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3 Commits

Author SHA1 Message Date
295037edc6 add depth buffer 2025-11-24 18:15:48 +03:00
a8f72096d8 pass size on creation 2025-11-24 18:08:03 +03:00
c40ff3e324 fix output format 2025-11-24 17:54:42 +03:00
9 changed files with 92 additions and 28 deletions

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@ -8,7 +8,10 @@ use rand_distr::Distribution as _;
use crate::{ use crate::{
camera::OrbitalCamera, camera::OrbitalCamera,
ray::Ray, ray::Ray,
render::lines::{LookParams, Mesh, Pipeline, Vertex}, render::{
DEPTH_FORMAT, OUTPUT_FORMAT,
lines::{LookParams, Mesh, Pipeline, Vertex},
},
trace::{Hit, Lambertian, Reflector, Scene, Source, Sphere}, trace::{Hit, Lambertian, Reflector, Scene, Source, Sphere},
}; };
@ -18,8 +21,6 @@ mod render;
mod shape; mod shape;
mod trace; mod trace;
const OUTPUT_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8UnormSrgb;
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Clone, Copy, PartialEq)]
#[repr(C)] #[repr(C)]
pub struct SphericalPosition { pub struct SphericalPosition {
@ -66,6 +67,8 @@ pub struct Core {
queue: wgpu::Queue, queue: wgpu::Queue,
surface: wgpu::Surface<'static>, surface: wgpu::Surface<'static>,
depth: wgpu::Texture,
pipeline: Pipeline, pipeline: Pipeline,
mesh_pipe: render::faces::Pipeline, mesh_pipe: render::faces::Pipeline,
tripod: Mesh, tripod: Mesh,
@ -123,22 +126,26 @@ impl OrbitalCamera {
} }
impl Core { impl Core {
pub fn new(gpu: Gpu) -> Self { pub fn new(gpu: Gpu, pixel_size: UVec2) -> Self {
let Gpu { let Gpu {
device, device,
queue, queue,
surface, surface,
} = gpu; } = gpu;
let pipeline = Pipeline::new(&device, OUTPUT_FORMAT); let pipeline = Pipeline::new(&device);
let mesh_pipe = render::faces::Pipeline::new(&device, OUTPUT_FORMAT); let mesh_pipe = render::faces::Pipeline::new(&device);
let tripod = new_tripod(&device); let tripod = new_tripod(&device);
let depth = Self::create_depth_buffer(&device, pixel_size);
queue.submit([]); // flush buffer updates queue.submit([]); // flush buffer updates
Self::configure_surface(&surface, &device, pixel_size);
Self { Self {
device, device,
queue, queue,
surface, surface,
depth,
pipeline, pipeline,
tripod, tripod,
mesh_pipe, mesh_pipe,
@ -173,6 +180,9 @@ impl Core {
self.queue.submit([]); // flush buffer updates self.queue.submit([]); // flush buffer updates
let view = output.create_view(&wgpu::TextureViewDescriptor::default()); let view = output.create_view(&wgpu::TextureViewDescriptor::default());
let depth_view = self
.depth
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = self let mut encoder = self
.device .device
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default()); .create_command_encoder(&wgpu::CommandEncoderDescriptor::default());
@ -186,7 +196,14 @@ impl Core {
store: wgpu::StoreOp::Store, store: wgpu::StoreOp::Store,
}, },
})], })],
depth_stencil_attachment: None, depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
view: &depth_view,
depth_ops: Some(wgpu::Operations {
load: wgpu::LoadOp::Clear(1.),
store: wgpu::StoreOp::Discard,
}),
stencil_ops: None,
}),
..Default::default() ..Default::default()
}); });
if args.show_axes { if args.show_axes {
@ -386,10 +403,26 @@ impl Core {
self.queue.submit(std::iter::once(encoder.finish())); self.queue.submit(std::iter::once(encoder.finish()));
} }
/// Configures the renderer for a given target size. fn create_depth_buffer(device: &wgpu::Device, pixel_size: UVec2) -> wgpu::Texture {
pub fn configure(&mut self, pixel_size: UVec2) { device.create_texture(&wgpu::TextureDescriptor {
self.surface.configure( label: Some("depth buffer"),
&self.device, size: wgpu::Extent3d {
width: pixel_size.x,
height: pixel_size.y,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: DEPTH_FORMAT,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
view_formats: &[],
})
}
fn configure_surface(surface: &wgpu::Surface, device: &wgpu::Device, pixel_size: UVec2) {
surface.configure(
device,
&wgpu::SurfaceConfiguration { &wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST, usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST,
format: OUTPUT_FORMAT, format: OUTPUT_FORMAT,
@ -403,6 +436,12 @@ impl Core {
); );
} }
/// Configures the renderer for a given target size.
pub fn configure(&mut self, pixel_size: UVec2) {
Self::configure_surface(&self.surface, &self.device, pixel_size);
self.depth = Self::create_depth_buffer(&self.device, pixel_size);
}
/// Redraws the entire surface. /// Redraws the entire surface.
/// ///
/// [`Self::configure`] must be called at least once before this. /// [`Self::configure`] must be called at least once before this.

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@ -26,8 +26,7 @@ impl MainWindow {
instance.create_surface(Arc::clone(&window)) instance.create_surface(Arc::clone(&window))
})) }))
.unwrap(); .unwrap();
let mut core = Core::new(gpu); let core = Core::new(gpu, uvec2(1, 1));
core.configure(uvec2(1, 1));
Self { window, core } Self { window, core }
} }

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@ -4,6 +4,8 @@ use bytemuck::{Pod, Zeroable, bytes_of, cast_slice};
use glam::{Mat4, Vec3}; use glam::{Mat4, Vec3};
use wgpu::util::DeviceExt as _; use wgpu::util::DeviceExt as _;
use crate::render::{DEPTH_FORMAT, OUTPUT_FORMAT};
#[derive(Debug, Clone, Copy, Pod, Zeroable)] #[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)] #[repr(C)]
pub struct LookParams { pub struct LookParams {
@ -67,7 +69,7 @@ pub struct Pipeline {
} }
impl Pipeline { impl Pipeline {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self { pub fn new(device: &wgpu::Device) -> Self {
let look_buf = device.create_buffer(&wgpu::BufferDescriptor { let look_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None, label: None,
size: size_of::<LookParams>() as u64, size: size_of::<LookParams>() as u64,
@ -107,7 +109,13 @@ impl Pipeline {
topology: wgpu::PrimitiveTopology::TriangleList, topology: wgpu::PrimitiveTopology::TriangleList,
..Default::default() ..Default::default()
}, },
depth_stencil: None, depth_stencil: Some(wgpu::DepthStencilState {
format: DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::LessEqual,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState { multisample: wgpu::MultisampleState {
count: 1, count: 1,
mask: !0, mask: !0,
@ -118,7 +126,7 @@ impl Pipeline {
entry_point: None, entry_point: None,
compilation_options: wgpu::PipelineCompilationOptions::default(), compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState { targets: &[Some(wgpu::ColorTargetState {
format, format: OUTPUT_FORMAT,
blend: Some(wgpu::BlendState::REPLACE), blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL, write_mask: wgpu::ColorWrites::ALL,
})], })],

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@ -4,6 +4,8 @@ use bytemuck::{Pod, Zeroable, bytes_of, cast_slice};
use glam::{Mat4, Vec3}; use glam::{Mat4, Vec3};
use wgpu::util::DeviceExt as _; use wgpu::util::DeviceExt as _;
use crate::render::{DEPTH_FORMAT, OUTPUT_FORMAT};
#[derive(Debug, Clone, Copy, Pod, Zeroable)] #[derive(Debug, Clone, Copy, Pod, Zeroable)]
#[repr(C)] #[repr(C)]
pub struct LookParams { pub struct LookParams {
@ -49,7 +51,7 @@ pub struct Pipeline {
} }
impl Pipeline { impl Pipeline {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self { pub fn new(device: &wgpu::Device) -> Self {
let look_buf = device.create_buffer(&wgpu::BufferDescriptor { let look_buf = device.create_buffer(&wgpu::BufferDescriptor {
label: None, label: None,
size: size_of::<LookParams>() as u64, size: size_of::<LookParams>() as u64,
@ -89,7 +91,17 @@ impl Pipeline {
topology: wgpu::PrimitiveTopology::LineList, topology: wgpu::PrimitiveTopology::LineList,
..Default::default() ..Default::default()
}, },
depth_stencil: None, depth_stencil: Some(wgpu::DepthStencilState {
format: DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::LessEqual,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState {
constant: -2,
slope_scale: 0.,
clamp: 0.,
},
}),
multisample: wgpu::MultisampleState { multisample: wgpu::MultisampleState {
count: 1, count: 1,
mask: !0, mask: !0,
@ -100,7 +112,7 @@ impl Pipeline {
entry_point: None, entry_point: None,
compilation_options: wgpu::PipelineCompilationOptions::default(), compilation_options: wgpu::PipelineCompilationOptions::default(),
targets: &[Some(wgpu::ColorTargetState { targets: &[Some(wgpu::ColorTargetState {
format, format: OUTPUT_FORMAT,
blend: Some(wgpu::BlendState::REPLACE), blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL, write_mask: wgpu::ColorWrites::ALL,
})], })],

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@ -2,3 +2,6 @@ pub mod faces;
pub mod lines; pub mod lines;
static SIMPLE_SHADER: &str = include_str!("simple.wgsl"); static SIMPLE_SHADER: &str = include_str!("simple.wgsl");
pub const OUTPUT_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Bgra8UnormSrgb;
pub const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;

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@ -4,7 +4,7 @@
#include <utility> #include <utility>
namespace ffi { namespace ffi {
extern "C" Core* rt4_viewport_create(xcb_connection_t* connection, std::uint32_t window); extern "C" Core* rt4_viewport_create(xcb_connection_t* connection, std::uint32_t window, std::uint32_t width, std::uint32_t height);
extern "C" void rt4_viewport_destroy(Core* viewport); extern "C" void rt4_viewport_destroy(Core* viewport);
extern "C" void rt4_viewport_configure(Core* viewport, std::uint32_t width, std::uint32_t height); extern "C" void rt4_viewport_configure(Core* viewport, std::uint32_t width, std::uint32_t height);
extern "C" void rt4_viewport_redraw(Core* viewport, const RedrawArgs* args); extern "C" void rt4_viewport_redraw(Core* viewport, const RedrawArgs* args);
@ -26,13 +26,13 @@ BoxCore& BoxCore::operator=(BoxCore&& b) {
return *this; return *this;
} }
BoxCore BoxCore::from_xcb(xcb_connection_t* connection, std::uint32_t window) { BoxCore BoxCore::from_xcb(xcb_connection_t* connection, std::uint32_t window, std::uint32_t width, std::uint32_t height) {
if (!connection) if (!connection)
throw std::logic_error("attempt to use a null connection"); throw std::logic_error("attempt to use a null connection");
if (!window) if (!window)
throw std::logic_error("attempt to use a null window"); throw std::logic_error("attempt to use a null window");
BoxCore out; BoxCore out;
out.ptr.ptr = ffi::rt4_viewport_create(connection, window); out.ptr.ptr = ffi::rt4_viewport_create(connection, window, width, height);
return out; return out;
} }

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@ -69,7 +69,7 @@ public:
void reset(); void reset();
static BoxCore from_xcb(xcb_connection_t* connection, std::uint32_t window); static BoxCore from_xcb(xcb_connection_t* connection, std::uint32_t window, std::uint32_t width, std::uint32_t height);
private: private:
MutCore ptr; MutCore ptr;

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@ -1,12 +1,13 @@
use std::{ffi::c_void, num::NonZero, ptr::NonNull}; use std::{ffi::c_void, num::NonZero, ptr::NonNull};
use glam::uvec2; use glam::{UVec2, uvec2};
use photon_light::{Core, RedrawArgs, init_gpu_inner}; use photon_light::{Core, RedrawArgs, init_gpu_inner};
use raw_window_handle::{RawDisplayHandle, RawWindowHandle, XcbDisplayHandle, XcbWindowHandle}; use raw_window_handle::{RawDisplayHandle, RawWindowHandle, XcbDisplayHandle, XcbWindowHandle};
unsafe fn create_viewport( unsafe fn create_viewport(
display: impl Into<RawDisplayHandle>, display: impl Into<RawDisplayHandle>,
window: impl Into<RawWindowHandle>, window: impl Into<RawWindowHandle>,
size: UVec2,
) -> Box<Core> { ) -> Box<Core> {
let target = wgpu::SurfaceTargetUnsafe::RawHandle { let target = wgpu::SurfaceTargetUnsafe::RawHandle {
raw_display_handle: display.into(), raw_display_handle: display.into(),
@ -16,17 +17,19 @@ unsafe fn create_viewport(
instance.create_surface_unsafe(target) instance.create_surface_unsafe(target)
})) }))
.unwrap(); .unwrap();
Box::new(Core::new(gpu)) Box::new(Core::new(gpu, size))
} }
#[unsafe(no_mangle)] #[unsafe(no_mangle)]
unsafe extern "C" fn rt4_viewport_create( unsafe extern "C" fn rt4_viewport_create(
connection: NonNull<c_void>, connection: NonNull<c_void>,
window: NonZero<u32>, window: NonZero<u32>,
width: u32,
height: u32,
) -> Box<Core> { ) -> Box<Core> {
let display = XcbDisplayHandle::new(Some(connection), 0); let display = XcbDisplayHandle::new(Some(connection), 0);
let window = XcbWindowHandle::new(window); let window = XcbWindowHandle::new(window);
unsafe { create_viewport(display, window) } unsafe { create_viewport(display, window, uvec2(width, height)) }
} }
#[unsafe(no_mangle)] #[unsafe(no_mangle)]

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@ -61,9 +61,9 @@ void Viewport::recreate() try {
fprintf(stderr, "connection %p, window %#08x\n", xcb_connection, x11_window); fprintf(stderr, "connection %p, window %#08x\n", xcb_connection, x11_window);
const QSize device_size = size() * devicePixelRatio();
core.reset(); core.reset();
core = BoxCore::from_xcb(xcb_connection, x11_window); core = BoxCore::from_xcb(xcb_connection, x11_window, device_size.width(), device_size.height());
updateSize();
} catch (const std::exception& e) { } catch (const std::exception& e) {
fprintf(stderr, "failed to recreate the viewport: %s", e.what()); fprintf(stderr, "failed to recreate the viewport: %s", e.what());
} }