rewrite the camera for the specific use case
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712110d5c2
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801c0b4495
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@ -1,40 +1,51 @@
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use glam::{Mat3, Vec3};
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use glam::{Vec3, vec3};
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pub fn ypr_to_mat(ypr: Vec3) -> Mat3 {
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glam::Mat3::from_euler(glam::EulerRot::ZXZEx, ypr.x, ypr.y, ypr.z)
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/// A camera always directed at the origin.
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#[derive(Debug, Clone, Copy)]
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pub struct OrbitalCamera {
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/// Horizontal position (angle), in radians from +X towards +Y.
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pub position_yaw: f32,
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/// Vertical position (angle), in radians from XY plane towards +Z.
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pub position_pitch: f32,
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/// Distance from the origin.
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pub distance: f32,
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}
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impl OrbitalCamera {
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pub fn position(&self) -> Vec3 {
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let (y, x) = self.position_yaw.sin_cos();
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let (z, xy) = self.position_pitch.sin_cos();
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self.distance * vec3(xy * x, xy * y, z)
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}
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}
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#[cfg(test)]
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mod tests {
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use std::f32::consts::PI;
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use approx::assert_ulps_eq;
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use glam::vec3;
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use super::*;
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#[test]
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fn test_ypr_to_mat() {
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assert_ulps_eq!(ypr_to_mat(vec3(0., 0., 0.)), Mat3::IDENTITY, max_ulps = 3);
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assert_ulps_eq!(
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ypr_to_mat(vec3(PI / 2., 0., 0.)),
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Mat3::from_cols_array_2d(&[[0., 1., 0.], [-1., 0., 0.], [0., 0., 1.]]),
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max_ulps = 3,
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);
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assert_ulps_eq!(
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ypr_to_mat(vec3(0., 0., PI / 2.)),
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Mat3::from_cols_array_2d(&[[0., 1., 0.], [-1., 0., 0.], [0., 0., 1.]]),
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max_ulps = 3,
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);
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assert_ulps_eq!(
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ypr_to_mat(vec3(0., PI / 2., 0.)),
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Mat3::from_cols_array_2d(&[[1., 0., 0.], [0., 0., 1.], [0., -1., 0.]]),
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max_ulps = 3,
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);
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assert_ulps_eq!(
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ypr_to_mat(vec3(PI / 2., PI / 2., 0.)),
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Mat3::from_cols_array_2d(&[[0., 0., 1.], [-1., 0., 0.], [0., -1., 0.]]),
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max_ulps = 3,
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);
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fn test_orbital_camera_position() {
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fn camera_pos_deg(yaw: f32, pitch: f32) -> Vec3 {
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OrbitalCamera {
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position_yaw: yaw.to_radians(),
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position_pitch: pitch.to_radians(),
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distance: 1.0,
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}
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.position()
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}
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assert_ulps_eq!(camera_pos_deg(0., 0.), vec3(1., 0., 0.), max_ulps = 3);
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assert_ulps_eq!(camera_pos_deg(90., 0.), vec3(0., 1., 0.), max_ulps = 3);
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assert_ulps_eq!(camera_pos_deg(0., 90.), vec3(0., 0., 1.), max_ulps = 3);
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assert_ulps_eq!(camera_pos_deg(90., 90.), vec3(0., 0., 1.), max_ulps = 3);
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let s2 = 0.5f32.sqrt();
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assert_ulps_eq!(camera_pos_deg(45., 0.), vec3(s2, s2, 0.), max_ulps = 3);
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assert_ulps_eq!(camera_pos_deg(0., 45.), vec3(s2, 0., s2), max_ulps = 3);
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assert_ulps_eq!(camera_pos_deg(45., 45.), vec3(0.5, 0.5, s2), max_ulps = 3);
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}
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}
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