metallic reflections!

not exactly accurate, but look OK
This commit is contained in:
numzero 2025-11-26 15:15:36 +03:00
parent a98eda1616
commit 6f4ce25cc8
3 changed files with 52 additions and 3 deletions

View File

@ -12,7 +12,7 @@ use crate::{
DEPTH_FORMAT, OUTPUT_FORMAT, DEPTH_FORMAT, OUTPUT_FORMAT,
lines::{LookParams, Mesh, Pipeline, Vertex}, lines::{LookParams, Mesh, Pipeline, Vertex},
}, },
trace::{Hit, Lambertian, Reflector, Scene, Source, Sphere}, trace::{DiscReflector, Hit, Lambertian, Reflector, Scene, Source, Sphere},
}; };
mod camera; mod camera;
@ -312,12 +312,12 @@ impl Core {
} }
} }
} }
let reflector = DiscReflector { roughness: 0.25 };
if args.reflections > 0 { if args.reflections > 0 {
let mut hits1 = hits.clone(); let mut hits1 = hits.clone();
for _ in 0..args.reflections { for _ in 0..args.reflections {
let mut hits2: Vec<LightHit> = Vec::with_capacity(hits1.len()); let mut hits2: Vec<LightHit> = Vec::with_capacity(hits1.len());
for hit in &hits1 { for hit in &hits1 {
let reflector = Lambertian;
let reflected = reflector.reflect(&mut prng, hit.normal, hit.incident.dir); let reflected = reflector.reflect(&mut prng, hit.normal, hit.incident.dir);
let light = hit.light * hit.object.color; let light = hit.light * hit.object.color;
let ray = Ray::new(hit.incident.base, reflected); let ray = Ray::new(hit.incident.base, reflected);
@ -364,7 +364,6 @@ impl Core {
}; };
assert!(normal.is_normalized()); assert!(normal.is_normalized());
assert!(hit.incident.dir.is_normalized()); assert!(hit.incident.dir.is_normalized());
let reflector = Lambertian;
let in_lm = light_hit.light; let in_lm = light_hit.light;
let out_cd = in_lm let out_cd = in_lm
* reflector.brdf(normal, light_hit.incident.dir, -hit.incident.dir) * reflector.brdf(normal, light_hit.incident.dir, -hit.incident.dir)

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@ -5,6 +5,10 @@ use rand_distr::{Distribution, UnitSphere};
use crate::{camera::OrbitalCamera, ray::Ray}; use crate::{camera::OrbitalCamera, ray::Ray};
pub use reflective::DiscReflector;
mod reflective;
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct Source { pub struct Source {
/// Horizontal position (angle), in radians from +X towards +Y. /// Horizontal position (angle), in radians from +X towards +Y.

46
src/trace/reflective.rs Normal file
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@ -0,0 +1,46 @@
use std::f32::consts::PI;
use glam::Vec3;
use rand_distr::{Distribution, Uniform, UnitSphere};
use super::Reflector;
#[derive(Debug, Clone)]
pub struct DiscReflector {
pub roughness: f32,
}
impl Reflector for DiscReflector {
fn brdf(&self, normal: Vec3, incident: Vec3, reflected: Vec3) -> f32 {
let specular = incident.reflect(normal);
let convergence = reflected.dot(specular);
if convergence <= 1. - self.roughness {
return 0.;
}
let c = -incident.dot(normal) * reflected.dot(normal);
if c < 0. {
return 0.;
}
0.5 / (self.roughness * PI * (specular.dot(normal) * reflected.dot(normal)).sqrt())
}
fn reflect(&self, rgen: &mut impl rand::Rng, normal: Vec3, incident: Vec3) -> Vec3 {
let specular = incident.reflect(normal);
let dist_theta = Uniform::new(0., (1. - self.roughness).acos()).unwrap();
let dist_sphere = UnitSphere;
loop {
let theta: f32 = dist_theta.sample(rgen);
let (xy, z) = theta.sin_cos();
let spherical: Vec3 = dist_sphere.sample(rgen).into();
let off_dir = spherical.reject_from_normalized(specular).normalize();
let reflected = xy * off_dir + z * specular;
if reflected.dot(normal) >= 0. {
return reflected;
}
}
}
}