fix threshold
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6ba9add6ea
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@ -252,7 +252,7 @@ impl Core {
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let mut value = 0.0f32;
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let mut value = 0.0f32;
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for light_hit in &hits {
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for light_hit in &hits {
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let d2 = hit.incident.base.distance_squared(light_hit.incident.base);
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let d2 = hit.incident.base.distance_squared(light_hit.incident.base);
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if d2 > 3. * sigma2 {
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if d2 > 9. * sigma2 {
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continue;
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continue;
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}
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}
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assert!(hit.incident.dir.is_normalized());
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assert!(hit.incident.dir.is_normalized());
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