diff --git a/src/camera.rs b/src/camera.rs
index f54059b..e59f988 100644
--- a/src/camera.rs
+++ b/src/camera.rs
@@ -9,11 +9,11 @@ pub(crate) fn rotation(yaw: f32, pitch: f32) -> Mat3 {
}
pub(crate) fn view(yaw: f32, pitch: f32, distance: f32) -> Affine3A {
- Affine3A::from_mat3_translation(rotation(yaw, pitch), vec3(0., 0., distance))
+ Affine3A::from_mat3_translation(rotation(-yaw, -pitch), vec3(0., 0., -distance))
}
pub(crate) fn projection(fovy: f32, aspect: f32) -> Mat4 {
- Mat4::perspective_lh(fovy, aspect, 0.1, 10.0)
+ Mat4::perspective_rh(fovy, aspect, 0.1, 10.0)
}
#[cfg(test)]
diff --git a/src/lib.rs b/src/lib.rs
index 111ea41..08c51c1 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -19,7 +19,7 @@ impl Default for RedrawArgs {
fn default() -> Self {
Self {
background: vec4(0.25, 0.49, 0.93, 1.00),
- cam_yaw: std::f32::consts::FRAC_PI_4,
+ cam_yaw: 3. * std::f32::consts::FRAC_PI_4,
cam_pitch: std::f32::consts::FRAC_PI_6,
cam_distance: 3.,
cam_fovy: std::f32::consts::FRAC_PI_2,
@@ -56,7 +56,7 @@ fn cube(a: f32, b: f32) -> render::mesh::CpuMeshIndexed {
] {
for m in [1., -1.] {
let base = mesh.vertices.len() as u16;
- for offset in [m * v + u, -m * v + u, -m * v - u, m * v - u] {
+ for offset in [m * v + u, m * v - u, -m * v - u, -m * v + u] {
let vertex = render::mesh::Vertex {
position: (m * w + offset),
color: gray + color_level * m * w,
diff --git a/ui/src/main_window.ui b/ui/src/main_window.ui
index 71fced1..f6cdd02 100644
--- a/ui/src/main_window.ui
+++ b/ui/src/main_window.ui
@@ -71,7 +71,7 @@
5.000000000000000
- 45.000000000000000
+ 135.000000000000000