Reduce visual noise
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@ -146,7 +146,7 @@ trait Renderable {
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impl Renderable for Tube {
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fn render(&self) -> Vec<Line> {
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let lines = 17;
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let lines = 4;
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let step = 2. * std::f32::consts::PI / lines as f32;
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let r = 0.5 * (self.outer_radius + self.inner_radius);
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let w = 0.5 * (self.outer_radius - self.inner_radius);
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