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3767f44468
| Author | SHA1 | Date | |
|---|---|---|---|
| 3767f44468 | |||
| aede1ef03e | |||
| a76332c70c | |||
| 9887a3b341 |
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@ -11,41 +11,22 @@ pub struct SphereParams {
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pub phases: Vec3,
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}
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pub struct SphereParamsDistribution {
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pub rad: Uniform<f32>,
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pub pos: Uniform<f32>,
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pub emit: Bernoulli,
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pub ampl: Uniform<f32>,
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pub freq: Uniform<f32>,
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pub phase: Uniform<f32>,
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pub gloss: Uniform<f32>,
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}
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impl Default for SphereParamsDistribution {
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fn default() -> Self {
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Self {
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rad: Uniform::new(-6., -4.),
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pos: Uniform::new(-1.0, 1.0),
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emit: Bernoulli::new(0.1).unwrap(),
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ampl: Uniform::new(0.3, 0.8),
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freq: Uniform::new(0.2, 1.5),
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phase: Uniform::new(0., 2. * std::f32::consts::PI),
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gloss: Uniform::new(0., 1.),
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}
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}
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}
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impl SphereParamsDistribution {
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pub fn make_params(&self, rgen: &mut impl rand::Rng) -> SphereParams {
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SphereParams {
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origin: self.pos.sample3(rgen),
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radius: 2.0f32.powf(self.rad.sample(rgen)),
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alpha: if self.emit.sample(rgen) { 10.0 } else { 0.0 },
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glossiness: self.gloss.sample(rgen),
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amplitudes: self.ampl.sample3(rgen),
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frequencies: self.freq.sample3(rgen),
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phases: self.phase.sample3(rgen),
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}
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pub fn distr<R: rand::Rng>() -> impl Fn(&mut R) -> SphereParams {
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let rad = Uniform::new(-6., -4.);
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let pos = Uniform::new(-1.0, 1.0);
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let emit = Bernoulli::new(0.1).unwrap();
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let ampl = Uniform::new(0.3, 0.8);
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let freq = Uniform::new(0.2, 1.5);
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let phase = Uniform::new(0., 2. * std::f32::consts::PI);
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let gloss = Uniform::new(0., 1.);
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move |rgen| SphereParams {
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origin: pos.sample3(rgen),
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radius: 2.0f32.powf(rad.sample(rgen)),
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alpha: if emit.sample(rgen) { 10.0 } else { 0.0 },
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glossiness: gloss.sample(rgen),
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amplitudes: ampl.sample3(rgen),
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frequencies: freq.sample3(rgen),
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phases: phase.sample3(rgen),
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}
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}
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@ -32,6 +32,7 @@ fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
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}
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const N_SPHERES: u32 = 100;
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const RAYS_PER_PIXEL: u32 = 4;
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fn main() {
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let event_loop = EventLoop::new().unwrap();
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@ -50,15 +51,14 @@ fn main() {
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let mut tracer = Tracer::new(&device, hdr_format);
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let sphere_params: Vec<_> = {
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let mut rng = rand_pcg::Pcg32::new(42, 0);
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let distr = anim::SphereParamsDistribution::default();
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(0..N_SPHERES).map(|_| distr.make_params(&mut rng)).collect()
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let distr = anim::distr();
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(0..N_SPHERES).map(|_| distr(&mut rng)).collect()
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};
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let tracer_env = TracerEnv::new(&device, &tracer, &envmap);
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let presenter = Presenter::new(&device, output_format);
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let mut frame = 0;
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let mut time = 0.0;
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let mut surface_configured = false;
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#[allow(deprecated)]
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@ -88,30 +88,13 @@ fn main() {
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if !surface_configured {
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return;
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}
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time += 1. / 60.;
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frame += 1;
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let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
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let data = TracerData::new(&device, &tracer, &spheres);
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tracer.set_params(
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&queue,
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trace::Params {
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max_reflections: 3,
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min_strength: 0.1,
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sphere_count: N_SPHERES,
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seed: frame,
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},
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);
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let output = surface.get_current_texture().unwrap();
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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let size = output.texture.size();
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let hdr = device.create_texture(&wgpu::TextureDescriptor {
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label: None,
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size: wgpu::Extent3d {
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width: 2 * size.width,
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height: 2 * size.height,
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depth_or_array_layers: 1,
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},
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size,
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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@ -136,7 +119,23 @@ fn main() {
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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tracer.render(&mut render_pass, &data, &tracer_env);
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for _ in 0..RAYS_PER_PIXEL {
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frame += 1;
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let time = frame as f32 / (60. * RAYS_PER_PIXEL as f32);
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let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
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let data = TracerData::new(&device, &tracer, &spheres);
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tracer.render(
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&mut render_pass,
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&data,
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&tracer_env,
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trace::Params {
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max_reflections: 3,
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min_strength: 0.1,
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sphere_count: N_SPHERES,
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seed: frame,
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},
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);
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}
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}
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{
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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@ -153,7 +152,14 @@ fn main() {
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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presenter.render(&device, &mut render_pass, &hdr);
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presenter.render(
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&device,
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&mut render_pass,
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&hdr,
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present::Params {
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divisor: RAYS_PER_PIXEL as f32,
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},
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);
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}
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queue.submit(std::iter::once(encoder.finish()));
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output.present();
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@ -183,8 +189,11 @@ async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surf
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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required_features: wgpu::Features::PUSH_CONSTANTS,
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required_limits: wgpu::Limits {
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max_push_constant_size: 32,
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..Default::default()
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},
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memory_hints: Default::default(),
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},
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None,
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@ -10,6 +10,12 @@ struct Vertex {
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pub screen: Vec2,
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}
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#[derive(Debug, Clone, Copy, Pod, Zeroable)]
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#[repr(C)]
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pub struct Params {
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pub divisor: f32,
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}
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pub struct Presenter {
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view_buf: wgpu::Buffer,
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sampler: wgpu::Sampler,
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@ -80,7 +86,18 @@ impl Presenter {
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}
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}
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pub fn render(&self, device: &wgpu::Device, pass: &mut wgpu::RenderPass, texture: &wgpu::TextureView) {
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pub fn render(
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&self,
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device: &wgpu::Device,
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pass: &mut wgpu::RenderPass,
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texture: &wgpu::TextureView,
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params: Params,
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) {
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let params_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: None,
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contents: bytes_of(¶ms),
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usage: wgpu::BufferUsages::UNIFORM,
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});
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let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &self.pipeline.get_bind_group_layout(0),
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@ -93,6 +110,10 @@ impl Presenter {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(texture),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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resource: params_buf.as_entire_binding(),
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},
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],
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});
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pass.set_pipeline(&self.pipeline);
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@ -1,3 +1,7 @@
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struct Params {
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divisor: f32,
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}
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struct Vertex {
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@location(0) screen: vec2f,
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}
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@ -9,6 +13,7 @@ struct Varying {
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@group(0) @binding(0) var smp: sampler;
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@group(0) @binding(1) var tex: texture_2d<f32>;
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@group(0) @binding(2) var<uniform> params: Params;
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@vertex
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fn on_vertex(in: Vertex) -> Varying {
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@ -19,7 +24,7 @@ fn on_vertex(in: Vertex) -> Varying {
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@fragment
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fn on_fragment(in: Varying) -> @location(0) vec4f {
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let pixel = textureSample(tex, smp, in.tex);
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let pixel = textureSample(tex, smp, in.tex) / params.divisor;
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return vec4(rational_tone_map(pixel.xyz), 1.0);
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}
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@ -43,7 +43,6 @@ struct SphereData {
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pub struct Tracer {
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view_buf: wgpu::Buffer,
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params_buf: wgpu::Buffer,
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pipeline: wgpu::RenderPipeline,
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}
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@ -65,19 +64,55 @@ impl Tracer {
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usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let params_buf = device.create_buffer(&wgpu::BufferDescriptor {
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label: None,
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size: mem::size_of::<Params>() as u64,
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: None,
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source: wgpu::ShaderSource::Wgsl(SHADER.into()),
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});
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let spheres_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Storage { read_only: true },
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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}],
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});
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let envmap_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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entries: &[
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
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count: None,
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},
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStages::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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view_dimension: wgpu::TextureViewDimension::Cube,
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multisampled: false,
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},
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count: None,
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},
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],
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});
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&spheres_bgl, &envmap_bgl],
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push_constant_ranges: &[wgpu::PushConstantRange {
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stages: wgpu::ShaderStages::FRAGMENT,
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range: 0..16,
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}],
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});
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let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: None,
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layout: None,
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: None,
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@ -120,30 +155,34 @@ impl Tracer {
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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targets: &[Some(wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState::REPLACE),
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::One,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::One,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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}),
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multiview: None,
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cache: None,
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});
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Self {
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view_buf,
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params_buf,
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pipeline,
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}
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}
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pub fn set_params(&mut self, queue: &wgpu::Queue, params: Params) {
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queue.write_buffer(&self.params_buf, 0, bytes_of(¶ms));
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Self { view_buf, pipeline }
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}
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pub fn set_view(&mut self, queue: &wgpu::Queue, vertices: &[Vertex; 4]) {
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queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
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}
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pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv) {
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pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv, params: Params) {
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pass.set_pipeline(&self.pipeline);
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pass.set_push_constants(wgpu::ShaderStages::FRAGMENT, 0, bytes_of(¶ms));
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pass.set_vertex_buffer(0, self.view_buf.slice(..));
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pass.set_bind_group(0, &data.bindings, &[]);
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pass.set_bind_group(1, &env.bindings, &[]);
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@ -172,16 +211,10 @@ impl TracerData {
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let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
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label: None,
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layout: &tracer.pipeline.get_bind_group_layout(0),
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: tracer.params_buf.as_entire_binding(),
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},
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wgpu::BindGroupEntry {
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entries: &[wgpu::BindGroupEntry {
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binding: 1,
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resource: spheres_buf.as_entire_binding(),
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},
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],
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}],
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});
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Self { bindings }
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}
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|
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@ -25,7 +25,7 @@ struct Varying {
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@builtin(position) screen: vec4f,
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}
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@group(0) @binding(0) var<uniform> params: Params;
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var<push_constant> params: Params;
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@group(0) @binding(1) var<storage, read> spheres: array<Sphere>;
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@group(1) @binding(0) var env_sampler: sampler;
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@group(1) @binding(1) var env_texture: texture_cube<f32>;
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@ -69,7 +69,9 @@ fn trace_fragment(in: Varying) -> vec4f {
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var result = vec4(0.0, 0.0, 0.0, 0.0);
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var color = vec3(1.0, 1.0, 1.0);
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pos = in.eye;
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ray = normalize(in.world - in.eye);
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let off_px = vec2(rand_float(), rand_float()) - .5;
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let off_w = mat2x3(dpdx(in.world), dpdy(in.world));
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ray = normalize(in.world + off_w * off_px - in.eye);
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for (var k = 0; k < params.max_reflections; k++) {
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var sphere = -1;
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