None,
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format,
|
||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
|
|
@ -142,11 +137,10 @@ impl Tracer {
|
|||
queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
|
||||
}
|
||||
|
||||
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv) {
|
||||
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData) {
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_vertex_buffer(0, self.view_buf.slice(..));
|
||||
pass.set_bind_group(0, &data.bindings, &[]);
|
||||
pass.set_bind_group(1, &env.bindings, &[]);
|
||||
pass.draw(0..4, 0..1);
|
||||
}
|
||||
}
|
||||
|
|
@ -161,7 +155,7 @@ impl TracerData {
|
|||
emit_color: s.emit_color,
|
||||
pad1: 0.0,
|
||||
reflect_color: s.reflect_color,
|
||||
glossiness: s.glossiness,
|
||||
pad2: 0.0,
|
||||
})
|
||||
.collect();
|
||||
let spheres_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
|
|
@ -186,24 +180,3 @@ impl TracerData {
|
|||
Self { bindings }
|
||||
}
|
||||
}
|
||||
|
||||
impl TracerEnv {
|
||||
pub fn new(device: &wgpu::Device, tracer: &Tracer, view: &wgpu::TextureView) -> Self {
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
|
||||
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: None,
|
||||
layout: &tracer.pipeline.get_bind_group_layout(1),
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(view),
|
||||
},
|
||||
],
|
||||
});
|
||||
Self { bindings }
|
||||
}
|
||||
}
|
||||
|
|
@ -2,7 +2,6 @@ struct Params {
|
|||
max_reflections: i32,
|
||||
min_strength: f32,
|
||||
sphere_count: i32,
|
||||
seed: u32,
|
||||
}
|
||||
|
||||
struct Sphere {
|
||||
|
|
@ -10,7 +9,6 @@ struct Sphere {
|
|||
radius: f32,
|
||||
emit_color: vec3f,
|
||||
reflect_color: vec3f,
|
||||
glossiness: f32,
|
||||
}
|
||||
|
||||
struct Vertex {
|
||||
|
|
@ -27,8 +25,6 @@ struct Varying {
|
|||
|
||||
@group(0) @binding(0) var<uniform> params: Params;
|
||||
@group(0) @binding(1) var<storage, read> spheres: array<Sphere>;
|
||||
@group(1) @binding(0) var env_sampler: sampler;
|
||||
@group(1) @binding(1) var env_texture: texture_cube<f32>;
|
||||
|
||||
@vertex
|
||||
fn on_vertex(in: Vertex) -> Varying {
|
||||
|
|
@ -82,24 +78,22 @@ fn trace_fragment(in: Varying) -> vec4f {
|
|||
}
|
||||
}
|
||||
if (sphere == -1) {
|
||||
let env = textureSampleLevel(env_texture, env_sampler, ray, 0.0);
|
||||
result += vec4(3.0 * color * env.xyz, 0.0);
|
||||
break;
|
||||
}
|
||||
let s = spheres[sphere];
|
||||
pos += t * ray;
|
||||
let normal = (pos - s.center) / s.radius;
|
||||
result += vec4(color * s.emit_color, 0.0);
|
||||
result += vec4(color * s.emit_color * -dot(normal, ray), 0.0);
|
||||
color *= s.reflect_color;
|
||||
let diffuse = normal + rand_sphere();
|
||||
let specular = reflect(ray, normal);
|
||||
ray = normalize(mix(diffuse, specular, s.glossiness));
|
||||
ray = normalize(mix(diffuse, specular, 0.8));
|
||||
if (length(color) < params.min_strength) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return clamp(result, vec4(0.0), vec4(1.0));
|
||||
}
|
||||
|
||||
fn hash(key : u32) -> u32 {
|
||||
|
|
@ -114,7 +108,7 @@ var<private> rand_state: u32;
|
|||
fn seed(key: vec4f) {
|
||||
let x = bitcast<u32>(key.x);
|
||||
let y = bitcast<u32>(key.y);
|
||||
rand_state = hash(hash(hash(params.seed) ^ x) ^ y);
|
||||
rand_state = hash(hash(x) ^ y);
|
||||
}
|
||||
|
||||
fn rand_next() -> u32 {
|
||||
|
|
@ -127,12 +121,12 @@ fn rand_float() -> f32 {
|
|||
}
|
||||
|
||||
fn rand_sphere() -> vec3f {
|
||||
for (var k = 0; k < 16; k++) {
|
||||
loop {
|
||||
let v = vec3f(rand_float(), rand_float(), rand_float()) - 0.5;
|
||||
let l = length(v);
|
||||
if (length(v) <= 0.5) {
|
||||
return v / l;
|
||||
}
|
||||
}
|
||||
return vec3f(0.0); // safeguard
|
||||
return vec3f(0.0); // unreachable
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user