161 lines
4.2 KiB
Rust
161 lines
4.2 KiB
Rust
use std::error::Error;
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use glam::{vec2, vec3};
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use trace::{Sphere, Tracer, TracerData, Vertex};
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use winit::{
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event::{Event, WindowEvent},
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event_loop::EventLoop,
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window::{Window, WindowAttributes},
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};
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mod trace;
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fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
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let w = w as f32;
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let h = h as f32;
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let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
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let r = 3.0f32;
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let screen_coord = [vec2(-h, -w), vec2(h, -w), vec2(-h, w), vec2(h, w)];
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let eye = vec3(-r, 0.0, 0.0);
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let world_coord = [
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vec3(0.0, -1.0, -1.0),
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vec3(0.0, 1.0, -1.0),
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vec3(0.0, -1.0, 1.0),
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vec3(0.0, 1.0, 1.0),
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];
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[0, 1, 2, 3].map(|k| Vertex {
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eye,
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world: world_coord[k],
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screen: screen_coord[k],
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})
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}
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fn main() {
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let event_loop = EventLoop::new().unwrap();
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#[allow(deprecated)]
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let window = &event_loop
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.create_window(WindowAttributes::new().with_title("Ray tracing reflection test"))
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.unwrap();
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let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
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let mut tracer = Tracer::new(&device);
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tracer.set_params(
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&queue,
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trace::Params {
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max_reflections: 3,
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min_strength: 0.1,
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sphere_count: 2,
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},
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);
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let mut data = TracerData::new(
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&device,
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&tracer,
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&[
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Sphere {
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center: vec3(0.0, 0.0, 0.0),
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radius: 0.5,
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emit_color: vec3(0.0, 0.0, 0.5),
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reflect_color: vec3(1.0, 0.5, 0.0),
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pad1: 0.,
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pad2: 0.,
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},
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Sphere {
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center: vec3(-2.0, 0.0, 2.0),
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radius: 0.5,
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emit_color: vec3(0.5, 0.5, 0.5),
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reflect_color: vec3(0.0, 0.5, 0.0),
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pad1: 0.,
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pad2: 0.,
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},
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],
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);
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let mut surface_configured = false;
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#[allow(deprecated)]
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event_loop
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.run(move |event, control_flow| match event {
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Event::WindowEvent { ref event, window_id } if window_id == window.id() => match event {
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WindowEvent::CloseRequested => control_flow.exit(),
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WindowEvent::Resized(physical_size) => {
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surface.configure(
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&device,
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&wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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width: physical_size.width,
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height: physical_size.height,
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present_mode: wgpu::PresentMode::Fifo,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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},
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);
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tracer.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
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surface_configured = true;
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}
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WindowEvent::RedrawRequested => {
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window.request_redraw();
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if !surface_configured {
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return;
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}
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let output = surface.get_current_texture().unwrap();
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let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
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let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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occlusion_query_set: None,
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timestamp_writes: None,
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});
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tracer.render(&mut render_pass, &data);
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drop(render_pass);
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queue.submit(std::iter::once(encoder.finish()));
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output.present();
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}
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_ => {}
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},
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_ => {}
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})
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.unwrap();
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}
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async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surface), Box<dyn Error>> {
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let surface = instance.create_surface(wnd)?;
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let adapter = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: None,
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force_fallback_adapter: false,
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})
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.await
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.unwrap();
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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memory_hints: Default::default(),
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},
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None,
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)
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.await
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.unwrap();
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Ok((device, queue, surface))
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}
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