Basic camera control

This commit is contained in:
numzero 2024-09-22 15:41:05 +03:00
parent 1d9ff55163
commit 24b33f8146

View File

@ -1,4 +1,4 @@
use glam::{mat4, vec2, vec3, vec4, Mat4, Vec3};
use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec3};
use glium::{
backend::glutin::SimpleWindowBuilder,
implement_vertex, uniform,
@ -40,7 +40,9 @@ fn main() {
];
let vertex_buffer = VertexBuffer::new(&display, &shape).unwrap();
let mut t: f32 = -0.5;
let mut cur_pos = vec2(0., 0.);
let mut drag_start = None;
let mut cam_rot = Quat::IDENTITY;
#[allow(deprecated)]
event_loop
@ -52,19 +54,12 @@ fn main() {
* std::f32::consts::SQRT_2;
let proj = make_proj_matrix(vec3(size.x, size.y, 2.), (0.125, 1024.125));
t += 0.02;
let x = t.sin() * 0.5;
let mdl = mat4(
vec4(1., 0., 0., 0.),
vec4(0., 1., 0., 0.),
vec4(0., 0., 1., 0.),
vec4(x, 0., 0., 1.),
);
let view = Mat4::from_quat(cam_rot);
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.2, 1.0);
let mvp = proj * mdl;
let mvp = proj * view;
let uniforms = uniform! {
mvp: mvp.to_cols_array_2d(),
};
@ -81,6 +76,35 @@ fn main() {
target.finish().unwrap();
}
WindowEvent::MouseInput {
device_id: _,
state,
button,
} => match button {
winit::event::MouseButton::Left => match state {
winit::event::ElementState::Pressed => {
drag_start = Some((cur_pos, cam_rot))
}
winit::event::ElementState::Released => drag_start = None,
},
_ => {}
},
WindowEvent::CursorMoved {
device_id: _,
position,
} => {
let size = window.inner_size();
let size = vec2(size.width as f32, size.height as f32);
cur_pos = vec2(position.x as f32, position.y as f32) / size;
if let Some((drag_start, drag_init_rot)) = drag_start {
let offset = cur_pos - drag_start;
cam_rot = Quat::from_euler(glam::EulerRot::YXZ, offset.x, offset.y, 0.)
* drag_init_rot;
window.request_redraw();
}
}
WindowEvent::Resized(window_size) => {
display.resize(window_size.into());
}