Much better this time

This commit is contained in:
numzero 2024-05-07 14:34:26 +03:00
parent 0ba6d597f7
commit 2ee64fb177

View File

@ -31,7 +31,7 @@ pub fn main() {
Box::new(Inside { space: space.clone() }),
];
//parts.draw_fan(gc, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0);
parts.draw_fan(gc, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0);
// parts.draw_fan(gc, vec2(-20.0, -500.0), vec2(0.1, 0.9), 1.0);
//parts.draw_ray(gc, vec2(-20.0, -500.0), vec2(0.1, 0.9));
});
@ -73,15 +73,7 @@ impl SpaceVisual for Inside {
}
fn globalize_loc(&self, pos: Vec2) -> Vec2 {
todo!()
// let off = self.space.r.y + self.space.m - self.space.r.y / self.space.scale - self.space.m / (self.space.scale + 1.0) * 2.0;
// if pos.y.abs() * self.space.scale <= self.space.r.y {
// vec2(pos.x, pos.y * self.space.scale)
// } else {
// let t = pos.y.abs() - self.space.r.y / self.space.scale;
// let f = t + (self.space.scale - 1.0) * t * t * t + 0.5 * (1.0 - self.space.scale) * t * t * t * t;
// vec2(0.0, 0.0)
// }
vec2(pos.x, self.space.x(pos.y))
}
}
@ -182,9 +174,9 @@ impl Renderable for Rect {
gc.stroke_color(Color::Rgba(1.0, 0.5, 0.0, 1.0));
self.draw_fan(gc, vec2(-500.0, 0.0), vec2(1.0, 0.0), 1.0);
gc.stroke_color(Color::Rgba(0.0, 0.5, 1.0, 1.0));
self.draw_fan(gc, vec2(0.0, -0.5 * self.external_halflength), vec2(1.0, 1.0), 1.0);
// self.draw_fan(gc, vec2(0.0, -0.5 * self.external_halflength), vec2(1.0, 1.0), 1.0);
gc.stroke_color(Color::Rgba(0.2, 0.7, 0.0, 1.0));
self.draw_fan(gc, vec2(-0.5 * self.inner_radius, -1.2 * self.external_halflength), vec2(0.0, 1.0), 1.0);
// self.draw_fan(gc, vec2(-0.5 * self.inner_radius, -1.2 * self.external_halflength), vec2(0.0, 1.0), 1.0);
}
}
@ -228,22 +220,18 @@ impl Rect {
fn b(&self) -> f32 { 2.0 * self.γ() - 1.0 }
fn root(&self, x: f32) -> f32 { ((2.0 * self.γ() - 1.0).powi(2) + 4.0 * (1.0 - self.γ()) * x / self.ri()).sqrt() }
fn d(&self, u: f32) -> f32 { 2.0 * self.a() * u.abs() + self.b() }
fn x(&self, u: f32) -> f32 { (self.a() * u.abs() + self.b()) * u }
fn u(&self, x: f32) -> f32 { 0.5 * self.ri() * (1.0 - 2.0 * self.γ() + self.root(x.abs())) / (1.0 - self.γ()) * x.signum() }
fn dx(&self, u: f32, du: f32) -> f32 { du * self.d(u) }
fn du(&self, x: f32, dx: f32) -> f32 { dx / self.d(self.u(x)) }
}
impl Metric for Rect {
fn halfmetric(&self, pos: Vec2) -> Decomp2 {
let γ = self.γ();
let re = self.re();
let ri = self.ri();
let a = self.a();
let b = self.b();
let x = pos.y.abs();
let u = 0.5 * ri * (1.0 - 2.0 * γ + self.root(x)) / (1.0 - γ);
let sx = ((pos.x.abs() - self.inner_radius) / (self.outer_radius - self.inner_radius)).clamp(0.0, 1.0);
let sy = if x <= re { 1.0 / (2.0 * a * u + b) } else { 1.0 };
let sy = if x <= re { 1.0 / self.root(x) } else { 1.0 };
let sy = if x <= self.external_halflength { 1.0 / self.root(x) } else { 1.0 };
assert!(sx.is_finite());
assert!(sy.is_finite());
assert!(sy > 0.0);
@ -279,25 +267,22 @@ struct Inside {
impl boundary::Boundary for Outside {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> {
todo!()
// let osize = self.space.r + self.space.m;
// let isize = self.space.r;
// let bnd = Loop(vec![
// vec2(-osize.x, -osize.y), vec2(-isize.x, -osize.y), vec2(isize.x, -osize.y), vec2(osize.x, -osize.y),
// vec2(osize.x, osize.y), vec2(isize.x, osize.y), vec2(-isize.x, osize.y), vec2(-osize.x, osize.y),
// ]);
// let (side, dist) = bnd.hit(base, dir)?;
// if dist <= limit {
// let bnds = [0, 1, 0, 0, 0, 2, 0, 0];
// let off = self.space.r.y + self.space.m - self.space.r.y / self.space.scale - self.space.m / (self.space.scale + 1.0) * 2.0;
// return match bnds[side] {
// 0 => Some((boundary::Id(1), base + dist * dir, dir)),
// 1 => Some((boundary::Id(2), base + dist * dir + vec2(0.0, off), dir)),
// 2 => Some((boundary::Id(2), base + dist * dir - vec2(0.0, off), dir)),
// _ => panic!(),
// };
// }
// None
let or = self.space.outer_radius;
let ir = self.space.inner_radius;
let hl = self.space.external_halflength;
let bnd = Loop(vec![
vec2(-or, -hl), vec2(-ir, -hl), vec2(ir, -hl), vec2(or, -hl),
vec2(or, hl), vec2(ir, hl), vec2(-ir, hl), vec2(-or, hl),
]);
let (side, dist) = bnd.hit(base, dir)?;
if dist <= limit {
let pt = base + dist * dir;
return match side {
1 | 5 => Some((boundary::Id(2), vec2(pt.x, self.space.u(pt.y)), vec2(dir.x, self.space.du(pt.x, dir.y)))),
_ => Some((boundary::Id(1), pt, dir)),
};
}
None
}
}
@ -309,26 +294,26 @@ impl Metric for Outside {
impl boundary::Boundary for Wall {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> {
todo!()
// let osize = self.space.r + self.space.m;
// let isize = self.space.r;
// let obnd = Loop(vec![vec2(-osize.x, -osize.y), vec2(-osize.x, osize.y), vec2(osize.x, osize.y), vec2(osize.x, -osize.y)]);
// let ibnd = Loop(vec![vec2(-isize.x, -isize.y), vec2(isize.x, -isize.y), vec2(isize.x, isize.y), vec2(-isize.x, isize.y)]);
// if let Some((_, dist)) = ibnd.hit(base, dir) {
// if dist <= limit {
// let p = base + dist * dir;
// let v = dir;
// let p = vec2(p.x, p.y / self.space.scale);
// let v = vec2(v.x, v.y / self.space.scale);
// return Some((boundary::Id(2), p, v));
// }
// }
// if let Some((_, dist)) = obnd.hit(base, dir) {
// if dist <= limit {
// return Some((boundary::Id(0), base + dist * dir, dir));
// }
// }
// None
let or = self.space.outer_radius;
let ir = self.space.inner_radius;
let hl = self.space.external_halflength;
let obnd = Loop(vec![vec2(-or, -hl), vec2(-or, hl), vec2(or, hl), vec2(or, -hl)]);
let ibnd = Loop(vec![vec2(-ir, -hl), vec2(ir, -hl), vec2(ir, hl), vec2(-ir, hl)]);
if let Some((_, dist)) = ibnd.hit(base, dir) {
if dist <= limit {
let p = base + dist * dir;
let v = dir;
let v = vec2(v.x, self.space.du(p.y, v.y));
let p = vec2(p.x, self.space.u(p.y));
return Some((boundary::Id(2), p, v));
}
}
if let Some((_, dist)) = obnd.hit(base, dir) {
if dist <= limit {
return Some((boundary::Id(0), base + dist * dir, dir));
}
}
None
}
}
@ -340,19 +325,21 @@ impl Metric for Wall {
impl boundary::Boundary for Inside {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> {
todo!()
// let size = self.space.r;
// let size = vec2(size.x, size.y / self.space.scale);
// let bnd = Loop(vec![vec2(-size.x, -size.y), vec2(-size.x, size.y), vec2(size.x, size.y), vec2(size.x, -size.y)]);
// let (_, dist) = bnd.hit(base, dir)?;
// if dist <= limit {
// let p = base + dist * dir;
// let v = dir;
// let p = vec2(p.x, p.y * self.space.scale);
// let v = vec2(v.x, v.y * self.space.scale);
// return Some((boundary::Id(1), p, v));
// }
// None
let size = vec2(self.space.inner_radius, self.space.internal_halflength);
let bnd = Loop(vec![vec2(-size.x, -size.y), vec2(-size.x, size.y), vec2(size.x, size.y), vec2(size.x, -size.y)]);
let (side, dist) = bnd.hit(base, dir)?;
if dist <= limit {
let p = base + dist * dir;
let v = dir;
let v = vec2(v.x, self.space.dx(p.y, v.y));
let p = vec2(p.x, self.space.x(p.y));
return match side {
0 | 2 => Some((boundary::Id(1), p, v)),
1 | 3 => Some((boundary::Id(0), p, v)),
_ => panic!()
};
}
None
}
}