optimize summation
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@ -257,6 +257,9 @@ impl Core {
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let mut value = 0.0f32;
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for light_hit in &hits {
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let d2 = hit.base.distance_squared(light_hit.base);
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if d2 > 3. * sigma2 {
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continue;
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}
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let w = (-0.5 * d2 / sigma2).exp();
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value += w;
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}
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