Encapsulate camera location

This commit is contained in:
numzero 2024-09-23 19:20:13 +03:00
parent d47b904905
commit 69e711811b

View File

@ -1,6 +1,6 @@
use std::{collections::HashSet, time::Instant};
use glam::{mat4, vec2, vec3, vec4, Mat4, Quat, Vec3};
use glam::{mat4, vec2, vec3, vec4, Mat4, Vec3};
use glium::{
backend::{glutin::SimpleWindowBuilder, Facade},
glutin::config::ConfigTemplateBuilder,
@ -69,6 +69,39 @@ fn prepare_scene(display: &impl Facade) -> Vec<Wireframe> {
.collect()
}
mod camctl {
use glam::{vec3, Mat4, Quat, Vec3};
pub struct CameraLocation {
pos: Vec3,
rot: Quat,
}
impl CameraLocation {
pub fn new() -> CameraLocation {
let rot = Quat::from_euler(glam::EulerRot::ZYX, std::f32::consts::FRAC_PI_4, 0., 0.);
let pos = rot * vec3(-200., 0., 50.);
CameraLocation { pos, rot }
}
pub fn view_mtx(&self) -> Mat4 {
Mat4::from_quat(self.rot.inverse()) * Mat4::from_translation(-self.pos)
}
pub fn move_rel(&mut self, offset: Vec3) {
self.pos += self.rot * offset;
}
pub fn rotate_rel_ypr(&mut self, ypr: Vec3) {
self.rotate_rel_quat(Quat::from_euler(glam::EulerRot::XYZ, ypr.x, ypr.y, ypr.z));
}
pub fn rotate_rel_quat(&mut self, rot: Quat) {
self.rot *= rot;
}
}
}
static KEYS_MOVE: &'static [(PhysicalKey, Vec3)] = &[
(PhysicalKey::Code(KeyCode::KeyW), vec3(1., 0., 0.)),
(PhysicalKey::Code(KeyCode::KeyS), vec3(-1., 0., 0.)),
@ -103,10 +136,7 @@ fn main() {
let scene = prepare_scene(&display);
let rot = Quat::from_euler(glam::EulerRot::ZYX, std::f32::consts::FRAC_PI_4, 0., 0.);
let mut cam_pos = rot * vec3(-200., 0., 50.);
let mut cam_rot = rot;
let mut cam = camctl::CameraLocation::new();
let mut t1 = Instant::now();
#[allow(deprecated)]
@ -124,13 +154,12 @@ fn main() {
.iter()
.filter_map(|(key, dir)| keys_pressed.contains(key).then_some(dir))
.sum();
cam_pos += 100. * dt * (cam_rot * v);
let vroll: Vec3 = KEYS_ROTATE
.iter()
.filter_map(|(key, dir)| keys_pressed.contains(key).then_some(dir))
.sum();
let vroll = 2. * dt * vroll;
cam_rot *= Quat::from_euler(glam::EulerRot::XYZ, vroll.x, vroll.y, vroll.z);
cam.move_rel(100. * dt * v);
cam.rotate_rel_ypr(2. * dt * vroll);
let size = window.inner_size();
let size = vec2(size.width as f32, size.height as f32).normalize()
@ -143,10 +172,7 @@ fn main() {
vec4(0., 1., 0., 0.),
vec4(0., 0., 0., 1.),
);
let view = my_to_gl
* Mat4::from_quat(cam_rot.inverse())
* Mat4::from_translation(-cam_pos);
let view = my_to_gl * cam.view_mtx();
let mut target = display.draw();
target.clear_color(0.0, 0.0, 0.0, 0.0);