minitracing/src/main.rs
2024-12-22 02:26:20 +03:00

161 lines
4.2 KiB
Rust

use std::error::Error;
use glam::{vec2, vec3};
use trace::{Sphere, Tracer, TracerData, Vertex};
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::{Window, WindowAttributes},
};
mod trace;
fn make_viewport(w: u32, h: u32) -> [Vertex; 4] {
let w = w as f32;
let h = h as f32;
let (w, h) = (1.0f32.max(w / h), 1.0f32.max(h / w));
let r = 3.0f32;
let screen_coord = [vec2(-h, -w), vec2(h, -w), vec2(-h, w), vec2(h, w)];
let eye = vec3(-r, 0.0, 0.0);
let world_coord = [
vec3(0.0, -1.0, -1.0),
vec3(0.0, 1.0, -1.0),
vec3(0.0, -1.0, 1.0),
vec3(0.0, 1.0, 1.0),
];
[0, 1, 2, 3].map(|k| Vertex {
eye,
world: world_coord[k],
screen: screen_coord[k],
})
}
fn main() {
let event_loop = EventLoop::new().unwrap();
#[allow(deprecated)]
let window = &event_loop
.create_window(WindowAttributes::new().with_title("Ray tracing reflection test"))
.unwrap();
let (device, queue, surface) = pollster::block_on(init_gpu(window)).unwrap();
let mut tracer = Tracer::new(&device);
tracer.set_params(
&queue,
trace::Params {
max_reflections: 3,
min_strength: 0.1,
sphere_count: 2,
},
);
let mut data = TracerData::new(
&device,
&tracer,
&[
Sphere {
center: vec3(0.0, 0.0, 0.0),
radius: 0.5,
emit_color: vec3(0.0, 0.0, 0.5),
reflect_color: vec3(1.0, 0.5, 0.0),
pad1: 0.,
pad2: 0.,
},
Sphere {
center: vec3(-2.0, 0.0, 2.0),
radius: 0.5,
emit_color: vec3(0.5, 0.5, 0.5),
reflect_color: vec3(0.0, 0.5, 0.0),
pad1: 0.,
pad2: 0.,
},
],
);
let mut surface_configured = false;
#[allow(deprecated)]
event_loop
.run(move |event, control_flow| match event {
Event::WindowEvent { ref event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => control_flow.exit(),
WindowEvent::Resized(physical_size) => {
surface.configure(
&device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: physical_size.width,
height: physical_size.height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![],
desired_maximum_frame_latency: 2,
},
);
tracer.set_view(&queue, &make_viewport(physical_size.width, physical_size.height));
surface_configured = true;
}
WindowEvent::RedrawRequested => {
window.request_redraw();
if !surface_configured {
return;
}
let output = surface.get_current_texture().unwrap();
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
tracer.render(&mut render_pass, &data);
drop(render_pass);
queue.submit(std::iter::once(encoder.finish()));
output.present();
}
_ => {}
},
_ => {}
})
.unwrap();
}
async fn init_gpu(wnd: &Window) -> Result<(wgpu::Device, wgpu::Queue, wgpu::Surface), Box<dyn Error>> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance.create_surface(wnd)?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: None,
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
memory_hints: Default::default(),
},
None,
)
.await
.unwrap();
Ok((device, queue, surface))
}