update defaults
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198dc06d02
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64925f9640
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@ -210,7 +210,7 @@ impl Core {
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let mut prng = rand_pcg::Pcg64::new(42, 0);
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let source_rays: Vec<Ray> = (0..10240).map(|_| source.make_ray(&mut prng)).collect();
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let camera_rays: Vec<Ray> = (0..1024).map(|_| camera.make_ray(&mut prng)).collect();
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let camera_rays: Vec<Ray> = (0..10240).map(|_| camera.make_ray(&mut prng)).collect();
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let mut source_ray_display: Vec<Vertex> = Vec::with_capacity(source_rays.len());
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let mut hits: Vec<Ray> = Vec::with_capacity(source_rays.len());
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for ray in source_rays {
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@ -181,7 +181,10 @@
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<number>-100</number>
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</property>
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<property name="maximum">
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<number>100</number>
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<number>0</number>
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</property>
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<property name="value">
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<number>-40</number>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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@ -203,6 +206,9 @@
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<property name="maximum">
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<number>100</number>
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</property>
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<property name="value">
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<number>-50</number>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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