Trace all objects hit
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@ -1,4 +1,3 @@
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use std::cmp::Ordering;
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use std::f32::consts::PI;
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use flo_draw::*;
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use flo_canvas::*;
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@ -125,10 +124,14 @@ enum Subspace {
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Inner,
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}
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enum FlatTraceResult {
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Infinity(Vec2),
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Edge(Ray),
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Object(Ray, i32),
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struct Hit {
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distance: f32,
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id: i32,
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}
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struct FlatTraceResult {
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end: Option<Ray>,
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objects: Vec<Hit>,
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}
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impl Space {
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@ -178,24 +181,23 @@ impl Space {
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let cell = RectInside { rect: self.rect };
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let ray = cell.ray_to_local(ray);
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let dist = cell.to_boundary(ray).expect("Can't get outta here!");
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let ray = Ray { pos: ray.pos + ray.dir * dist, dir: ray.dir };
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let ray = ray.forward(dist);
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cell.ray_to_global(ray)
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}
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fn trace_outer(&self, ray: Ray) -> FlatTraceResult {
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assert_eq!(self.which_subspace(ray.pos), Outer);
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let cell = basic_shapes::Rect { size: vec2(self.rect.outer_radius, self.rect.external_halflength) };
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let obj = Self::trace_to_object(self.list_objects_outer(), ray);
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let sub = cell.trace_into(ray);
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let rray = |dist: f32| Ray { pos: ray.pos + ray.dir * dist, dir: ray.dir };
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match (sub, obj) {
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(None, None) => FlatTraceResult::Infinity(ray.dir),
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(Some(dist), None) => FlatTraceResult::Edge(rray(dist)),
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(None, Some((id, dist))) => FlatTraceResult::Object(rray(dist), id),
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(Some(sdist), Some((id, odist))) => if sdist < odist {
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FlatTraceResult::Edge(rray(sdist))
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} else {
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FlatTraceResult::Object(rray(odist), id)
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let objs = Self::trace_to_objects(self.list_objects_outer(), ray);
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if let Some(dist) = cell.trace_into(ray) {
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FlatTraceResult {
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end: Some(ray.forward(dist)),
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objects: objs.into_iter().filter(|hit| hit.distance < dist).collect(),
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}
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} else {
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FlatTraceResult {
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end: None,
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objects: objs,
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}
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}
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}
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@ -211,7 +213,7 @@ impl Space {
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self.objs.as_slice()
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}
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fn trace_to_object(objs: &[Object], ray: Ray) -> Option<(i32, f32)> {
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fn trace_to_objects(objs: &[Object], ray: Ray) -> Vec<Hit> {
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objs.iter()
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.filter_map(|obj| {
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let rel = ray.pos - obj.loc.pos;
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@ -219,16 +221,16 @@ impl Space {
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if diff > 0.0 {
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let t = (-rel.dot(ray.dir) - diff.sqrt()) / ray.dir.length_squared();
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if t >= 0.0 {
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return Some((obj.id, t));
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return Some(Hit { id: obj.id, distance: t });
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}
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}
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None
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})
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.min_by(|(_, d1), (_, d2)| f32::total_cmp(d1, d2))
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}).collect()
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}
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}
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fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2) {
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let mut hits = Vec::<Draw>::new();
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let dir = space.rect.globalize(base, dir);
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gc.new_path();
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gc.move_to(base.x, base.y);
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@ -253,23 +255,18 @@ fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2) {
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ray = space.trace_inner(ray);
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}
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Outer => {
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ray = match space.trace_outer(ray) {
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FlatTraceResult::Edge(r) => r,
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FlatTraceResult::Infinity(dir) => {
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ray.pos += dir * (1000.0 / DT);
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let ret = space.trace_outer(ray);
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for hit in ret.objects {
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let r = ray.forward(hit.distance);
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hits.circle(r.pos.x, r.pos.y, 1.5);
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}
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ray = match ret.end {
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Some(r) => r,
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None => {
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ray = ray.forward(1000.0 / DT);
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gc.line_to(ray.pos.x, ray.pos.y);
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gc.stroke();
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break;
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}
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FlatTraceResult::Object(r, id) => {
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gc.line_to(r.pos.x, r.pos.y);
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gc.stroke();
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gc.new_path();
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gc.new_dash_pattern();
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gc.circle(r.pos.x, r.pos.y, 1.5);
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gc.stroke();
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r
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}
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};
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}
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Boundary => panic!(),
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@ -281,7 +278,10 @@ fn draw_ray_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2) {
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gc.move_to(ray.pos.x, ray.pos.y);
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}
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gc.stroke();
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gc.new_path();
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gc.new_dash_pattern();
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gc.append(&mut hits);
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gc.stroke();
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}
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fn draw_fan_2(gc: &mut Vec<Draw>, space: &Space, base: Vec2, dir: Vec2, spread: f32) {
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@ -367,6 +367,12 @@ struct Ray {
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dir: Vec2,
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}
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impl Ray {
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fn forward(&self, dist: f32) -> Ray {
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Ray { pos: self.pos + self.dir * dist, dir: self.dir }
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}
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}
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mod basic_shapes {
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use glam::{Vec2, vec2};
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use crate::Ray;
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