Commit Graph

85 Commits

Author SHA1 Message Date
77c0a06053 add clang-format
cherry-picked from: qt-wgpu-skel:d0998119c87f75ae8880011bfbb0c76a3f91d0fe
2026-10-27 19:03:40 +03:00
33e9831e33 merge branch vertex-light into master 2026-10-27 18:30:46 +03:00
22149af1db merge branch qt-ui-2 into master 2026-10-27 18:24:41 +03:00
9a8dc8fe34 cargo fmt 2026-10-27 18:24:04 +03:00
56ff4f1a65 merge qt-wgpu-skel into branch qt-ui 2026-10-27 17:46:29 +03:00
991d672f3a remove the KDE dependency 2026-10-27 17:44:43 +03:00
a5e8e3e2e8 MORPH INTO: Photon Light 2026-10-27 17:44:26 +03:00
eece7b275b Merge branch 'fixes' 2026-08-04 22:13:44 +03:00
9a695c06b5 update Cargo.lock on morph 2026-08-04 22:13:11 +03:00
19ccdcba5f Merge pull request 'Add self-tests' (#1) from init-sh-test into master
Reviewed-on: noteuclid/qt-wgpu-skel#1
2026-08-04 22:12:47 +03:00
187019a318 use Default to avoid breaking fallback main 2026-08-04 21:52:28 +03:00
f2b904b5f9 replace README on morph 2026-08-04 21:52:28 +03:00
af79b01fff make sure skeleton tests are separate for (future) project tests 2026-04-18 16:23:47 +03:00
7baefc958d init.sh: add tests (for manual running only for now) 2026-04-03 17:01:12 +03:00
ff3ec96819 init.sh: mark new project beginning with a commit 2026-04-03 16:59:22 +03:00
4c8dfa06d4 init.sh: fix working with no git 2026-04-03 16:59:13 +03:00
6de824c9c2 init.sh: fix error handling 2026-04-03 16:59:06 +03:00
b6899e8537 init.sh: simplify error reporting 2026-04-03 16:58:53 +03:00
caa75b5fcf add init script 2026-04-03 16:58:46 +03:00
24f3bc5d71 add usage notes 2026-04-03 14:57:51 +03:00
3e713b13a8 Qt+WGPU 2026-01-24 21:07:33 +03:00
059e98c3e3 do color mapping per-pixel 2025-11-25 14:43:59 +03:00
0065a45e7d avoid crashes on dir=0 2025-11-25 14:40:53 +03:00
653788d456 change default view 2025-11-25 13:00:26 +03:00
68b4041c88 fix normalization 2025-11-25 12:59:28 +03:00
98f3c44ab3 add super-duper complicated sphere mesh generator 2025-11-25 12:40:26 +03:00
59bc5b640f per-vertex lighting! 2025-11-24 18:31:23 +03:00
41579bbb5d split colormap 2025-11-24 18:23:35 +03:00
722e5d4b6e split light calculations and camera rays 2025-11-24 18:21:31 +03:00
295037edc6 add depth buffer 2025-11-24 18:15:48 +03:00
a8f72096d8 pass size on creation 2025-11-24 18:08:03 +03:00
c40ff3e324 fix output format 2025-11-24 17:54:42 +03:00
5a6b10965d show spheres 2025-11-24 17:52:09 +03:00
77cab94a6e add basic shape generation 2025-11-24 17:29:36 +03:00
4b138deb34 allow choosing which normals to use 2025-11-24 00:21:06 +03:00
a51f46a038 fix a bug
it's invisible with Lambertian model though
2025-11-24 00:19:28 +03:00
fb8ea92ce8 fix double-accounting for surface slope 2025-11-23 21:02:38 +03:00
707bb6f66e embed the simple shader 2025-11-23 13:29:24 +03:00
96e5c78a59 ui hints 2025-11-20 14:25:48 +03:00
e80e1d09fe add interreflections 2025-11-20 14:25:48 +03:00
5a69a3a1cb add custom display options 2025-11-20 14:25:48 +03:00
61f19c85f4 add sane-ish defaults to avoid ub 2025-11-20 13:55:49 +03:00
a7746deec5 add basic interreflections 2025-11-20 13:23:19 +03:00
93c8652116 ensure rays don’t propagate backwards 2025-11-20 13:23:04 +03:00
91473f08ae use generic reflector for final computation 2025-11-20 13:10:21 +03:00
713fd25c9c add generic reflector 2025-11-20 13:07:02 +03:00
cbe0839cd6 sort out units 2025-11-18 19:46:08 +03:00
2e6589e01b fix threshold 2025-11-18 19:45:56 +03:00
6ba9add6ea a bit better ui 2025-11-16 20:18:05 +03:00
12bc173fb2 use Lambertian scattering 2025-11-16 19:39:36 +03:00