Segmented space

This code works but boy it is ugly...
This commit is contained in:
numzero 2024-05-06 14:01:37 +03:00
parent bcae0a4435
commit 577babdd91

View File

@ -1,7 +1,9 @@
use std::rc::Rc;
use flo_draw::*;
use flo_canvas::*;
use glam::*;
use riemann::{Decomp2, Metric, trace_iter};
use crate::boundary::Loop;
pub fn main() {
let space = Coil {
@ -20,10 +22,88 @@ pub fn main() {
canvas.draw(|gc| {
gc.canvas_height(1000.0);
space.render(gc);
let space = Rc::new(space);
let parts: Vec<Box<dyn SpacePart>> = vec![
Box::new(Outside { space: space.clone() }),
Box::new(Wall { space: space.clone() }),
Box::new(Inside { space: space.clone() }),
];
gc.new_path();
let dt = 1.0;
let mut s = boundary::Id(0);
let mut p = vec2(-500.0, 0.0);
let mut v = vec2(3.0, 1.0).normalize();
let part = &*parts[s.0 as usize];
gc.stroke_color(part.color());
gc.move_to(p.x, p.y);
for _ in 0..10000 {
let part = &*parts[s.0 as usize];
let a: Vec2 = -riemann::convolute(riemann::krist(part, p), v);
v = v + a * dt;
if let Some((id, base, dir)) = part.next(p, v, dt) {
gc.stroke();
gc.new_path();
let pt = part.globalize_loc(p);
gc.move_to(pt.x, pt.y);
s = id;
p = base;
v = dir;
let part = &*parts[s.0 as usize];
let pt = part.globalize_loc(p);
gc.stroke_color(part.color());
gc.line_to(pt.x, pt.y);
} else {
p = p + v * dt;
let pt = part.globalize_loc(p);
gc.line_to(pt.x, pt.y);
}
}
gc.stroke();
});
});
}
trait SpacePart: boundary::Boundary + Metric + SpaceVisual {}
impl<T: boundary::Boundary + Metric + SpaceVisual> SpacePart for T {}
trait SpaceVisual {
fn color(&self) -> Color;
fn globalize_loc(&self, pos: Vec2) -> Vec2;
}
impl SpaceVisual for Outside {
fn color(&self) -> Color {
Color::Rgba(0.7, 0.7, 0.7, 1.0)
}
fn globalize_loc(&self, pos: Vec2) -> Vec2 {
pos
}
}
impl SpaceVisual for Wall {
fn color(&self) -> Color {
Color::Rgba(1.0, 0.0, 0.0, 1.0)
}
fn globalize_loc(&self, pos: Vec2) -> Vec2 {
pos
}
}
impl SpaceVisual for Inside {
fn color(&self) -> Color {
Color::Rgba(0.0, 0.7, 0.0, 1.0)
}
fn globalize_loc(&self, pos: Vec2) -> Vec2 {
vec2(pos.x, pos.y * self.space.scale)
}
}
fn draw_ray(gc: &mut Vec<Draw>, space: &impl Metric, base: Vec2, dir: Vec2) {
let dir = space.globalize(base, dir);
gc.new_path();
@ -124,19 +204,113 @@ impl Metric for Rect {
}
}
struct Flat;
impl Metric for Flat {
fn halfmetric(&self, pos: Vec2) -> Decomp2 {
Decomp2 {
ortho: Mat2::IDENTITY,
diag: Vec2::splat(1.0),
}
}
}
struct Outside {
space: Rc<Rect>,
}
struct Wall {
space: Rc<Rect>,
}
struct Inside {
space: Rc<Rect>,
}
impl boundary::Boundary for Outside {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> {
let size = self.space.r + self.space.m;
let bnd = Loop(vec![vec2(-size.x, -size.y), vec2(size.x, -size.y), vec2(size.x, size.y), vec2(-size.x, size.y)]);
let (_, dist) = bnd.hit(base, dir)?;
if dist <= limit {
return Some((boundary::Id(1), base + dist * dir, dir));
}
None
}
}
impl Metric for Outside {
fn halfmetric(&self, pos: Vec2) -> Decomp2 {
Flat {}.halfmetric(pos)
}
}
impl boundary::Boundary for Wall {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> {
let osize = self.space.r + self.space.m;
let isize = self.space.r;
let obnd = Loop(vec![vec2(-osize.x, -osize.y), vec2(-osize.x, osize.y), vec2(osize.x, osize.y), vec2(osize.x, -osize.y)]);
let ibnd = Loop(vec![vec2(-isize.x, -isize.y), vec2(isize.x, -isize.y), vec2(isize.x, isize.y), vec2(-isize.x, isize.y)]);
if let Some((_, dist)) = ibnd.hit(base, dir) {
if dist <= limit {
let p = base + dist * dir;
let v = dir;
let p = vec2(p.x, p.y / self.space.scale);
let v = vec2(v.x, v.y / self.space.scale);
return Some((boundary::Id(2), p, v));
}
}
if let Some((_, dist)) = obnd.hit(base, dir) {
if dist <= limit {
return Some((boundary::Id(0), base + dist * dir, dir));
}
}
None
}
}
impl Metric for Wall {
fn halfmetric(&self, pos: Vec2) -> Decomp2 {
self.space.halfmetric(pos)
}
}
impl boundary::Boundary for Inside {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(boundary::Id, Vec2, Vec2)> {
let size = self.space.r;
let size = vec2(size.x, size.y / self.space.scale);
let bnd = Loop(vec![vec2(-size.x, -size.y), vec2(-size.x, size.y), vec2(size.x, size.y), vec2(size.x, -size.y)]);
let (_, dist) = bnd.hit(base, dir)?;
if dist <= limit {
let p = base + dist * dir;
let v = dir;
let p = vec2(p.x, p.y * self.space.scale);
let v = vec2(v.x, v.y * self.space.scale);
return Some((boundary::Id(1), p, v));
}
None
}
}
impl Metric for Inside {
fn halfmetric(&self, pos: Vec2) -> Decomp2 {
Flat {}.halfmetric(pos)
}
}
mod boundary {
use glam::*;
struct Id(u8);
pub struct Id(pub u8);
trait Boundary {
pub trait Boundary {
fn next(&self, base: Vec2, dir: Vec2, limit: f32) -> Option<(Id, Vec2, Vec2)>;
}
struct Loop(Vec<Vec2>);
pub struct Loop(pub Vec<Vec2>);
impl Loop {
fn hit(&self, base: Vec2, dir: Vec2) -> Option<(usize, f32)> {
pub fn hit(&self, base: Vec2, dir: Vec2) -> Option<(usize, f32)> {
self.0.iter().enumerate().filter_map(|(k, &a)| {
let b = self.0[(k + 1) % self.0.len()];
let u = mat2(a - base, dir).determinant();
@ -251,9 +425,9 @@ mod riemann {
}
}
fn krist(space: &impl Metric, pos: Vec2) -> Tens2 {
pub fn krist(space: &(impl Metric + ?Sized), pos: Vec2) -> Tens2 {
// Γ^i_k_l = .5 * g^i^m * (g_m_k,l + g_m_l,k - g_k_l,m)
let g = &space.invmetric(pos); // с верхними индексами
let g = space.invmetric(pos); // с верхними индексами
let d = space.dmetric(pos);
// ret[i][l][k] = sum((m) => .5f * g[m][i] * (d[k][l][m] + d[l][k][m] - d[m][k][l]))
make_tens2(|i, l, k| 0.5 * (0..2).map(|m| g.col(m)[i] * (d[l].col(k)[m] + d[k].col(m)[l] - d[m].col(k)[l])).sum::<f32>())
@ -270,7 +444,7 @@ mod riemann {
]
}
fn convolute(t: Tens2, v: Vec2) -> Vec2 {
pub fn convolute(t: Tens2, v: Vec2) -> Vec2 {
vec2(
v.dot(t[0] * v),
v.dot(t[1] * v),
@ -313,9 +487,10 @@ mod riemann {
}
fn smoothstep(x: f32) -> f32 {
return 3.0 * x * x - 2.0 * x * x * x;
3.0 * x * x - 2.0 * x * x * x
}
/// 1.0 for val∈[range.x, range.y], 0.0 for val∉[range.xpad, range.y+pad], smoothstep in-between.
fn smoothbox(val: f32, range: Vec2, pad: f32) -> f32 {
let slope1 = 1.0 + (val - range.x) / pad;
let slope2 = 1.0 - (val - range.y) / pad;