Glare is noisy and inefficient #2

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opened 2025-01-03 19:58:34 +03:00 by noteuclid · 0 comments
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Glare is currently implemented at the tracing level. Unlike depth blur however, it doesn’t have to be, it can be implemented as post-processing just as well.

Glare is currently implemented at the tracing level. Unlike depth blur however, it doesn’t have to be, it can be implemented as post-processing just as well.
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Reference: noteuclid/minitracing#2
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