Remove unused code
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408bd2c936
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28a82acbf7
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@ -170,7 +170,8 @@ struct Ray {
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mod basic_shapes {
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use glam::{Vec2, vec2};
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use crate::{Ray, shape};
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use crate::Ray;
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use crate::shape::Shape;
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pub struct Rect {
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pub size: Vec2,
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@ -183,7 +184,7 @@ mod basic_shapes {
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}
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}
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impl shape::Shape for Rect {
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impl Shape for Rect {
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fn is_inside(&self, pt: Vec2) -> bool {
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pt.abs().cmplt(self.size).all()
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}
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@ -212,9 +213,6 @@ mod basic_shapes {
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}
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}
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#[cfg(test)]
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use crate::shape::Shape;
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#[test]
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fn test_rect() {
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assert_eq!(Rect::flip_ray(Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 5.0) }), Ray { pos: vec2(2.0, 3.0), dir: vec2(4.0, 5.0) });
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@ -244,7 +242,7 @@ mod basic_shapes {
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}
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mod shape {
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use glam::{Affine2, Vec2};
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use glam::Vec2;
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use crate::Ray;
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pub trait Shape {
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@ -258,66 +256,6 @@ mod shape {
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/// Возвращает визуальное представление контура, для отладки.
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fn visualise(&self) -> Vec<Vec2>;
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}
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pub struct MovedShape<S: Shape> {
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pub shape: S,
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pub transform: Affine2, // transform(координаты контура) = 0
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}
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impl<S: Shape> MovedShape<S> {
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fn pt_to_inner(&self, pt: Vec2) -> Vec2 {
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self.transform.transform_point2(pt)
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}
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fn pt_to_outer(&self, pt: Vec2) -> Vec2 {
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self.transform.inverse().transform_point2(pt)
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}
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fn vec_to_inner(&self, vec: Vec2) -> Vec2 {
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self.transform.transform_vector2(vec)
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}
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fn vec_to_outer(&self, vec: Vec2) -> Vec2 {
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self.transform.inverse().transform_vector2(vec)
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}
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fn ray_to_inner(&self, ray: Ray) -> Ray {
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Ray { pos: self.pt_to_inner(ray.pos), dir: self.vec_to_inner(ray.dir) }
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}
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fn ray_to_outer(&self, ray: Ray) -> Ray {
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Ray { pos: self.pt_to_outer(ray.pos), dir: self.vec_to_outer(ray.dir) }
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}
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}
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impl<S: Shape> Shape for MovedShape<S> {
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fn is_inside(&self, pt: Vec2) -> bool {
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self.shape.is_inside(self.pt_to_inner(pt))
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}
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fn trace_into(&self, ray: Ray) -> Option<f32> {
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self.shape.trace_into(self.ray_to_inner(ray))
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}
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fn trace_out_of(&self, ray: Ray) -> Option<f32> {
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self.shape.trace_out_of(self.ray_to_inner(ray))
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}
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fn visualise(&self) -> Vec<Vec2> {
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self.shape.visualise().iter().map(|pt| self.pt_to_outer(*pt)).collect()
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}
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}
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pub struct InvertedShape<S: Shape> {
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pub shape: S,
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}
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impl<S: Shape> Shape for InvertedShape<S> {
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fn is_inside(&self, pt: Vec2) -> bool {
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!self.shape.is_inside(pt)
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}
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fn trace_into(&self, ray: Ray) -> Option<f32> {
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self.shape.trace_out_of(ray)
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}
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fn trace_out_of(&self, ray: Ray) -> Option<f32> {
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self.shape.trace_into(ray)
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}
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fn visualise(&self) -> Vec<Vec2> {
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self.shape.visualise()
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}
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}
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}
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trait FlatCell: std::fmt::Debug {
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@ -357,20 +295,6 @@ trait FlatCell: std::fmt::Debug {
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}
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}
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#[derive(Debug)]
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struct FlatRect {
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min: Vec2,
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max: Vec2,
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}
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impl FlatCell for FlatRect {
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fn pos_to_global(&self, pos: Vec2) -> Vec2 { pos }
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fn pos_to_local(&self, pos: Vec2) -> Vec2 { pos }
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fn ray_to_global(&self, ray: Ray) -> Ray { ray }
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fn ray_to_local(&self, ray: Ray) -> Ray { ray }
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fn local_bounds(&self) -> (Vec2, Vec2) { (self.min, self.max) }
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}
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#[derive(Debug)]
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struct RectInside {
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rect: Rect,
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