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4 Commits

Author SHA1 Message Date
3767f44468 Simplify sphere parameter generation 2024-12-30 02:44:39 +03:00
aede1ef03e Add motion blur 2024-12-30 02:21:52 +03:00
a76332c70c Send many rays per pixel manually 2024-12-30 02:17:44 +03:00
9887a3b341 Move params to push_constants 2024-12-30 02:08:49 +03:00
6 changed files with 144 additions and 93 deletions

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@ -11,41 +11,22 @@ pub struct SphereParams {
pub phases: Vec3, pub phases: Vec3,
} }
pub struct SphereParamsDistribution { pub fn distr<R: rand::Rng>() -> impl Fn(&mut R) -> SphereParams {
pub rad: Uniform<f32>, let rad = Uniform::new(-6., -4.);
pub pos: Uniform<f32>, let pos = Uniform::new(-1.0, 1.0);
pub emit: Bernoulli, let emit = Bernoulli::new(0.1).unwrap();
pub ampl: Uniform<f32>, let ampl = Uniform::new(0.3, 0.8);
pub freq: Uniform<f32>, let freq = Uniform::new(0.2, 1.5);
pub phase: Uniform<f32>, let phase = Uniform::new(0., 2. * std::f32::consts::PI);
pub gloss: Uniform<f32>, let gloss = Uniform::new(0., 1.);
} move |rgen| SphereParams {
origin: pos.sample3(rgen),
impl Default for SphereParamsDistribution { radius: 2.0f32.powf(rad.sample(rgen)),
fn default() -> Self { alpha: if emit.sample(rgen) { 10.0 } else { 0.0 },
Self { glossiness: gloss.sample(rgen),
rad: Uniform::new(-6., -4.), amplitudes: ampl.sample3(rgen),
pos: Uniform::new(-1.0, 1.0), frequencies: freq.sample3(rgen),
emit: Bernoulli::new(0.1).unwrap(), phases: phase.sample3(rgen),
ampl: Uniform::new(0.3, 0.8),
freq: Uniform::new(0.2, 1.5),
phase: Uniform::new(0., 2. * std::f32::consts::PI),
gloss: Uniform::new(0., 1.),
}
}
}
impl SphereParamsDistribution {
pub fn make_params(&self, rgen: &mut impl rand::Rng) -> SphereParams {
SphereParams {
origin: self.pos.sample3(rgen),
radius: 2.0f32.powf(self.rad.sample(rgen)),
alpha: if self.emit.sample(rgen) { 10.0 } else { 0.0 },
glossiness: self.gloss.sample(rgen),
amplitudes: self.ampl.sample3(rgen),
frequencies: self.freq.sample3(rgen),
phases: self.phase.sample3(rgen),
}
} }
} }

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@ -32,6 +32,7 @@ fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
} }
const N_SPHERES: u32 = 100; const N_SPHERES: u32 = 100;
const RAYS_PER_PIXEL: u32 = 4;
fn main() { fn main() {
let event_loop = EventLoop::new().unwrap(); let event_loop = EventLoop::new().unwrap();
@ -50,15 +51,14 @@ fn main() {
let mut tracer = Tracer::new(&device, hdr_format); let mut tracer = Tracer::new(&device, hdr_format);
let sphere_params: Vec<_> = { let sphere_params: Vec<_> = {
let mut rng = rand_pcg::Pcg32::new(42, 0); let mut rng = rand_pcg::Pcg32::new(42, 0);
let distr = anim::SphereParamsDistribution::default(); let distr = anim::distr();
(0..N_SPHERES).map(|_| distr.make_params(&mut rng)).collect() (0..N_SPHERES).map(|_| distr(&mut rng)).collect()
}; };
let tracer_env = TracerEnv::new(&device, &tracer, &envmap); let tracer_env = TracerEnv::new(&device, &tracer, &envmap);
let presenter = Presenter::new(&device, output_format); let presenter = Presenter::new(&device, output_format);
let mut frame = 0; let mut frame = 0;
let mut time = 0.0;
let mut surface_configured = false; let mut surface_configured = false;
#[allow(deprecated)] #[allow(deprecated)]
@ -88,30 +88,13 @@ fn main() {
if !surface_configured { if !surface_configured {
return; return;
} }
time += 1. / 60.;
frame += 1;
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
let data = TracerData::new(&device, &tracer, &spheres);
tracer.set_params(
&queue,
trace::Params {
max_reflections: 3,
min_strength: 0.1,
sphere_count: N_SPHERES,
seed: frame,
},
);
let output = surface.get_current_texture().unwrap(); let output = surface.get_current_texture().unwrap();
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default()); let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let size = output.texture.size(); let size = output.texture.size();
let hdr = device.create_texture(&wgpu::TextureDescriptor { let hdr = device.create_texture(&wgpu::TextureDescriptor {
label: None, label: None,
size: wgpu::Extent3d { size,
width: 2 * size.width,
height: 2 * size.height,
depth_or_array_layers: 1,
},
mip_level_count: 1, mip_level_count: 1,
sample_count: 1, sample_count: 1,
dimension: wgpu::TextureDimension::D2, dimension: wgpu::TextureDimension::D2,
@ -136,7 +119,23 @@ fn main() {
occlusion_query_set: None, occlusion_query_set: None,
timestamp_writes: None, timestamp_writes: None,
}); });
tracer.render(&mut render_pass, &data, &tracer_env); for _ in 0..RAYS_PER_PIXEL {
frame += 1;
let time = frame as f32 / (60. * RAYS_PER_PIXEL as f32);
let spheres: Vec<_> = sphere_params.iter().map(|p| p.to_sphere(time)).collect();
let data = TracerData::new(&device, &tracer, &spheres);
tracer.render(
&mut render_pass,
&data,
&tracer_env,
trace::Params {
max_reflections: 3,
min_strength: 0.1,
sphere_count: N_SPHERES,
seed: frame,
},
);
}
} }
{ {
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
@ -153,7 +152,14 @@ fn main() {
occlusion_query_set: None, occlusion_query_set: None,
timestamp_writes: None, timestamp_writes: None,
}); });
presenter.render(&device, &mut render_pass, &hdr); presenter.render(
&device,
&mut render_pass,
&hdr,
present::Params {
divisor: RAYS_PER_PIXEL as f32,
},
);
} }
queue.submit(std::iter::once(encoder.finish())); queue.submit(std::iter::once(encoder.finish()));
output.present(); output.present();
@ -183,8 +189,11 @@ async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surf
.request_device( .request_device(
&wgpu::DeviceDescriptor { &wgpu::DeviceDescriptor {
label: None, label: None,
required_features: wgpu::Features::empty(), required_features: wgpu::Features::PUSH_CONSTANTS,
required_limits: wgpu::Limits::default(), required_limits: wgpu::Limits {
max_push_constant_size: 32,
..Default::default()
},
memory_hints: Default::default(), memory_hints: Default::default(),
}, },
None, None,

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@ -10,6 +10,12 @@ struct Vertex {
pub screen: Vec2, pub screen: Vec2,
} }
#[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)]
pub struct Params {
pub divisor: f32,
}
pub struct Presenter { pub struct Presenter {
view_buf: wgpu::Buffer, view_buf: wgpu::Buffer,
sampler: wgpu::Sampler, sampler: wgpu::Sampler,
@ -80,7 +86,18 @@ impl Presenter {
} }
} }
pub fn render(&self, device: &wgpu::Device, pass: &mut wgpu::RenderPass, texture: &wgpu::TextureView) { pub fn render(
&self,
device: &wgpu::Device,
pass: &mut wgpu::RenderPass,
texture: &wgpu::TextureView,
params: Params,
) {
let params_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: None,
contents: bytes_of(&params),
usage: wgpu::BufferUsages::UNIFORM,
});
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor { let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None, label: None,
layout: &self.pipeline.get_bind_group_layout(0), layout: &self.pipeline.get_bind_group_layout(0),
@ -93,6 +110,10 @@ impl Presenter {
binding: 1, binding: 1,
resource: wgpu::BindingResource::TextureView(texture), resource: wgpu::BindingResource::TextureView(texture),
}, },
wgpu::BindGroupEntry {
binding: 2,
resource: params_buf.as_entire_binding(),
},
], ],
}); });
pass.set_pipeline(&self.pipeline); pass.set_pipeline(&self.pipeline);

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@ -1,3 +1,7 @@
struct Params {
divisor: f32,
}
struct Vertex { struct Vertex {
@location(0) screen: vec2f, @location(0) screen: vec2f,
} }
@ -9,6 +13,7 @@ struct Varying {
@group(0) @binding(0) var smp: sampler; @group(0) @binding(0) var smp: sampler;
@group(0) @binding(1) var tex: texture_2d<f32>; @group(0) @binding(1) var tex: texture_2d<f32>;
@group(0) @binding(2) var<uniform> params: Params;
@vertex @vertex
fn on_vertex(in: Vertex) -> Varying { fn on_vertex(in: Vertex) -> Varying {
@ -19,7 +24,7 @@ fn on_vertex(in: Vertex) -> Varying {
@fragment @fragment
fn on_fragment(in: Varying) -> @location(0) vec4f { fn on_fragment(in: Varying) -> @location(0) vec4f {
let pixel = textureSample(tex, smp, in.tex); let pixel = textureSample(tex, smp, in.tex) / params.divisor;
return vec4(rational_tone_map(pixel.xyz), 1.0); return vec4(rational_tone_map(pixel.xyz), 1.0);
} }

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@ -43,7 +43,6 @@ struct SphereData {
pub struct Tracer { pub struct Tracer {
view_buf: wgpu::Buffer, view_buf: wgpu::Buffer,
params_buf: wgpu::Buffer,
pipeline: wgpu::RenderPipeline, pipeline: wgpu::RenderPipeline,
} }
@ -65,19 +64,55 @@ impl Tracer {
usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false, mapped_at_creation: false,
}); });
let params_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: mem::size_of::<Params>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None, label: None,
source: wgpu::ShaderSource::Wgsl(SHADER.into()), source: wgpu::ShaderSource::Wgsl(SHADER.into()),
}); });
let spheres_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
});
let envmap_bgl = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::Cube,
multisampled: false,
},
count: None,
},
],
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&spheres_bgl, &envmap_bgl],
push_constant_ranges: &[wgpu::PushConstantRange {
stages: wgpu::ShaderStages::FRAGMENT,
range: 0..16,
}],
});
let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: None, label: None,
layout: None, layout: Some(&pipeline_layout),
vertex: wgpu::VertexState { vertex: wgpu::VertexState {
module: &shader, module: &shader,
entry_point: None, entry_point: None,
@ -120,30 +155,34 @@ impl Tracer {
compilation_options: wgpu::PipelineCompilationOptions::default(), compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState { targets: &[Some(wgpu::ColorTargetState {
format, format,
blend: Some(wgpu::BlendState::REPLACE), blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::One,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::One,
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrites::ALL, write_mask: wgpu::ColorWrites::ALL,
})], })],
}), }),
multiview: None, multiview: None,
cache: None, cache: None,
}); });
Self { Self { view_buf, pipeline }
view_buf,
params_buf,
pipeline,
}
}
pub fn set_params(&mut self, queue: &wgpu::Queue, params: Params) {
queue.write_buffer(&self.params_buf, 0, bytes_of(&params));
} }
pub fn set_view(&mut self, queue: &wgpu::Queue, vertices: &[Vertex; 4]) { pub fn set_view(&mut self, queue: &wgpu::Queue, vertices: &[Vertex; 4]) {
queue.write_buffer(&self.view_buf, 0, bytes_of(vertices)); queue.write_buffer(&self.view_buf, 0, bytes_of(vertices));
} }
pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv) { pub fn render(&self, pass: &mut wgpu::RenderPass, data: &TracerData, env: &TracerEnv, params: Params) {
pass.set_pipeline(&self.pipeline); pass.set_pipeline(&self.pipeline);
pass.set_push_constants(wgpu::ShaderStages::FRAGMENT, 0, bytes_of(&params));
pass.set_vertex_buffer(0, self.view_buf.slice(..)); pass.set_vertex_buffer(0, self.view_buf.slice(..));
pass.set_bind_group(0, &data.bindings, &[]); pass.set_bind_group(0, &data.bindings, &[]);
pass.set_bind_group(1, &env.bindings, &[]); pass.set_bind_group(1, &env.bindings, &[]);
@ -172,16 +211,10 @@ impl TracerData {
let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor { let bindings = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None, label: None,
layout: &tracer.pipeline.get_bind_group_layout(0), layout: &tracer.pipeline.get_bind_group_layout(0),
entries: &[ entries: &[wgpu::BindGroupEntry {
wgpu::BindGroupEntry { binding: 1,
binding: 0, resource: spheres_buf.as_entire_binding(),
resource: tracer.params_buf.as_entire_binding(), }],
},
wgpu::BindGroupEntry {
binding: 1,
resource: spheres_buf.as_entire_binding(),
},
],
}); });
Self { bindings } Self { bindings }
} }

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@ -25,7 +25,7 @@ struct Varying {
@builtin(position) screen: vec4f, @builtin(position) screen: vec4f,
} }
@group(0) @binding(0) var<uniform> params: Params; var<push_constant> params: Params;
@group(0) @binding(1) var<storage, read> spheres: array<Sphere>; @group(0) @binding(1) var<storage, read> spheres: array<Sphere>;
@group(1) @binding(0) var env_sampler: sampler; @group(1) @binding(0) var env_sampler: sampler;
@group(1) @binding(1) var env_texture: texture_cube<f32>; @group(1) @binding(1) var env_texture: texture_cube<f32>;
@ -69,7 +69,9 @@ fn trace_fragment(in: Varying) -> vec4f {
var result = vec4(0.0, 0.0, 0.0, 0.0); var result = vec4(0.0, 0.0, 0.0, 0.0);
var color = vec3(1.0, 1.0, 1.0); var color = vec3(1.0, 1.0, 1.0);
pos = in.eye; pos = in.eye;
ray = normalize(in.world - in.eye); let off_px = vec2(rand_float(), rand_float()) - .5;
let off_w = mat2x3(dpdx(in.world), dpdy(in.world));
ray = normalize(in.world + off_w * off_px - in.eye);
for (var k = 0; k < params.max_reflections; k++) { for (var k = 0; k < params.max_reflections; k++) {
var sphere = -1; var sphere = -1;