add custom display options
This commit is contained in:
parent
61f19c85f4
commit
816d6682b4
199
src/lib.rs
199
src/lib.rs
|
|
@ -36,6 +36,13 @@ pub struct RedrawArgs {
|
||||||
pub light_spread: f32,
|
pub light_spread: f32,
|
||||||
pub accum_sigma: f32,
|
pub accum_sigma: f32,
|
||||||
pub accum_scale: f32,
|
pub accum_scale: f32,
|
||||||
|
pub show_axes: bool,
|
||||||
|
pub show_shapes: bool,
|
||||||
|
pub show_hit_emission: bool,
|
||||||
|
pub show_miss_emission: bool,
|
||||||
|
pub show_direct_hit: bool,
|
||||||
|
pub show_indirect_hit: bool,
|
||||||
|
pub show_light: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct Gpu {
|
pub struct Gpu {
|
||||||
|
|
@ -163,7 +170,9 @@ impl Core {
|
||||||
depth_stencil_attachment: None,
|
depth_stencil_attachment: None,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
});
|
});
|
||||||
self.pipeline.render(&mut pass, [&self.tripod]);
|
if args.show_axes {
|
||||||
|
self.pipeline.render(&mut pass, [&self.tripod]);
|
||||||
|
}
|
||||||
|
|
||||||
let source = Source {
|
let source = Source {
|
||||||
position_yaw: args.light_position.yaw,
|
position_yaw: args.light_position.yaw,
|
||||||
|
|
@ -173,14 +182,16 @@ impl Core {
|
||||||
spread: args.light_spread,
|
spread: args.light_spread,
|
||||||
};
|
};
|
||||||
|
|
||||||
let contour: Vec<Vertex> = loop_list(source.contour(17))
|
if args.show_shapes {
|
||||||
.map(|pos| Vertex {
|
let contour: Vec<Vertex> = loop_list(source.contour(17))
|
||||||
pos,
|
.map(|pos| Vertex {
|
||||||
color: vec3(1., 1., 1.),
|
pos,
|
||||||
})
|
color: vec3(1., 1., 1.),
|
||||||
.collect();
|
})
|
||||||
self.pipeline
|
.collect();
|
||||||
.render(&mut pass, [&Mesh::new(&self.device, &contour)]);
|
self.pipeline
|
||||||
|
.render(&mut pass, [&Mesh::new(&self.device, &contour)]);
|
||||||
|
}
|
||||||
|
|
||||||
const BASE_R: f32 = 2.;
|
const BASE_R: f32 = 2.;
|
||||||
const BASE_POS: Vec3 = vec3(0., 0., -BASE_R);
|
const BASE_POS: Vec3 = vec3(0., 0., -BASE_R);
|
||||||
|
|
@ -211,35 +222,43 @@ impl Core {
|
||||||
for ray in source_rays {
|
for ray in source_rays {
|
||||||
if let Some(hit) = scene.trace_ray(ray) {
|
if let Some(hit) = scene.trace_ray(ray) {
|
||||||
hits.push(hit);
|
hits.push(hit);
|
||||||
source_ray_display.extend([
|
if args.show_hit_emission {
|
||||||
Vertex {
|
source_ray_display.extend([
|
||||||
pos: ray.base,
|
Vertex {
|
||||||
color: vec3(1., 1., 1.),
|
pos: ray.base,
|
||||||
},
|
color: vec3(1., 1., 1.),
|
||||||
Vertex {
|
},
|
||||||
pos: ray.base + 0.1 * ray.dir,
|
Vertex {
|
||||||
color: vec3(0., 1., 0.),
|
pos: ray.base + 0.1 * ray.dir,
|
||||||
},
|
color: vec3(0., 1., 0.),
|
||||||
Vertex {
|
},
|
||||||
pos: hit.incident.base - 0.02 * hit.incident.dir,
|
]);
|
||||||
color: vec3(0., 0., 1.),
|
}
|
||||||
},
|
if args.show_direct_hit {
|
||||||
Vertex {
|
source_ray_display.extend([
|
||||||
pos: hit.incident.base,
|
Vertex {
|
||||||
color: vec3(1., 1., 1.),
|
pos: hit.incident.base - 0.02 * hit.incident.dir,
|
||||||
},
|
color: vec3(0., 0., 1.),
|
||||||
]);
|
},
|
||||||
|
Vertex {
|
||||||
|
pos: hit.incident.base,
|
||||||
|
color: vec3(1., 1., 1.),
|
||||||
|
},
|
||||||
|
]);
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
source_ray_display.extend([
|
if args.show_miss_emission {
|
||||||
Vertex {
|
source_ray_display.extend([
|
||||||
pos: ray.base,
|
Vertex {
|
||||||
color: vec3(1., 1., 1.),
|
pos: ray.base,
|
||||||
},
|
color: vec3(1., 1., 1.),
|
||||||
Vertex {
|
},
|
||||||
pos: ray.base + 0.1 * ray.dir,
|
Vertex {
|
||||||
color: vec3(1., 0., 0.),
|
pos: ray.base + 0.1 * ray.dir,
|
||||||
},
|
color: vec3(1., 0., 0.),
|
||||||
]);
|
},
|
||||||
|
]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
let mut hits2: Vec<Hit> = Vec::with_capacity(hits.len());
|
let mut hits2: Vec<Hit> = Vec::with_capacity(hits.len());
|
||||||
|
|
@ -251,62 +270,70 @@ impl Core {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
hits2.push(hit2);
|
hits2.push(hit2);
|
||||||
source_ray_display.extend([
|
if args.show_indirect_hit {
|
||||||
Vertex {
|
source_ray_display.extend([
|
||||||
pos: hit2.incident.base - 0.02 * hit2.incident.dir,
|
Vertex {
|
||||||
color: vec3(1., 0., 1.),
|
pos: hit2.incident.base - 0.02 * hit2.incident.dir,
|
||||||
},
|
color: vec3(1., 0., 1.),
|
||||||
Vertex {
|
},
|
||||||
pos: hit2.incident.base,
|
Vertex {
|
||||||
color: vec3(1., 1., 1.),
|
pos: hit2.incident.base,
|
||||||
},
|
color: vec3(1., 1., 1.),
|
||||||
]);
|
},
|
||||||
|
]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
hits.extend(hits2);
|
hits.extend(hits2);
|
||||||
let mut camera_ray_display: Vec<Vertex> = Vec::with_capacity(camera_rays.len());
|
let mut camera_ray_display: Vec<Vertex> = Vec::with_capacity(camera_rays.len());
|
||||||
let sigma2 = args.accum_sigma.powi(2);
|
if args.show_light {
|
||||||
let accum_normalizator = (2. * PI * sigma2).sqrt().recip();
|
let sigma2 = args.accum_sigma.powi(2);
|
||||||
for ray in camera_rays {
|
let accum_normalizator = (2. * PI * sigma2).sqrt().recip();
|
||||||
let Some(hit) = scene.trace_ray(ray) else {
|
for ray in camera_rays {
|
||||||
continue;
|
let Some(hit) = scene.trace_ray(ray) else {
|
||||||
};
|
|
||||||
let mut total_cd = 0.0f32;
|
|
||||||
for light_hit in &hits {
|
|
||||||
let d2 = hit.incident.base.distance_squared(light_hit.incident.base);
|
|
||||||
if d2 > 9. * sigma2 {
|
|
||||||
continue;
|
continue;
|
||||||
|
};
|
||||||
|
let mut total_cd = 0.0f32;
|
||||||
|
for light_hit in &hits {
|
||||||
|
let d2 = hit.incident.base.distance_squared(light_hit.incident.base);
|
||||||
|
if d2 > 9. * sigma2 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
assert!(hit.normal.is_normalized());
|
||||||
|
assert!(hit.incident.dir.is_normalized());
|
||||||
|
let reflector = Lambertian;
|
||||||
|
let in_lm = 1.0;
|
||||||
|
let out_cd = in_lm
|
||||||
|
* hit.normal.dot(-hit.incident.dir)
|
||||||
|
* reflector.brdf(hit.normal, hit.incident.dir, -ray.dir);
|
||||||
|
let weight = accum_normalizator * (-0.5 * d2 / sigma2).exp();
|
||||||
|
total_cd += weight * out_cd;
|
||||||
}
|
}
|
||||||
assert!(hit.normal.is_normalized());
|
let brightness = 3. * (1. - (1. + total_cd * args.accum_scale).recip());
|
||||||
assert!(hit.incident.dir.is_normalized());
|
let r = args.accum_sigma;
|
||||||
let reflector = Lambertian;
|
let color = vec3(brightness, brightness - 1., brightness - 2.)
|
||||||
let in_lm = 1.0;
|
.clamp(Vec3::splat(0.), Vec3::splat(1.));
|
||||||
let out_cd = in_lm
|
let vertex = |off: Vec3| Vertex {
|
||||||
* hit.normal.dot(-hit.incident.dir)
|
pos: hit.incident.base + r * off,
|
||||||
* reflector.brdf(hit.normal, hit.incident.dir, -ray.dir);
|
color,
|
||||||
let weight = accum_normalizator * (-0.5 * d2 / sigma2).exp();
|
};
|
||||||
total_cd += weight * out_cd;
|
camera_ray_display.extend([
|
||||||
|
vertex(-Vec3::X),
|
||||||
|
vertex(Vec3::X),
|
||||||
|
vertex(-Vec3::Y),
|
||||||
|
vertex(Vec3::Y),
|
||||||
|
vertex(-Vec3::Z),
|
||||||
|
vertex(Vec3::Z),
|
||||||
|
]);
|
||||||
}
|
}
|
||||||
let brightness = 3. * (1. - (1. + total_cd * args.accum_scale).recip());
|
|
||||||
let r = args.accum_sigma;
|
|
||||||
let color = vec3(brightness, brightness - 1., brightness - 2.)
|
|
||||||
.clamp(Vec3::splat(0.), Vec3::splat(1.));
|
|
||||||
let vertex = |off: Vec3| Vertex {
|
|
||||||
pos: hit.incident.base + r * off,
|
|
||||||
color,
|
|
||||||
};
|
|
||||||
camera_ray_display.extend([
|
|
||||||
vertex(-Vec3::X),
|
|
||||||
vertex(Vec3::X),
|
|
||||||
vertex(-Vec3::Y),
|
|
||||||
vertex(Vec3::Y),
|
|
||||||
vertex(-Vec3::Z),
|
|
||||||
vertex(Vec3::Z),
|
|
||||||
]);
|
|
||||||
}
|
}
|
||||||
self.pipeline
|
if !source_ray_display.is_empty() {
|
||||||
.render(&mut pass, [&Mesh::new(&self.device, &source_ray_display)]);
|
self.pipeline
|
||||||
self.pipeline
|
.render(&mut pass, [&Mesh::new(&self.device, &source_ray_display)]);
|
||||||
.render(&mut pass, [&Mesh::new(&self.device, &camera_ray_display)]);
|
}
|
||||||
|
if !camera_ray_display.is_empty() {
|
||||||
|
self.pipeline
|
||||||
|
.render(&mut pass, [&Mesh::new(&self.device, &camera_ray_display)]);
|
||||||
|
}
|
||||||
|
|
||||||
drop(pass);
|
drop(pass);
|
||||||
self.queue.submit(std::iter::once(encoder.finish()));
|
self.queue.submit(std::iter::once(encoder.finish()));
|
||||||
|
|
|
||||||
|
|
@ -20,6 +20,13 @@ struct RedrawArgs {
|
||||||
float light_spread = 0.;
|
float light_spread = 0.;
|
||||||
float accum_sigma = 1.;
|
float accum_sigma = 1.;
|
||||||
float accum_scale = 1.;
|
float accum_scale = 1.;
|
||||||
|
bool show_axes = true;
|
||||||
|
bool show_shapes = true;
|
||||||
|
bool show_hit_emission = true;
|
||||||
|
bool show_miss_emission = true;
|
||||||
|
bool show_direct_hit = true;
|
||||||
|
bool show_indirect_hit = true;
|
||||||
|
bool show_light = true;
|
||||||
};
|
};
|
||||||
} // namespace ffi
|
} // namespace ffi
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -20,24 +20,33 @@ void PhotonLight::updateView() {
|
||||||
.camera_position = SphericalPosition{
|
.camera_position = SphericalPosition{
|
||||||
.yaw = deg_to_rad(m_ui->cameraYaw->value()),
|
.yaw = deg_to_rad(m_ui->cameraYaw->value()),
|
||||||
.pitch = deg_to_rad(m_ui->cameraPitch->value()),
|
.pitch = deg_to_rad(m_ui->cameraPitch->value()),
|
||||||
.distance = 3.0,
|
.distance = m_ui->cameraDistance->value() / 10.0f,
|
||||||
},
|
},
|
||||||
.light_position = SphericalPosition{
|
.light_position = SphericalPosition{
|
||||||
.yaw = deg_to_rad(m_ui->lightYaw->value()),
|
.yaw = deg_to_rad(m_ui->lightYaw->value()),
|
||||||
.pitch = deg_to_rad(m_ui->lightPitch->value()),
|
.pitch = deg_to_rad(m_ui->lightPitch->value()),
|
||||||
.distance = 1.0,
|
.distance = m_ui->lightDistance->value() / 10.0f,
|
||||||
},
|
},
|
||||||
.light_radius = 0.125,
|
.light_radius = 0.125,
|
||||||
.light_spread = 0.125,
|
.light_spread = 0.125,
|
||||||
.accum_sigma = exp10f(m_ui->accumSigma->value() / 25.0),
|
.accum_sigma = exp10f(m_ui->accumSigma->value() / 25.0),
|
||||||
.accum_scale = exp10f(m_ui->accumScale->value() / 25.0),
|
.accum_scale = exp10f(m_ui->accumScale->value() / 25.0),
|
||||||
|
.show_axes = m_ui->displayAxes->isChecked(),
|
||||||
|
.show_shapes = m_ui->displayShapes->isChecked(),
|
||||||
|
.show_hit_emission = m_ui->displayEmitted->isChecked(),
|
||||||
|
.show_miss_emission = m_ui->displayEmitted->isChecked(),
|
||||||
|
.show_direct_hit = m_ui->displayDirectHits->isChecked(),
|
||||||
|
.show_indirect_hit = m_ui->displayIndirectHits->isChecked(),
|
||||||
|
.show_light = m_ui->displayResult->isChecked(),
|
||||||
};
|
};
|
||||||
m_ui->cameraYawLabel->setText(tr("Yaw: %1 deg").arg(QString::number(qRadiansToDegrees(args.camera_position.yaw))));
|
m_ui->cameraYawLabel->setText(tr("Yaw: %1 deg").arg(QString::number(qRadiansToDegrees(args.camera_position.yaw))));
|
||||||
m_ui->cameraPitchLabel->setText(tr("Pitch: %1 deg").arg(QString::number(qRadiansToDegrees(args.camera_position.pitch))));
|
m_ui->cameraPitchLabel->setText(tr("Pitch: %1 deg").arg(QString::number(qRadiansToDegrees(args.camera_position.pitch))));
|
||||||
|
m_ui->cameraDistanceLabel->setText(tr("Distance: %1").arg(QString::number(args.camera_position.distance)));
|
||||||
m_ui->lightYawLabel->setText(tr("Yaw: %1 deg").arg(QString::number(qRadiansToDegrees(args.light_position.yaw))));
|
m_ui->lightYawLabel->setText(tr("Yaw: %1 deg").arg(QString::number(qRadiansToDegrees(args.light_position.yaw))));
|
||||||
m_ui->lightPitchLabel->setText(tr("Pitch: %1 deg").arg(QString::number(qRadiansToDegrees(args.light_position.pitch))));
|
m_ui->lightPitchLabel->setText(tr("Pitch: %1 deg").arg(QString::number(qRadiansToDegrees(args.light_position.pitch))));
|
||||||
m_ui->accumSigmaLabel->setText(tr("Sigma: %1").arg(QString::number(args.accum_sigma, 'f', 3)));
|
m_ui->lightDistanceLabel->setText(tr("Distance: %1").arg(QString::number(args.light_position.distance)));
|
||||||
m_ui->accumScaleLabel->setText(tr("Scale: %1").arg(QString::number(args.accum_scale, 'f', 3)));
|
m_ui->accumSigmaLabel->setText(tr("Averaging radius: %1").arg(QString::number(args.accum_sigma, 'f', 3)));
|
||||||
|
m_ui->accumScaleLabel->setText(tr("Brightness: %1").arg(QString::number(args.accum_scale, 'f', 3)));
|
||||||
m_ui->viewport->setView(args);
|
m_ui->viewport->setView(args);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -6,8 +6,8 @@
|
||||||
<rect>
|
<rect>
|
||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>800</width>
|
<width>1600</width>
|
||||||
<height>600</height>
|
<height>1200</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
<property name="windowTitle">
|
<property name="windowTitle">
|
||||||
|
|
@ -25,7 +25,7 @@
|
||||||
<rect>
|
<rect>
|
||||||
<x>0</x>
|
<x>0</x>
|
||||||
<y>0</y>
|
<y>0</y>
|
||||||
<width>800</width>
|
<width>1600</width>
|
||||||
<height>38</height>
|
<height>38</height>
|
||||||
</rect>
|
</rect>
|
||||||
</property>
|
</property>
|
||||||
|
|
@ -98,6 +98,26 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="cameraDistanceLabel">
|
||||||
|
<property name="text">
|
||||||
|
<string>Distance</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QSlider" name="cameraDistance">
|
||||||
|
<property name="maximum">
|
||||||
|
<number>50</number>
|
||||||
|
</property>
|
||||||
|
<property name="value">
|
||||||
|
<number>30</number>
|
||||||
|
</property>
|
||||||
|
<property name="orientation">
|
||||||
|
<enum>Qt::Horizontal</enum>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
@ -159,19 +179,39 @@
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="lightDistanceLabel">
|
||||||
|
<property name="text">
|
||||||
|
<string>Distance</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QSlider" name="lightDistance">
|
||||||
|
<property name="maximum">
|
||||||
|
<number>50</number>
|
||||||
|
</property>
|
||||||
|
<property name="value">
|
||||||
|
<number>10</number>
|
||||||
|
</property>
|
||||||
|
<property name="orientation">
|
||||||
|
<enum>Qt::Horizontal</enum>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QGroupBox" name="groupBox_3">
|
<widget class="QGroupBox" name="groupBox_3">
|
||||||
<property name="title">
|
<property name="title">
|
||||||
<string>Accumulating</string>
|
<string>Lighting</string>
|
||||||
</property>
|
</property>
|
||||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||||
<item>
|
<item>
|
||||||
<widget class="QLabel" name="accumSigmaLabel">
|
<widget class="QLabel" name="accumSigmaLabel">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Sigma</string>
|
<string>Averaging radius</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
@ -194,7 +234,7 @@
|
||||||
<item>
|
<item>
|
||||||
<widget class="QLabel" name="accumScaleLabel">
|
<widget class="QLabel" name="accumScaleLabel">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Scale</string>
|
<string>Brightness</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
@ -217,6 +257,75 @@
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QGroupBox" name="groupBox_4">
|
||||||
|
<property name="title">
|
||||||
|
<string>Show</string>
|
||||||
|
</property>
|
||||||
|
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="displayAxes">
|
||||||
|
<property name="text">
|
||||||
|
<string>Axes</string>
|
||||||
|
</property>
|
||||||
|
<property name="checked">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="displayShapes">
|
||||||
|
<property name="text">
|
||||||
|
<string>Shapes</string>
|
||||||
|
</property>
|
||||||
|
<property name="checked">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="displayEmitted">
|
||||||
|
<property name="text">
|
||||||
|
<string>Emitted rays</string>
|
||||||
|
</property>
|
||||||
|
<property name="checked">
|
||||||
|
<bool>false</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="displayDirectHits">
|
||||||
|
<property name="text">
|
||||||
|
<string>Direct incident rays</string>
|
||||||
|
</property>
|
||||||
|
<property name="checked">
|
||||||
|
<bool>false</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="displayIndirectHits">
|
||||||
|
<property name="text">
|
||||||
|
<string>Indirect incident rays</string>
|
||||||
|
</property>
|
||||||
|
<property name="checked">
|
||||||
|
<bool>false</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QCheckBox" name="displayResult">
|
||||||
|
<property name="text">
|
||||||
|
<string>Average light</string>
|
||||||
|
</property>
|
||||||
|
<property name="checked">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<spacer name="verticalSpacer">
|
<spacer name="verticalSpacer">
|
||||||
<property name="orientation">
|
<property name="orientation">
|
||||||
|
|
@ -251,8 +360,8 @@
|
||||||
<slot>updateView()</slot>
|
<slot>updateView()</slot>
|
||||||
<hints>
|
<hints>
|
||||||
<hint type="sourcelabel">
|
<hint type="sourcelabel">
|
||||||
<x>688</x>
|
<x>1585</x>
|
||||||
<y>159</y>
|
<y>169</y>
|
||||||
</hint>
|
</hint>
|
||||||
<hint type="destinationlabel">
|
<hint type="destinationlabel">
|
||||||
<x>403</x>
|
<x>403</x>
|
||||||
|
|
@ -267,8 +376,8 @@
|
||||||
<slot>updateView()</slot>
|
<slot>updateView()</slot>
|
||||||
<hints>
|
<hints>
|
||||||
<hint type="sourcelabel">
|
<hint type="sourcelabel">
|
||||||
<x>688</x>
|
<x>1585</x>
|
||||||
<y>215</y>
|
<y>225</y>
|
||||||
</hint>
|
</hint>
|
||||||
<hint type="destinationlabel">
|
<hint type="destinationlabel">
|
||||||
<x>403</x>
|
<x>403</x>
|
||||||
|
|
@ -283,8 +392,8 @@
|
||||||
<slot>updateView()</slot>
|
<slot>updateView()</slot>
|
||||||
<hints>
|
<hints>
|
||||||
<hint type="sourcelabel">
|
<hint type="sourcelabel">
|
||||||
<x>688</x>
|
<x>1585</x>
|
||||||
<y>319</y>
|
<y>385</y>
|
||||||
</hint>
|
</hint>
|
||||||
<hint type="destinationlabel">
|
<hint type="destinationlabel">
|
||||||
<x>403</x>
|
<x>403</x>
|
||||||
|
|
@ -299,8 +408,8 @@
|
||||||
<slot>updateView()</slot>
|
<slot>updateView()</slot>
|
||||||
<hints>
|
<hints>
|
||||||
<hint type="sourcelabel">
|
<hint type="sourcelabel">
|
||||||
<x>688</x>
|
<x>1585</x>
|
||||||
<y>375</y>
|
<y>441</y>
|
||||||
</hint>
|
</hint>
|
||||||
<hint type="destinationlabel">
|
<hint type="destinationlabel">
|
||||||
<x>403</x>
|
<x>403</x>
|
||||||
|
|
@ -315,8 +424,8 @@
|
||||||
<slot>updateView()</slot>
|
<slot>updateView()</slot>
|
||||||
<hints>
|
<hints>
|
||||||
<hint type="sourcelabel">
|
<hint type="sourcelabel">
|
||||||
<x>729</x>
|
<x>1585</x>
|
||||||
<y>479</y>
|
<y>601</y>
|
||||||
</hint>
|
</hint>
|
||||||
<hint type="destinationlabel">
|
<hint type="destinationlabel">
|
||||||
<x>399</x>
|
<x>399</x>
|
||||||
|
|
@ -331,8 +440,8 @@
|
||||||
<slot>updateView()</slot>
|
<slot>updateView()</slot>
|
||||||
<hints>
|
<hints>
|
||||||
<hint type="sourcelabel">
|
<hint type="sourcelabel">
|
||||||
<x>729</x>
|
<x>1585</x>
|
||||||
<y>535</y>
|
<y>657</y>
|
||||||
</hint>
|
</hint>
|
||||||
<hint type="destinationlabel">
|
<hint type="destinationlabel">
|
||||||
<x>399</x>
|
<x>399</x>
|
||||||
|
|
@ -340,6 +449,134 @@
|
||||||
</hint>
|
</hint>
|
||||||
</hints>
|
</hints>
|
||||||
</connection>
|
</connection>
|
||||||
|
<connection>
|
||||||
|
<sender>cameraDistance</sender>
|
||||||
|
<signal>valueChanged(int)</signal>
|
||||||
|
<receiver>MainWindow</receiver>
|
||||||
|
<slot>updateView()</slot>
|
||||||
|
<hints>
|
||||||
|
<hint type="sourcelabel">
|
||||||
|
<x>1489</x>
|
||||||
|
<y>271</y>
|
||||||
|
</hint>
|
||||||
|
<hint type="destinationlabel">
|
||||||
|
<x>799</x>
|
||||||
|
<y>599</y>
|
||||||
|
</hint>
|
||||||
|
</hints>
|
||||||
|
</connection>
|
||||||
|
<connection>
|
||||||
|
<sender>lightDistance</sender>
|
||||||
|
<signal>valueChanged(int)</signal>
|
||||||
|
<receiver>MainWindow</receiver>
|
||||||
|
<slot>updateView()</slot>
|
||||||
|
<hints>
|
||||||
|
<hint type="sourcelabel">
|
||||||
|
<x>1489</x>
|
||||||
|
<y>487</y>
|
||||||
|
</hint>
|
||||||
|
<hint type="destinationlabel">
|
||||||
|
<x>799</x>
|
||||||
|
<y>599</y>
|
||||||
|
</hint>
|
||||||
|
</hints>
|
||||||
|
</connection>
|
||||||
|
<connection>
|
||||||
|
<sender>displayAxes</sender>
|
||||||
|
<signal>stateChanged(int)</signal>
|
||||||
|
<receiver>MainWindow</receiver>
|
||||||
|
<slot>updateView()</slot>
|
||||||
|
<hints>
|
||||||
|
<hint type="sourcelabel">
|
||||||
|
<x>1489</x>
|
||||||
|
<y>799</y>
|
||||||
|
</hint>
|
||||||
|
<hint type="destinationlabel">
|
||||||
|
<x>799</x>
|
||||||
|
<y>599</y>
|
||||||
|
</hint>
|
||||||
|
</hints>
|
||||||
|
</connection>
|
||||||
|
<connection>
|
||||||
|
<sender>displayDirectHits</sender>
|
||||||
|
<signal>stateChanged(int)</signal>
|
||||||
|
<receiver>MainWindow</receiver>
|
||||||
|
<slot>updateView()</slot>
|
||||||
|
<hints>
|
||||||
|
<hint type="sourcelabel">
|
||||||
|
<x>1489</x>
|
||||||
|
<y>901</y>
|
||||||
|
</hint>
|
||||||
|
<hint type="destinationlabel">
|
||||||
|
<x>799</x>
|
||||||
|
<y>599</y>
|
||||||
|
</hint>
|
||||||
|
</hints>
|
||||||
|
</connection>
|
||||||
|
<connection>
|
||||||
|
<sender>displayEmitted</sender>
|
||||||
|
<signal>stateChanged(int)</signal>
|
||||||
|
<receiver>MainWindow</receiver>
|
||||||
|
<slot>updateView()</slot>
|
||||||
|
<hints>
|
||||||
|
<hint type="sourcelabel">
|
||||||
|
<x>1489</x>
|
||||||
|
<y>867</y>
|
||||||
|
</hint>
|
||||||
|
<hint type="destinationlabel">
|
||||||
|
<x>799</x>
|
||||||
|
<y>599</y>
|
||||||
|
</hint>
|
||||||
|
</hints>
|
||||||
|
</connection>
|
||||||
|
<connection>
|
||||||
|
<sender>displayIndirectHits</sender>
|
||||||
|
<signal>stateChanged(int)</signal>
|
||||||
|
<receiver>MainWindow</receiver>
|
||||||
|
<slot>updateView()</slot>
|
||||||
|
<hints>
|
||||||
|
<hint type="sourcelabel">
|
||||||
|
<x>1489</x>
|
||||||
|
<y>935</y>
|
||||||
|
</hint>
|
||||||
|
<hint type="destinationlabel">
|
||||||
|
<x>799</x>
|
||||||
|
<y>599</y>
|
||||||
|
</hint>
|
||||||
|
</hints>
|
||||||
|
</connection>
|
||||||
|
<connection>
|
||||||
|
<sender>displayResult</sender>
|
||||||
|
<signal>stateChanged(int)</signal>
|
||||||
|
<receiver>MainWindow</receiver>
|
||||||
|
<slot>updateView()</slot>
|
||||||
|
<hints>
|
||||||
|
<hint type="sourcelabel">
|
||||||
|
<x>1489</x>
|
||||||
|
<y>969</y>
|
||||||
|
</hint>
|
||||||
|
<hint type="destinationlabel">
|
||||||
|
<x>799</x>
|
||||||
|
<y>599</y>
|
||||||
|
</hint>
|
||||||
|
</hints>
|
||||||
|
</connection>
|
||||||
|
<connection>
|
||||||
|
<sender>displayShapes</sender>
|
||||||
|
<signal>stateChanged(int)</signal>
|
||||||
|
<receiver>MainWindow</receiver>
|
||||||
|
<slot>updateView()</slot>
|
||||||
|
<hints>
|
||||||
|
<hint type="sourcelabel">
|
||||||
|
<x>1489</x>
|
||||||
|
<y>833</y>
|
||||||
|
</hint>
|
||||||
|
<hint type="destinationlabel">
|
||||||
|
<x>799</x>
|
||||||
|
<y>599</y>
|
||||||
|
</hint>
|
||||||
|
</hints>
|
||||||
|
</connection>
|
||||||
</connections>
|
</connections>
|
||||||
<slots>
|
<slots>
|
||||||
<slot>updateView()</slot>
|
<slot>updateView()</slot>
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user