Precision loss at high ray/pixel count #1
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When recording at e.g. 1024 rays per pixel the background is clearly posterized, due to precision loss in the 16bpc render target. WGPU doesn’t support 32bpc targets properly yet (https://github.com/gfx-rs/wgpu/issues/6555) so, some work-around is necessary (e.g. accumulating in stages).