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d2c512641a
| Author | SHA1 | Date | |
|---|---|---|---|
| d2c512641a | |||
| 816d6682b4 | |||
| 61f19c85f4 | |||
| a7746deec5 | |||
| 93c8652116 | |||
| 91473f08ae | |||
| 713fd25c9c | |||
| cbe0839cd6 | |||
| 2e6589e01b |
80
src/lib.rs
80
src/lib.rs
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@ -9,7 +9,7 @@ use crate::{
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camera::OrbitalCamera,
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ray::Ray,
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render::lines::{LookParams, Mesh, Pipeline, Vertex},
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trace::{Hit, Scene, Source, Sphere},
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trace::{Hit, Lambertian, Reflector, Scene, Source, Sphere},
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};
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mod camera;
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@ -36,6 +36,14 @@ pub struct RedrawArgs {
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pub light_spread: f32,
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pub accum_sigma: f32,
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pub accum_scale: f32,
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pub reflections: u32,
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pub show_axes: bool,
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pub show_shapes: bool,
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pub show_hit_emission: bool,
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pub show_miss_emission: bool,
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pub show_direct_hit: bool,
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pub show_indirect_hit: bool,
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pub show_light: bool,
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}
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pub struct Gpu {
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@ -163,7 +171,9 @@ impl Core {
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depth_stencil_attachment: None,
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..Default::default()
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});
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if args.show_axes {
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self.pipeline.render(&mut pass, [&self.tripod]);
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}
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let source = Source {
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position_yaw: args.light_position.yaw,
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@ -173,6 +183,7 @@ impl Core {
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spread: args.light_spread,
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};
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if args.show_shapes {
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let contour: Vec<Vertex> = loop_list(source.contour(17))
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.map(|pos| Vertex {
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pos,
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@ -181,6 +192,7 @@ impl Core {
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.collect();
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self.pipeline
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.render(&mut pass, [&Mesh::new(&self.device, &contour)]);
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}
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const BASE_R: f32 = 2.;
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const BASE_POS: Vec3 = vec3(0., 0., -BASE_R);
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@ -211,6 +223,7 @@ impl Core {
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for ray in source_rays {
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if let Some(hit) = scene.trace_ray(ray) {
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hits.push(hit);
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if args.show_hit_emission {
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source_ray_display.extend([
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Vertex {
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pos: ray.base,
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@ -220,6 +233,10 @@ impl Core {
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pos: ray.base + 0.1 * ray.dir,
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color: vec3(0., 1., 0.),
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},
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]);
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}
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if args.show_direct_hit {
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source_ray_display.extend([
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Vertex {
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pos: hit.incident.base - 0.02 * hit.incident.dir,
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color: vec3(0., 0., 1.),
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@ -229,7 +246,9 @@ impl Core {
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color: vec3(1., 1., 1.),
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},
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]);
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}
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} else {
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if args.show_miss_emission {
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source_ray_display.extend([
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Vertex {
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pos: ray.base,
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@ -242,28 +261,64 @@ impl Core {
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]);
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}
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}
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}
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if args.reflections > 0 {
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let mut hits1 = hits.clone();
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for _ in 0..args.reflections {
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let mut hits2: Vec<Hit> = Vec::with_capacity(hits1.len());
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for hit in &hits1 {
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let reflector = Lambertian;
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let reflected = reflector.reflect(&mut prng, hit.normal, hit.incident.dir);
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let ray = Ray::new(hit.incident.base, reflected);
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let Some(hit2) = scene.trace_ray(ray) else {
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continue;
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};
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hits2.push(hit2);
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if args.show_indirect_hit {
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source_ray_display.extend([
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Vertex {
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pos: hit2.incident.base - 0.02 * hit2.incident.dir,
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color: vec3(1., 0., 1.),
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},
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Vertex {
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pos: hit2.incident.base,
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color: vec3(1., 1., 1.),
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},
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]);
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}
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}
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hits.extend(&hits2);
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hits1 = hits2;
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}
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}
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let mut camera_ray_display: Vec<Vertex> = Vec::with_capacity(camera_rays.len());
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if args.show_light {
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let sigma2 = args.accum_sigma.powi(2);
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let weight = (2. * PI * sigma2).sqrt().recip() * args.accum_scale;
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let accum_normalizator = (2. * PI * sigma2).sqrt().recip();
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for ray in camera_rays {
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let Some(hit) = scene.trace_ray(ray) else {
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continue;
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};
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let mut value = 0.0f32;
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let mut total_cd = 0.0f32;
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for light_hit in &hits {
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let d2 = hit.incident.base.distance_squared(light_hit.incident.base);
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if d2 > 3. * sigma2 {
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if d2 > 9. * sigma2 {
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continue;
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}
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assert!(hit.normal.is_normalized());
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assert!(hit.incident.dir.is_normalized());
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let radiance = hit.normal.dot(-hit.incident.dir);
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let w = (-0.5 * d2 / sigma2).exp();
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value += w * radiance;
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let reflector = Lambertian;
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let in_lm = 1.0;
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let out_cd = in_lm
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* hit.normal.dot(-hit.incident.dir)
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* reflector.brdf(hit.normal, hit.incident.dir, -ray.dir);
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let weight = accum_normalizator * (-0.5 * d2 / sigma2).exp();
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total_cd += weight * out_cd;
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}
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value *= weight;
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value = 3. * (1. - (1. + value).recip());
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let brightness = 3. * (1. - (1. + total_cd * args.accum_scale).recip());
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let r = args.accum_sigma;
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let color = vec3(value, value - 1., value - 2.).clamp(Vec3::splat(0.), Vec3::splat(1.));
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let color = vec3(brightness, brightness - 1., brightness - 2.)
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.clamp(Vec3::splat(0.), Vec3::splat(1.));
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let vertex = |off: Vec3| Vertex {
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pos: hit.incident.base + r * off,
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color,
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@ -277,10 +332,15 @@ impl Core {
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vertex(Vec3::Z),
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]);
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}
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}
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if !source_ray_display.is_empty() {
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self.pipeline
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.render(&mut pass, [&Mesh::new(&self.device, &source_ray_display)]);
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}
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if !camera_ray_display.is_empty() {
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self.pipeline
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.render(&mut pass, [&Mesh::new(&self.device, &camera_ray_display)]);
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}
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drop(pass);
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self.queue.submit(std::iter::once(encoder.finish()));
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28
src/trace.rs
28
src/trace.rs
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@ -1,7 +1,7 @@
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use std::f32::consts::PI;
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use glam::{Mat4, Vec2, Vec3, vec3};
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use rand_distr::Distribution;
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use rand_distr::{Distribution, UnitSphere};
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use crate::{camera::OrbitalCamera, ray::Ray};
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@ -120,10 +120,12 @@ pub struct Hit {
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impl Scene {
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pub fn trace_ray(&self, ray: Ray) -> Option<Hit> {
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const EPS: f32 = -1e-3;
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let hit = self
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.objects
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.iter()
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.filter_map(|obj| obj.trace_ray(ray))
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.filter(|h| h.dist >= EPS)
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.min_by(|a, b| f32::total_cmp(&a.dist, &b.dist))?;
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Some(Hit {
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incident: Ray {
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@ -134,3 +136,27 @@ impl Scene {
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})
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}
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}
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pub trait Reflector {
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fn brdf(&self, normal: Vec3, incident: Vec3, reflected: Vec3) -> f32 /* 1/sr */;
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fn reflect(&self, rgen: &mut impl rand::Rng, normal: Vec3, incident: Vec3) -> Vec3;
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}
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pub struct Lambertian;
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impl Reflector for Lambertian {
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fn brdf(&self, _normal: Vec3, _incident: Vec3, _reflected: Vec3) -> f32 {
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1. / PI
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}
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fn reflect(&self, rgen: &mut impl rand::Rng, normal: Vec3, _incident: Vec3) -> Vec3 {
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let sphere: Vec3 = UnitSphere.sample(rgen).into();
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let sphere_n = normal.dot(sphere); // uniform on [-1, 1]!
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let sphere_t = sphere - sphere_n * normal;
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let out_n_len2 = sphere_n.abs();
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let out_t = (1. + out_n_len2).recip().sqrt() * sphere_t;
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let out_n = out_n_len2.sqrt() * normal;
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out_t + out_n
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}
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}
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@ -8,18 +8,26 @@ namespace ffi {
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struct Core;
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struct SphericalPosition {
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float yaw;
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float pitch;
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float distance;
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float yaw = 0.;
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float pitch = 0.;
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float distance = 1.;
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};
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struct RedrawArgs {
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SphericalPosition camera_position;
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SphericalPosition light_position;
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float light_radius;
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float light_spread;
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float accum_sigma;
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float accum_scale;
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float light_radius = 1.;
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float light_spread = 0.;
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float accum_sigma = 1.;
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float accum_scale = 1.;
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std::uint32_t reflections = 0;
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bool show_axes = true;
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bool show_shapes = true;
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bool show_hit_emission = true;
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bool show_miss_emission = true;
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bool show_direct_hit = true;
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bool show_indirect_hit = true;
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bool show_light = true;
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};
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} // namespace ffi
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@ -20,24 +20,34 @@ void PhotonLight::updateView() {
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.camera_position = SphericalPosition{
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.yaw = deg_to_rad(m_ui->cameraYaw->value()),
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.pitch = deg_to_rad(m_ui->cameraPitch->value()),
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.distance = 3.0,
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.distance = m_ui->cameraDistance->value() / 10.0f,
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},
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.light_position = SphericalPosition{
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.yaw = deg_to_rad(m_ui->lightYaw->value()),
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.pitch = deg_to_rad(m_ui->lightPitch->value()),
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.distance = 1.0,
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.distance = m_ui->lightDistance->value() / 10.0f,
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},
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.light_radius = 0.125,
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.light_spread = 0.125,
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.accum_sigma = exp10f(m_ui->accumSigma->value() / 25.0),
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.accum_scale = exp10f(m_ui->accumScale->value() / 25.0),
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.reflections = std::uint32_t(m_ui->reflections->value()),
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.show_axes = m_ui->displayAxes->isChecked(),
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.show_shapes = m_ui->displayShapes->isChecked(),
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.show_hit_emission = m_ui->displayEmitted->isChecked(),
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.show_miss_emission = m_ui->displayEmitted->isChecked(),
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.show_direct_hit = m_ui->displayDirectHits->isChecked(),
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.show_indirect_hit = m_ui->displayIndirectHits->isChecked(),
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.show_light = m_ui->displayResult->isChecked(),
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};
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m_ui->cameraYawLabel->setText(tr("Yaw: %1 deg").arg(QString::number(qRadiansToDegrees(args.camera_position.yaw))));
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m_ui->cameraPitchLabel->setText(tr("Pitch: %1 deg").arg(QString::number(qRadiansToDegrees(args.camera_position.pitch))));
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m_ui->cameraDistanceLabel->setText(tr("Distance: %1").arg(QString::number(args.camera_position.distance)));
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m_ui->lightYawLabel->setText(tr("Yaw: %1 deg").arg(QString::number(qRadiansToDegrees(args.light_position.yaw))));
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m_ui->lightPitchLabel->setText(tr("Pitch: %1 deg").arg(QString::number(qRadiansToDegrees(args.light_position.pitch))));
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m_ui->accumSigmaLabel->setText(tr("Sigma: %1").arg(QString::number(args.accum_sigma, 'f', 3)));
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m_ui->accumScaleLabel->setText(tr("Scale: %1").arg(QString::number(args.accum_scale, 'f', 3)));
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m_ui->lightDistanceLabel->setText(tr("Distance: %1").arg(QString::number(args.light_position.distance)));
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m_ui->accumSigmaLabel->setText(tr("Averaging radius: %1").arg(QString::number(args.accum_sigma, 'f', 3)));
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m_ui->accumScaleLabel->setText(tr("Brightness: %1").arg(QString::number(args.accum_scale, 'f', 3)));
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m_ui->viewport->setView(args);
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}
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|
|
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@ -6,8 +6,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<height>600</height>
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<width>1600</width>
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<height>1200</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -25,7 +25,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<width>1600</width>
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<height>38</height>
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</rect>
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</property>
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@ -98,6 +98,26 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="cameraDistanceLabel">
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<property name="text">
|
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<string>Distance</string>
|
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</property>
|
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</widget>
|
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</item>
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<item>
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<widget class="QSlider" name="cameraDistance">
|
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<property name="maximum">
|
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<number>50</number>
|
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</property>
|
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<property name="value">
|
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<number>30</number>
|
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</property>
|
||||
<property name="orientation">
|
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<enum>Qt::Horizontal</enum>
|
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</property>
|
||||
</widget>
|
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</item>
|
||||
</layout>
|
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</widget>
|
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</item>
|
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|
|
@ -159,19 +179,39 @@
|
|||
</property>
|
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</widget>
|
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</item>
|
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<item>
|
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<widget class="QLabel" name="lightDistanceLabel">
|
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<property name="text">
|
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<string>Distance</string>
|
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</property>
|
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</widget>
|
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</item>
|
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<item>
|
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<widget class="QSlider" name="lightDistance">
|
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<property name="maximum">
|
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<number>50</number>
|
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</property>
|
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<property name="value">
|
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<number>10</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
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<widget class="QGroupBox" name="groupBox_3">
|
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<property name="title">
|
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<string>Accumulating</string>
|
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<string>Lighting</string>
|
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</property>
|
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<layout class="QVBoxLayout" name="verticalLayout_4">
|
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<item>
|
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<widget class="QLabel" name="accumSigmaLabel">
|
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<property name="text">
|
||||
<string>Sigma</string>
|
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<string>Averaging radius</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
@ -194,7 +234,7 @@
|
|||
<item>
|
||||
<widget class="QLabel" name="accumScaleLabel">
|
||||
<property name="text">
|
||||
<string>Scale</string>
|
||||
<string>Brightness</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
@ -214,6 +254,92 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Reflections</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="reflections">
|
||||
<property name="maximum">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>2</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_4">
|
||||
<property name="title">
|
||||
<string>Show</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||
<item>
|
||||
<widget class="QCheckBox" name="displayAxes">
|
||||
<property name="text">
|
||||
<string>Axes</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="displayShapes">
|
||||
<property name="text">
|
||||
<string>Shapes</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="displayEmitted">
|
||||
<property name="text">
|
||||
<string>Emitted rays</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="displayDirectHits">
|
||||
<property name="text">
|
||||
<string>Direct incident rays</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="displayIndirectHits">
|
||||
<property name="text">
|
||||
<string>Indirect incident rays</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="displayResult">
|
||||
<property name="text">
|
||||
<string>Average light</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
@ -251,8 +377,8 @@
|
|||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>688</x>
|
||||
<y>159</y>
|
||||
<x>1585</x>
|
||||
<y>169</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>403</x>
|
||||
|
|
@ -267,8 +393,8 @@
|
|||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>688</x>
|
||||
<y>215</y>
|
||||
<x>1585</x>
|
||||
<y>225</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>403</x>
|
||||
|
|
@ -283,8 +409,8 @@
|
|||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>688</x>
|
||||
<y>319</y>
|
||||
<x>1585</x>
|
||||
<y>385</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>403</x>
|
||||
|
|
@ -299,8 +425,8 @@
|
|||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>688</x>
|
||||
<y>375</y>
|
||||
<x>1585</x>
|
||||
<y>441</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>403</x>
|
||||
|
|
@ -315,8 +441,8 @@
|
|||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>729</x>
|
||||
<y>479</y>
|
||||
<x>1585</x>
|
||||
<y>601</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>399</x>
|
||||
|
|
@ -331,8 +457,8 @@
|
|||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>729</x>
|
||||
<y>535</y>
|
||||
<x>1585</x>
|
||||
<y>657</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>399</x>
|
||||
|
|
@ -340,6 +466,150 @@
|
|||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>cameraDistance</sender>
|
||||
<signal>valueChanged(int)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>1489</x>
|
||||
<y>271</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>799</x>
|
||||
<y>599</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>lightDistance</sender>
|
||||
<signal>valueChanged(int)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>1489</x>
|
||||
<y>487</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>799</x>
|
||||
<y>599</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>displayAxes</sender>
|
||||
<signal>stateChanged(int)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>1489</x>
|
||||
<y>799</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>799</x>
|
||||
<y>599</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>displayDirectHits</sender>
|
||||
<signal>stateChanged(int)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>1489</x>
|
||||
<y>901</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>799</x>
|
||||
<y>599</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>displayEmitted</sender>
|
||||
<signal>stateChanged(int)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>1489</x>
|
||||
<y>867</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>799</x>
|
||||
<y>599</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>displayIndirectHits</sender>
|
||||
<signal>stateChanged(int)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>1489</x>
|
||||
<y>935</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>799</x>
|
||||
<y>599</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>displayResult</sender>
|
||||
<signal>stateChanged(int)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>1489</x>
|
||||
<y>969</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>799</x>
|
||||
<y>599</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>displayShapes</sender>
|
||||
<signal>stateChanged(int)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>1489</x>
|
||||
<y>833</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>799</x>
|
||||
<y>599</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>reflections</sender>
|
||||
<signal>valueChanged(int)</signal>
|
||||
<receiver>MainWindow</receiver>
|
||||
<slot>updateView()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>1489</x>
|
||||
<y>712</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>799</x>
|
||||
<y>599</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
<slots>
|
||||
<slot>updateView()</slot>
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user