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3 changed files with 27 additions and 24 deletions

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@ -3,4 +3,3 @@
Basic GPU-side ray tracing example. `cargo run --bin envmap` to prepare the sky, then `cargo run` to see it moving! Basic GPU-side ray tracing example. `cargo run --bin envmap` to prepare the sky, then `cargo run` to see it moving!
![Screenshot](screenshot.jpg) ![Screenshot](screenshot.jpg)
![Screenshot](screenshot2.jpg)

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@ -3,6 +3,7 @@ use rand_distr::{Bernoulli, Distribution, Uniform};
pub struct SphereParams { pub struct SphereParams {
pub radius: f32, pub radius: f32,
pub color: Vec3,
pub alpha: f32, pub alpha: f32,
pub glossiness: f32, pub glossiness: f32,
pub origin: Vec3, pub origin: Vec3,
@ -12,25 +13,27 @@ pub struct SphereParams {
} }
pub struct SphereParamsDistribution { pub struct SphereParamsDistribution {
pub rad: Uniform<f32>, pub drad: Uniform<f32>,
pub pos: Uniform<f32>, pub dpos: Uniform<f32>,
pub emit: Bernoulli, pub dcol: Uniform<f32>,
pub ampl: Uniform<f32>, pub demit: Bernoulli,
pub freq: Uniform<f32>, pub dampl: Uniform<f32>,
pub phase: Uniform<f32>, pub dfreq: Uniform<f32>,
pub gloss: Uniform<f32>, pub dphase: Uniform<f32>,
pub dgloss: Uniform<f32>,
} }
impl Default for SphereParamsDistribution { impl Default for SphereParamsDistribution {
fn default() -> Self { fn default() -> Self {
Self { Self {
rad: Uniform::new(-6., -4.), drad: Uniform::new(0.01, 0.10),
pos: Uniform::new(-1.0, 1.0), dpos: Uniform::new(-1.0, 1.0),
emit: Bernoulli::new(0.1).unwrap(), dcol: Uniform::new(0.0, 1.0),
ampl: Uniform::new(0.3, 0.8), demit: Bernoulli::new(0.1).unwrap(),
freq: Uniform::new(0.2, 1.5), dampl: Uniform::new(0.3, 0.8),
phase: Uniform::new(0., 2. * std::f32::consts::PI), dfreq: Uniform::new(0.2, 1.5),
gloss: Uniform::new(0., 1.), dphase: Uniform::new(0., 2. * std::f32::consts::PI),
dgloss: Uniform::new(0., 1.),
} }
} }
} }
@ -38,13 +41,14 @@ impl Default for SphereParamsDistribution {
impl SphereParamsDistribution { impl SphereParamsDistribution {
pub fn make_params(&self, rgen: &mut impl rand::Rng) -> SphereParams { pub fn make_params(&self, rgen: &mut impl rand::Rng) -> SphereParams {
SphereParams { SphereParams {
origin: self.pos.sample3(rgen), origin: self.dpos.sample3(rgen),
radius: 2.0f32.powf(self.rad.sample(rgen)), radius: self.drad.sample(rgen),
alpha: if self.emit.sample(rgen) { 10.0 } else { 0.0 }, color: self.dcol.sample3(rgen).normalize(),
glossiness: self.gloss.sample(rgen), alpha: if self.demit.sample(rgen) { 10.0 } else { 0.0 },
amplitudes: self.ampl.sample3(rgen), glossiness: self.dgloss.sample(rgen),
frequencies: self.freq.sample3(rgen), amplitudes: self.dampl.sample3(rgen),
phases: self.phase.sample3(rgen), frequencies: self.dfreq.sample3(rgen),
phases: self.dphase.sample3(rgen),
} }
} }
} }
@ -53,9 +57,9 @@ impl SphereParams {
pub fn to_sphere(&self, time: f32) -> crate::Sphere { pub fn to_sphere(&self, time: f32) -> crate::Sphere {
let center = self.origin + self.amplitudes * (self.frequencies * time + self.phases).map(|x| x.sin()); let center = self.origin + self.amplitudes * (self.frequencies * time + self.phases).map(|x| x.sin());
let radius = self.radius; let radius = self.radius;
let emit_color = self.alpha * vec3(0.9, 0.6, 0.1); let emit_color = self.alpha * self.color;
let glossiness = self.glossiness; let glossiness = self.glossiness;
let reflect_color = Vec3::splat(0.8); let reflect_color = 0.6 * self.color + Vec3::splat(0.2);
crate::Sphere { crate::Sphere {
center, center,
radius, radius,