add some real UI

This commit is contained in:
numzero 2025-11-15 19:13:07 +03:00
parent 16ea643f90
commit 7b22551bee
10 changed files with 322 additions and 28 deletions

View File

@ -17,6 +17,23 @@ mod trace;
const OUTPUT_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8UnormSrgb; const OUTPUT_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8UnormSrgb;
#[derive(Debug, Clone, Copy, PartialEq)]
#[repr(C)]
pub struct SphericalPosition {
pub yaw: f32,
pub pitch: f32,
pub distance: f32,
}
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct RedrawArgs {
pub camera_position: SphericalPosition,
pub light_position: SphericalPosition,
pub light_radius: f32,
pub light_spread: f32,
}
pub struct Gpu { pub struct Gpu {
device: wgpu::Device, device: wgpu::Device,
queue: wgpu::Queue, queue: wgpu::Queue,
@ -88,11 +105,11 @@ impl Core {
} }
} }
fn render(&self, output: &wgpu::Texture) { fn render(&self, output: &wgpu::Texture, args: &RedrawArgs) {
let camera = OrbitalCamera { let camera = OrbitalCamera {
position_yaw: PI / 4., position_yaw: args.camera_position.yaw,
position_pitch: 0.5f32.sqrt().atan(), position_pitch: args.camera_position.pitch,
distance: 3.0, distance: args.camera_position.distance,
}; };
let aspect = { let aspect = {
let size = output.size(); let size = output.size();
@ -134,11 +151,11 @@ impl Core {
self.pipeline.render(&mut pass, [&self.tripod]); self.pipeline.render(&mut pass, [&self.tripod]);
let source = Source { let source = Source {
position_yaw: 0.0, position_yaw: args.light_position.yaw,
position_pitch: PI / 3., position_pitch: args.light_position.pitch,
distance: 1.0, distance: args.light_position.distance,
radius: 0.125, radius: args.light_radius,
spread: 0.125, spread: args.light_spread,
}; };
let contour: Vec<Vertex> = loop_list(source.contour(17)) let contour: Vec<Vertex> = loop_list(source.contour(17))
@ -227,9 +244,9 @@ impl Core {
/// Redraws the entire surface. /// Redraws the entire surface.
/// ///
/// [`Self::configure`] must be called at least once before this. /// [`Self::configure`] must be called at least once before this.
pub fn redraw(&mut self) { pub fn redraw(&mut self, args: &RedrawArgs) {
let output = self.surface.get_current_texture().unwrap(); let output = self.surface.get_current_texture().unwrap();
self.render(&output.texture); self.render(&output.texture, args);
output.present(); output.present();
} }
} }

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@ -1,7 +1,7 @@
use std::sync::Arc; use std::{f32::consts::PI, sync::Arc};
use glam::uvec2; use glam::uvec2;
use photon_light::{Core, init_gpu_inner}; use photon_light::{Core, RedrawArgs, SphericalPosition, init_gpu_inner};
use winit::{ use winit::{
application::ApplicationHandler, application::ApplicationHandler,
event::WindowEvent, event::WindowEvent,
@ -37,7 +37,20 @@ impl MainWindow {
WindowEvent::Resized(physical_size) => self WindowEvent::Resized(physical_size) => self
.core .core
.configure(uvec2(physical_size.width, physical_size.height)), .configure(uvec2(physical_size.width, physical_size.height)),
WindowEvent::RedrawRequested => self.core.redraw(), WindowEvent::RedrawRequested => self.core.redraw(&RedrawArgs {
camera_position: SphericalPosition {
yaw: PI / 4.,
pitch: 0.5f32.sqrt().atan(),
distance: 3.0,
},
light_position: SphericalPosition {
yaw: 0.0,
pitch: PI / 3.,
distance: 1.0,
},
light_radius: 0.125,
light_spread: 0.125,
}),
_ => {} _ => {}
} }
} }

View File

@ -7,7 +7,7 @@ namespace ffi {
extern "C" Core* rt4_viewport_create(xcb_connection_t* connection, std::uint32_t window); extern "C" Core* rt4_viewport_create(xcb_connection_t* connection, std::uint32_t window);
extern "C" void rt4_viewport_destroy(Core* viewport); extern "C" void rt4_viewport_destroy(Core* viewport);
extern "C" void rt4_viewport_configure(Core* viewport, std::uint32_t width, std::uint32_t height); extern "C" void rt4_viewport_configure(Core* viewport, std::uint32_t width, std::uint32_t height);
extern "C" void rt4_viewport_redraw(Core* viewport); extern "C" void rt4_viewport_redraw(Core* viewport, const RedrawArgs* args);
} // namespace ffi } // namespace ffi
BoxCore::BoxCore(BoxCore&& b) BoxCore::BoxCore(BoxCore&& b)
@ -52,6 +52,6 @@ void MutCore::configure(std::uint32_t width, std::uint32_t height) const {
rt4_viewport_configure(use(), width, height); rt4_viewport_configure(use(), width, height);
} }
void MutCore::redraw() const { void MutCore::redraw(const RedrawArgs& args) const {
rt4_viewport_redraw(use()); rt4_viewport_redraw(use(), &args);
} }

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@ -6,7 +6,23 @@ struct xcb_connection_t;
namespace ffi { namespace ffi {
struct Core; struct Core;
}
struct SphericalPosition {
float yaw;
float pitch;
float distance;
};
struct RedrawArgs {
SphericalPosition camera_position;
SphericalPosition light_position;
float light_radius;
float light_spread;
};
} // namespace ffi
using ffi::RedrawArgs;
using ffi::SphericalPosition;
class MutCore { class MutCore {
friend class BoxCore; friend class BoxCore;
@ -15,7 +31,7 @@ public:
explicit operator bool() const { return ptr; } explicit operator bool() const { return ptr; }
void configure(std::uint32_t width, std::uint32_t height) const; void configure(std::uint32_t width, std::uint32_t height) const;
void redraw() const; void redraw(const RedrawArgs& args) const;
private: private:
ffi::Core* ptr = nullptr; ffi::Core* ptr = nullptr;

View File

@ -1,7 +1,7 @@
use std::{ffi::c_void, num::NonZero, ptr::NonNull}; use std::{ffi::c_void, num::NonZero, ptr::NonNull};
use glam::uvec2; use glam::uvec2;
use photon_light::{Core, init_gpu_inner}; use photon_light::{Core, RedrawArgs, init_gpu_inner};
use raw_window_handle::{RawDisplayHandle, RawWindowHandle, XcbDisplayHandle, XcbWindowHandle}; use raw_window_handle::{RawDisplayHandle, RawWindowHandle, XcbDisplayHandle, XcbWindowHandle};
unsafe fn create_viewport( unsafe fn create_viewport(
@ -40,6 +40,6 @@ unsafe extern "C" fn rt4_viewport_configure(viewport: &mut Core, width: u32, hei
} }
#[unsafe(no_mangle)] #[unsafe(no_mangle)]
unsafe extern "C" fn rt4_viewport_redraw(viewport: &mut Core) { unsafe extern "C" fn rt4_viewport_redraw(viewport: &mut Core, args: &RedrawArgs) {
viewport.redraw(); viewport.redraw(args);
} }

View File

@ -6,8 +6,30 @@ PhotonLight::PhotonLight(QWidget* parent)
: QMainWindow(parent), : QMainWindow(parent),
m_ui(new Ui::MainWindow) { m_ui(new Ui::MainWindow) {
m_ui->setupUi(this); m_ui->setupUi(this);
emit updateView();
} }
PhotonLight::~PhotonLight() = default; PhotonLight::~PhotonLight() = default;
float deg_to_rad(float val) {
return val * float(M_PI / 180);
}
void PhotonLight::updateView() {
m_ui->viewport->setView(RedrawArgs{
.camera_position = SphericalPosition{
.yaw = deg_to_rad(m_ui->cameraYaw->value()),
.pitch = deg_to_rad(m_ui->cameraPitch->value()),
.distance = 3.0,
},
.light_position = SphericalPosition{
.yaw = deg_to_rad(m_ui->lightYaw->value()),
.pitch = deg_to_rad(m_ui->lightPitch->value()),
.distance = 1.0,
},
.light_radius = 0.125,
.light_spread = 0.125,
});
}
#include "moc_main_window.cpp" #include "moc_main_window.cpp"

View File

@ -14,6 +14,9 @@ public:
explicit PhotonLight(QWidget* parent = nullptr); explicit PhotonLight(QWidget* parent = nullptr);
~PhotonLight() override; ~PhotonLight() override;
public slots:
void updateView();
private: private:
const std::unique_ptr<Ui::MainWindow> m_ui; const std::unique_ptr<Ui::MainWindow> m_ui;
}; };

View File

@ -6,8 +6,8 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>1220</width> <width>800</width>
<height>823</height> <height>600</height>
</rect> </rect>
</property> </property>
<property name="windowTitle"> <property name="windowTitle">
@ -16,7 +16,7 @@
<widget class="QWidget" name="centralwidget"> <widget class="QWidget" name="centralwidget">
<layout class="QHBoxLayout" name="horizontalLayout_2"> <layout class="QHBoxLayout" name="horizontalLayout_2">
<item> <item>
<widget class="Viewport" name="widget" native="true"/> <widget class="Viewport" name="viewport" native="true"/>
</item> </item>
</layout> </layout>
</widget> </widget>
@ -25,12 +25,159 @@
<rect> <rect>
<x>0</x> <x>0</x>
<y>0</y> <y>0</y>
<width>1220</width> <width>800</width>
<height>38</height> <height>38</height>
</rect> </rect>
</property> </property>
</widget> </widget>
<widget class="QStatusBar" name="statusbar"/> <widget class="QStatusBar" name="statusbar"/>
<widget class="QDockWidget" name="dockWidget">
<property name="features">
<set>QDockWidget::DockWidgetFloatable|QDockWidget::DockWidgetMovable</set>
</property>
<attribute name="dockWidgetArea">
<number>2</number>
</attribute>
<widget class="QWidget" name="dockWidgetContents">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Camera</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>Yaw</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="cameraYaw">
<property name="minimum">
<number>-180</number>
</property>
<property name="maximum">
<number>180</number>
</property>
<property name="pageStep">
<number>15</number>
</property>
<property name="value">
<number>45</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_2">
<property name="text">
<string>Pitch</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="cameraPitch">
<property name="minimum">
<number>-90</number>
</property>
<property name="maximum">
<number>90</number>
</property>
<property name="pageStep">
<number>15</number>
</property>
<property name="value">
<number>35</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Light</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Yaw</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="lightYaw">
<property name="minimum">
<number>-180</number>
</property>
<property name="maximum">
<number>180</number>
</property>
<property name="pageStep">
<number>15</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_4">
<property name="text">
<string>Pitch</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="lightPitch">
<property name="minimum">
<number>-90</number>
</property>
<property name="maximum">
<number>90</number>
</property>
<property name="pageStep">
<number>15</number>
</property>
<property name="value">
<number>60</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>385</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</widget>
</widget> </widget>
<customwidgets> <customwidgets>
<customwidget> <customwidget>
@ -41,5 +188,73 @@
</customwidget> </customwidget>
</customwidgets> </customwidgets>
<resources/> <resources/>
<connections/> <connections>
<connection>
<sender>cameraYaw</sender>
<signal>valueChanged(int)</signal>
<receiver>MainWindow</receiver>
<slot>updateView()</slot>
<hints>
<hint type="sourcelabel">
<x>688</x>
<y>159</y>
</hint>
<hint type="destinationlabel">
<x>403</x>
<y>362</y>
</hint>
</hints>
</connection>
<connection>
<sender>cameraPitch</sender>
<signal>valueChanged(int)</signal>
<receiver>MainWindow</receiver>
<slot>updateView()</slot>
<hints>
<hint type="sourcelabel">
<x>688</x>
<y>215</y>
</hint>
<hint type="destinationlabel">
<x>403</x>
<y>362</y>
</hint>
</hints>
</connection>
<connection>
<sender>lightYaw</sender>
<signal>valueChanged(int)</signal>
<receiver>MainWindow</receiver>
<slot>updateView()</slot>
<hints>
<hint type="sourcelabel">
<x>688</x>
<y>319</y>
</hint>
<hint type="destinationlabel">
<x>403</x>
<y>362</y>
</hint>
</hints>
</connection>
<connection>
<sender>lightPitch</sender>
<signal>valueChanged(int)</signal>
<receiver>MainWindow</receiver>
<slot>updateView()</slot>
<hints>
<hint type="sourcelabel">
<x>688</x>
<y>375</y>
</hint>
<hint type="destinationlabel">
<x>403</x>
<y>362</y>
</hint>
</hints>
</connection>
</connections>
<slots>
<slot>updateView()</slot>
</slots>
</ui> </ui>

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@ -14,6 +14,11 @@ Viewport::Viewport(QWidget* parent, Qt::WindowFlags f)
Viewport::~Viewport() = default; Viewport::~Viewport() = default;
void Viewport::setView(RedrawArgs new_args) {
args = new_args;
update();
}
QPaintEngine* Viewport::paintEngine() const { QPaintEngine* Viewport::paintEngine() const {
return nullptr; return nullptr;
} }
@ -32,7 +37,7 @@ bool Viewport::event(QEvent* event) {
void Viewport::paintEvent(QPaintEvent* event) { void Viewport::paintEvent(QPaintEvent* event) {
if (!core) if (!core)
recreate(); recreate();
core->redraw(); core->redraw(args);
} }
void Viewport::resizeEvent(QResizeEvent* event) { void Viewport::resizeEvent(QResizeEvent* event) {

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@ -12,6 +12,8 @@ public:
~Viewport() override; ~Viewport() override;
QPaintEngine* paintEngine() const override; QPaintEngine* paintEngine() const override;
void setView(RedrawArgs new_args);
protected: protected:
bool event(QEvent* event) override; bool event(QEvent* event) override;
void paintEvent(QPaintEvent* event) override; void paintEvent(QPaintEvent* event) override;
@ -19,6 +21,7 @@ protected:
private: private:
BoxCore core; BoxCore core;
RedrawArgs args = {};
void recreate(); void recreate();
void updateSize(); void updateSize();