Move basic types to a module
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@ -7,12 +7,13 @@ mod riemann;
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mod fns;
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mod float_fun;
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mod tube;
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mod types;
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use riemann::{Metric, trace_iter};
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use tube::shape::Shape;
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use tube::Subspace::{Boundary, Inner, Outer};
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use tube::metric::Tube;
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use tube::Space;
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use types::{Location, Object, Ray};
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const DT: f32 = 0.1;
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@ -104,35 +105,6 @@ pub fn main() {
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});
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}
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#[derive(Copy, Clone, Debug)]
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pub struct Location {
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/// Положение в основной СК
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pub pos: Vec2,
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/// Преобразование вектора из локальной ортонормированной в основную СК
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pub rot: Mat2,
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}
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#[derive(Copy, Clone, Debug)]
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pub struct Object {
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pub id: i32,
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pub loc: Location,
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pub r: f32,
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}
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#[derive(Copy, Clone, Debug)]
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pub struct Hit {
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pub distance: f32,
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pub id: i32,
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pub pos: Vec2, // положение в основной СК
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pub rel: Ray, // в локальной ортонормированной СК объекта
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}
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#[derive(Clone, Debug)]
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pub struct FlatTraceResult {
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pub end: Option<Ray>,
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pub objects: Vec<Hit>,
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}
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fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2) {
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let mut hits = Vec::<Draw>::new();
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let dir = space.tube.globalize(base, dir);
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@ -277,23 +249,3 @@ impl Renderable for Tube {
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gc.fill();
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Ray {
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pub pos: Vec2,
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pub dir: Vec2,
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}
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impl Ray {
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pub fn forward(&self, dist: f32) -> Ray {
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Ray { pos: self.pos + self.dir * dist, dir: self.dir }
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}
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}
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impl std::ops::Mul<Ray> for Mat2 {
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type Output = Ray;
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fn mul(self, rhs: Ray) -> Self::Output {
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Ray { pos: self * rhs.pos, dir: self * rhs.dir }
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}
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}
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@ -1,9 +1,10 @@
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use glam::{bool, f32, Mat2, Vec2, vec2};
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use crate::{FlatTraceResult, Hit, Location, Object, Ray, riemann};
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use crate::riemann;
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use crate::riemann::Metric;
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use Subspace::{Boundary, Inner, Outer};
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use metric::Tube;
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use shape::Shape;
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use crate::types::{FlatTraceResult, Hit, Location, Object, Ray};
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pub mod metric;
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@ -164,7 +165,7 @@ impl Space {
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mod basic_shapes {
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use glam::{Vec2, vec2};
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use crate::Ray;
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use crate::types::Ray;
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use super::shape::Shape;
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pub struct Rect {
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@ -235,9 +236,9 @@ mod basic_shapes {
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}
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}
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pub mod shape {
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mod shape {
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use glam::Vec2;
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use crate::Ray;
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use crate::types::Ray;
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pub trait Shape {
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fn is_inside(&self, pt: Vec2) -> bool;
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50
src/bin/flat/types.rs
Normal file
50
src/bin/flat/types.rs
Normal file
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@ -0,0 +1,50 @@
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use glam::{f32, i32, Mat2, Vec2};
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#[derive(Copy, Clone, Debug, PartialEq)]
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pub struct Ray {
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pub pos: Vec2,
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pub dir: Vec2,
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}
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impl Ray {
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pub fn forward(&self, dist: f32) -> Ray {
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Ray { pos: self.pos + self.dir * dist, dir: self.dir }
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}
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}
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impl std::ops::Mul<Ray> for Mat2 {
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type Output = Ray;
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fn mul(self, rhs: Ray) -> Self::Output {
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Ray { pos: self * rhs.pos, dir: self * rhs.dir }
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}
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}
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#[derive(Copy, Clone, Debug)]
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pub struct Location {
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/// Положение в основной СК
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pub pos: Vec2,
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/// Преобразование вектора из локальной ортонормированной в основную СК
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pub rot: Mat2,
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}
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#[derive(Copy, Clone, Debug)]
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pub struct Object {
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pub id: i32,
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pub loc: Location,
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pub r: f32,
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}
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#[derive(Copy, Clone, Debug)]
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pub struct Hit {
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pub distance: f32,
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pub id: i32,
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pub pos: Vec2, // положение в основной СК
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pub rel: Ray, // в локальной ортонормированной СК объекта
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}
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#[derive(Clone, Debug)]
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pub struct FlatTraceResult {
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pub end: Option<Ray>,
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pub objects: Vec<Hit>,
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}
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