minitracing/src/bin/envmap/main.rs
2024-12-29 21:57:36 +03:00

155 lines
4.1 KiB
Rust

use std::error::Error;
use glam::{mat3, vec2, vec3, Mat3, Vec3};
use image::buffer::ConvertBuffer;
use raytracing3::perlin::{self, Pipeline, Vertex};
const EXTENT: u32 = 1024;
fn make_viewport(m: Mat3) -> [Vertex; 4] {
let screen_coord = [vec2(-1., -1.), vec2(1., -1.), vec2(-1., 1.), vec2(1., 1.)];
let world_coord = screen_coord.map(|s| m * vec3(s.x, s.y, 1.));
[0, 1, 2, 3].map(|k| Vertex {
dir: world_coord[k],
screen: screen_coord[k],
})
}
fn main() {
let (device, queue) = pollster::block_on(init_gpu()).unwrap();
let format = wgpu::TextureFormat::Rgba8UnormSrgb;
let mut noiser = Pipeline::new(&device, format);
noiser.set_params(
&queue,
perlin::Params {
origin: vec3(0., 0., -30.),
radius: 30.,
},
);
let faces = [
mat3(-Vec3::Z, -Vec3::Y, Vec3::X),
mat3(Vec3::Z, -Vec3::Y, -Vec3::X),
mat3(Vec3::X, -Vec3::Z, -Vec3::Y),
mat3(Vec3::X, Vec3::Z, Vec3::Y),
mat3(Vec3::X, -Vec3::Y, Vec3::Z),
mat3(-Vec3::X, -Vec3::Y, -Vec3::Z),
];
let output = device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: wgpu::Extent3d {
width: EXTENT,
height: EXTENT,
depth_or_array_layers: 6,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let buffers = faces.map(|_| {
device.create_buffer(&wgpu::BufferDescriptor {
label: None,
size: (4 * EXTENT * EXTENT) as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
})
});
for (face, m) in faces.iter().enumerate() {
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
let buffer = &buffers[face];
let view = output.create_view(&wgpu::TextureViewDescriptor {
dimension: Some(wgpu::TextureViewDimension::D2),
base_array_layer: face as u32,
..Default::default()
});
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
occlusion_query_set: None,
timestamp_writes: None,
});
noiser.set_view(&queue, &make_viewport(*m));
noiser.render(&mut render_pass);
drop(render_pass);
encoder.copy_texture_to_buffer(
wgpu::ImageCopyTexture {
texture: &output,
mip_level: 0,
origin: wgpu::Origin3d {
x: 0,
y: 0,
z: face as u32,
},
aspect: wgpu::TextureAspect::All,
},
wgpu::ImageCopyBuffer {
buffer: &buffer,
layout: wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(4 * EXTENT),
rows_per_image: Some(EXTENT),
},
},
wgpu::Extent3d {
width: EXTENT,
height: EXTENT,
depth_or_array_layers: 1,
},
);
queue.submit([encoder.finish()]);
}
for buf in &buffers {
buf.slice(..).map_async(wgpu::MapMode::Read, |res| res.unwrap());
}
device.poll(wgpu::Maintain::Wait);
std::thread::scope(|s| {
for (face, buf) in buffers.iter().enumerate() {
s.spawn(move || {
let img =
image::RgbaImage::from_raw(EXTENT, EXTENT, buf.slice(..).get_mapped_range().to_vec()).unwrap();
let img: image::RgbImage = img.convert();
img.save(format!("textures/env{face}.jpeg")).unwrap();
});
}
})
}
async fn init_gpu() -> Result<(wgpu::Device, wgpu::Queue), Box<dyn Error>> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: None,
force_fallback_adapter: false,
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
memory_hints: Default::default(),
},
None,
)
.await
.unwrap();
Ok((device, queue))
}