move configure() responsibility a bit
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e12f4c77aa
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10d74f1318
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@ -2,7 +2,7 @@
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use std::{convert::identity, error::Error, f32::consts::PI};
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use std::{convert::identity, error::Error, f32::consts::PI};
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use glam::{Mat4, UVec2, Vec3, uvec2, vec3};
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use glam::{Mat4, UVec2, Vec3, vec3};
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use crate::{
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use crate::{
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camera::OrbitalCamera,
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camera::OrbitalCamera,
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@ -79,15 +79,13 @@ impl Core {
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let tripod = new_tripod(&device);
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let tripod = new_tripod(&device);
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queue.submit([]); // flush buffer updates
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queue.submit([]); // flush buffer updates
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let mut this = Self {
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Self {
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device,
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device,
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queue,
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queue,
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surface,
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surface,
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pipeline,
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pipeline,
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tripod,
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tripod,
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};
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}
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this.configure(uvec2(1, 1)); // ensure we always have a valid surface to work with
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this
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}
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}
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fn render(&self, output: &wgpu::Texture) {
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fn render(&self, output: &wgpu::Texture) {
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@ -26,7 +26,8 @@ impl MainWindow {
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instance.create_surface(Arc::clone(&window))
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instance.create_surface(Arc::clone(&window))
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}))
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}))
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.unwrap();
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.unwrap();
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let core = Core::new(gpu);
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let mut core = Core::new(gpu);
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core.configure(uvec2(1, 1));
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Self { window, core }
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Self { window, core }
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}
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}
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